I am VERY pleased my main job Dancer hasn't changed really at all. I won't need to really change my rotation, and the new actions will just slip right in seamlessly.
"The worst foe lies within the self."

Overall I like the Ast changes. Little sad we're losing Sleeve Draw, but we'll see how that works. Little worried about the amount of skills. I'm gonna have to shuffle around my already somewhat overfull bars, but I am sure I'll make it work.
I'm not really a fan of the gap closer that's present on NIN's second Raiju follow-up.
It makes sense for the first to be a gap closer as Raiton is frequently saved for when you have to peel off the boss due to mechanics, but having a second just limits how much flexibility you have with your positioning.





I looked at the GNB guide and saw that every move was getting a potency nerf. At first I was concerned that SE was about to take the wind out of my sails, but then I looked at other job guides. Everyone's getting hit with the nerf bat. Guessing that has to do with the stat squish. Everything is fine.




DRK's got shafted by the Abyssal Drain change.
Monks. . . OMG monks went from the most positionals to the least.
It makes the whole Shield / Regen dichotomy pointless when it's not practically used. If everyone is Super, no one is.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]





SAM has none now, according to the job guide.



DRG is the only job with more than 2 now- Chaos Thrust/Chaotic Spring, Fang and Claw, Wheeling Thrust.
Huh wow. What I feel was the least complicated when it comes to positionals has now by default become the most complicated by having 4. Which is funny since it doesn't feel that way in practice.
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