I'm sorry, but what? Legacy privilege? That's a bogus concept. Assuming a player hasn't engaged RMT services, everything he or she has they've earned themselves. There is no hereditary exchange of wealth, no stocks or bonds, no savings accounts with accumulation of interest, no government subsidy programs, nothing. A player has to earn everything through their own effort.
People who have been playing the game longer typically have a greater pool of resources than newer players because they've had a longer period of time to earn those resources. It's not a matter of inequality, it's a matter of personal choice and investment. By that, I mean a long-term player *chose* to begin playing the game sooner than a newer player. They *chose to invest their time and effort* in the game and have benefitted from the return on that investment of time and effort. This is not the real world where socio-economic factors influence peoples' exposure to opportunities for advancement. Everyone starts off with exactly the same resources. It can't get more equal and equitable than that.
Economies change. The economy on my server is much different than it was in 2014. It's gone through ups, downs, changes in supply, changes in population, all of that. Right now, it's being heavily influenced by bots, market cartels, and the availability of high-value crafted goods through PVE activities and retainers. All of this has impacted players' ability to earn gil and those who continue to earn a lot are having to *invest a lot of time and effort* into making it. I've got 1080 days (2.9 years) of sub time since 2014 on my account and have earned roughly 25 million gil in that time. I'll be the first to admit I've been incredibly lazy when it comes to making money. About the only time I have a significant amount of valuable items to put on the MB is after a push to level my gatherers and crafters and have unused materials. I know people who started playing years after I did but have hundreds of millions of gil *because they invested their time and effort into making it*. I chose to be a casual butterfly who does whatever I feel like doing at any given time since that's the way I'm able to continue enjoying playing for long periods of time.
There's no exploitation of people with lesser means. There is no labor force to exploit. There are no entities who engage the services of others for their own profit. Yes, the people with a significant amount of wealth have likely used the MB to earn at least a portion of that. However, that in no way, shape, or form equals exploitation of others. Goods are put up for sale at a given price and if someone wants to buy said goods for that price, they will. If they don't want to or can't, they won't. If a player *chooses* to depend on others to supply the items they need or want that's on them. There's always the option to gather and make the majority of items on the MB if one isn't willing or able to pay the listed price. Again, it's about *choosing how to invest time and effort*.
TL;DR- The concept of Legacy Privilege and assertion that everyone with any significant pool of resources have cheated or exploited others are bogus. All players start off with exactly the same resources. Wealth is the result of how a player has chosen to invest time and effort in the game.
I started an alt a week ago. She's now level 56 and has only done roulettes and the Main Story Quests since she outleveled the side quests by 10 levels at 30. She just finished 2.3 so has three whole patches left in ARR content. In that time she accumulated 685,000 gil. I didn't give her any from my main. I did send her some crafted gear so she was able to take the gil bags rather than gear so let's be generous and say that was worth 100K gil so far, bringing her total to 585,000 gil earned *strictly through PVE, no crafting, no gathering, no selling*. I'm sure it would have been much more had I continued doing side quests. It's not unreasonable to think a player could get 1,000,000 gil only doing roulettes and quests through the course of ARR. That's more than enough to start playing the market if one's so inclined.
Last edited by Illmaeran; 12-03-2021 at 05:21 AM. Reason: Spelling and formatting
Sounds like a TitanMen alt is here.
As for gil sinks.
"Grade 8 Dark Matter has been added."
SHB did not implement a new tier of Dark Matter, so this is not a big surprise for the inflation we have now.
The gil from other activities is definitely lopsided 4 mil exp and only 300 gil which wouldnt even cover the teleport and only 11 k gil for duties. It should be buffed to 30 k per duty and 3 - 5 k for quests.
My troll sense is tingling...
a full crafter/gatherer dedicate to it can make much much more than 100m selling.
Let's actually math out your claim that anyone at 100mil is either benefiting from legacy privilege or exploiting systems/people.
You can make roughly 700k per week just doing your daily roulettes - daily roulettes which are meant to be run daily, thus not an exploitation of a system. Over one year, that adds up to 36,400,000. Over two years of an expansion, that would be 72,800,000. Without doing anything other than your dailies. Assuming you have crafters levelled, but aren't touching them to make extra gil on the side with them and only use them to repair gear, you'll be buying 1 stack of 999 grade 7 dark matter to repair gear. This also assumes you stick with one job and don't pay attention to AIN bonuses, and do not level other battle jobs.
Selling all the gear you earn from dungeon loots from daily roulettes to NPCs can net you roughly 5k per day on a good day, but to even things out we'll say you'll get 2.5k per day from dungeon loot and selling it to NPCs. This will give you 912,500 per year, or 1,825,000 over the two years of an expansion.
Using ShB maths, since we don't know the calculations for EW levequests yet, therefore this variable is subject to change: a level 80 culinarian can make 900k every 2.5 weeks off of the Coffee Biscuit levequest with zero effort beyond purchasing 899 coffee biscuits off of the market board. This leaves you with 18,720,000 per year. Over the course of this two year expansion cycle, that would leave someone with 37,440,000.
This is without utilizing any marketboard features, retainers, and mostly without utilizing crafters. The only use for crafters in this model is to repair gear and to make use of the coffee biscuit levequest (which only requires a culinarian at 78)
Since I'm sensing we're over that 100mil mark, let's add this up.
Over one year, a user can make 56,032,500 gil. Over a two year expansion, this is 112,065,000 gil. And this is simply from daily roulettes, selling dungeon loots to NPCs, and doing an hour of levequest clicking every 2.5 weeks.
Is this from doing every single roulette each day with the Adventurer in Need bonus? I normally skip the Extreme, lvl 80, and MSQ, and haven't been tracking how much I've actually been making from roulettes on DPS so this would be useful information to have.
Please and thank you,
IQ
I mapped it out a few months back and there are fluctuations week-to-week but I saw myself making 100k a day just doing my daily roulettes while leveling, and not worrying about Adventurer in Need bonuses. You'll likely hit a few AiN bonuses (Alliance Raids almost always, and for some reason Normal Roulette tend to give DPS AiN bonuses a few times per day).
This also doesn't take into account that Gil drops in dungeons from mobs sometimes iirc, and again that number is subject to daily fluctuations (I've noticed it can actually increase significantly some days and other days I'll end at 90k, so some weeks I've earned 900k from roulettes and other weeks I've earned 650-ish)
But for the other part of the question, I do every single roulette every day aside from the Lv 80 roulette as I never unlocked the Twinning ahah.
EDIT: Best way to calculate this is to take all your gil off of your person and plop it into a retainer, so you start at 0. Then do your dailies normally one week, and then do every single daily the next week, and you'll see how much you make doing the dailies you enjoy vs doing every single daily available. (That was actually how I came to my ~700k number as I was pretty close to that by the end and I had barely hit AiN that week as I was leveling my alt DPS jobs)
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