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  1. #61
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Reading summoner was like seeing all desires of summoner culminate in one long beautiful change log. I was already excited, so it's not a new feeling, but man that was a lot of "we heard the feedback" changes. Some feels for those who liked the DoT system, but there is good news in that can now be in a new job dedicated to the concept wholly in theme though , yet I am ecstatic for the changes. I really appreciate that they tried to make the primal effects different (while still needing balance of course), and yet you will get to use them all (rather than "x thing for y fight, z thing for s fight).

    Overall a lot of fun reading the changes, monk is different enough it might be my thing now- I like the more dragonball sort of vibes (though it is a different beast, so maybe some people might miss some elements, hopefully the new style is appreciated by those who liked the old one too). Paladin with self care skills baked in is wild. . . excited to try it to solo some stuff with epic echo lol, it's going to be a great beast of fun.

    Hopefully they'll give similar treatment to blue mage (new bells and whistles and also looking at the piece overall), I really enjoyed the 60 to 70 spells (generally just all changes and spells that came at those release points), but with some more QoL, including like friendly mimicry and both diamondback and moonflute could be made a lot more fun, self stuns are a big low point for me on the job overall (unfun to use, but the utility is sometimes too important to ignore in certain content), new spells, perhaps new mechanics (like FFXI blue mage passive effect alchemy but perhaps more like Diablo 3 legendary horadric cube), and content.. that could be pretty exciting imo. New content like perhaps unreal like roulette (instead of the blue log which I feel suffers from strong FOMO (fear of missing out) / FOTM (flavor of the month, flash in the pan concept) issues, where finishing the log will be significantly harder later, but unreal like concept could do very well), Deep Dungeons, and maybe even Eureka. I think the carnival is interesting but it's a bit too formula to me in the sense that "use x or fail" in quite a few, with sometimes no hint at which.. meaning easily waste your time and encourage you to read a guide instead... so I'd appreciate perhaps some more "approach this fight how you'd like, assuming you have a half decent kit and skill" challenges akin to how you can kit yourself however in Hades or Diablo 3 and that feels different but you're usually not ruined if you didn't have exactly X spell. Keep the weekly mutation idea though, maybe a QoL auto select / filter option so you can more easily build a compliant kit based on the mutated rules for that week ("use rank 5 fire spells only", press the filter button and it would filter out everything that didn't meant the requirements of the challenge, making kit building a lot smoother experience - I should note you can self filter already, I'm just thinking making it smoother.. lazier? lol).

    Love the revision section so you can easily see changes, thanks to whoever managed to update all that
    (3)
    Last edited by Shougun; 12-03-2021 at 05:29 AM.

  2. #62
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kolsykol View Post
    AAaaaaaAaaaaaaaaaaaaaah, I wish they made Fists of Wind a passive...
    Still salty that we essentially lost it when they made GL passive.
    It's because the stupidly took away all the positional attacks. So we don't need to move fast if we don't need to move at all /s
    (0)

  3. #63
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Riddle of Wind seems to be the reason they removed Monk positionals. They are front loading the old positional boosted damage onto a Monk's autos so for 15 seconds they need to be glued to the boss. Probably have to stack Fire with Wind.
    (0)

  4. #64
    Player
    anhaato's Avatar
    Join Date
    Jul 2021
    Posts
    484
    Character
    A'nhaato Tia
    World
    Ultros
    Main Class
    Fisher Lv 90
    They completely baited us brd mains with what looked like was going to be the most fun build it's ever had, then ripped it out from under us and neutered our dots, mages ballad, and proc chances. We were so excited for raging strikes to be 60s but now it's just back to the wm-only button it's always been. God I'm so upset.
    (2)

  5. #65
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Jonnycbad View Post
    To be fair, TBN is one of the strongest, if not THE strongest non-invuln tank cooldowns in the game. The fact that it's a 25% HP shield every 15s in some ways is better than something like Aurora or Equilibrium.
    I mean Blood whetting is generally all around better since there's no chance for you to be punished to use it
    (4)
    I'm just some guy...

  6. #66
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Erinellza View Post
    Too many SMN skills and traits, lol. I have to actually try this at a dummy to understand it. :')
    It's really simple to understand because most of the traits are literally upgrades to each other
    (1)
    I'm just some guy...

  7. #67
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by SweetPete View Post
    Wow 20y for earthly star. That’s insane. Gonna be so good.
    Not so sure that's one I'd be excited for... Definitely awesome in fights/duties. But, surely that's going to be an absolute nightmare trying to use it in overworld stuff, right? A 20y aoe seems like a quick way to catch more aggro than you intended...
    (0)

  8. #68
    Player
    EverQuest's Avatar
    Join Date
    Aug 2020
    Posts
    136
    Character
    Player Commendation
    World
    Leviathan
    Main Class
    Machinist Lv 90
    Quote Originally Posted by anhaato View Post
    They completely baited us brd mains with what looked like was going to be the most fun build it's ever had, then ripped it out from under us and neutered our dots, mages ballad, and proc chances. We were so excited for raging strikes to be 60s but now it's just back to the wm-only button it's always been. God I'm so upset.
    Not sure what your smoking, but the bard changes look absolutely incredible.

    Proc changes is overall way better. Songs effect bard/batlle voice Bloodletter/Rain of Death now get 3 charges and Shadowbite is now an AoE proc like Refulgant Arrow.
    (2)

  9. 12-03-2021 01:52 PM
    Reason
    forgot to quote

  10. #69
    Player
    anhaato's Avatar
    Join Date
    Jul 2021
    Posts
    484
    Character
    A'nhaato Tia
    World
    Ultros
    Main Class
    Fisher Lv 90
    Quote Originally Posted by EverQuest View Post
    Not sure what your smoking, but the bard changes look absolutely incredible.

    Proc changes is overall way better. Songs effect bard/batlle voice Bloodletter/Rain of Death now get 3 charges and Shadowbite is now an AoE proc like Refulgant Arrow.
    They gave us bloodletter charges but now mage's doesn't reset the cd on proc, only half of the cd, which negates the need for charges in the first place. It makes mage's potentially our weakest song, which used to be army's. On top of that, if the procs are a flat 80% chance per song buff tick rather than dot tick that eliminates any chance of double proccing. It's consistent, yes, but now getting "good rng" is a much lower proc payout. And the fact that our dots are now just a flat dot that we don't interact with anymore, on top of having their potencies cut in half, means they're now a useless part of our kit. If that's the case they could've given us bane to spread them but we can't even have that. It's obvious they're just gearing up to remove them in 7.0. I'm really not happy that they decided to change our class design like this.
    (1)

  11. #70
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Riddle of Wind seems to be the reason they removed Monk positionals. They are front loading the old positional boosted damage onto a Monk's autos so for 15 seconds they need to be glued to the boss. Probably have to stack Fire with Wind.
    It started with only two skills, and then changed to four. This tells me that it is due more to Blitz than it is RoW. The latter doesn't carry the kind of intricacy that would warrant removing the positional requirements on a total of four skills. I do think you're right with stacking RoW with RoF when applicable. However, I think the overall potency adjustments is all over the map because of what they mentioned about physical vs magical damage, and getting them balanced.
    (0)

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