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  1. #21
    Player
    Tetsujin's Avatar
    Join Date
    May 2015
    Posts
    180
    Character
    Thymos Helmsplitter
    World
    Ultros
    Main Class
    Monk Lv 90
    I feel like people don't like nuance and/or don't realize not all classes are for them. Every strict rotation type of melee class has died as well. That and they're always accepting less. Don't have to manage movement? Don't like timers? Well let's ignore the classes that are less tight, they just HAVE to change the ones that are. It's a shame. I hope it never fully happens but this game is gonna end up extremely homogenized.
    (15)

  2. #22
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,044
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    I just find it funny that the job previously defined by its positionals now has fewer positionals than DRG.
    (9)

  3. #23
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    What the crap?

    I thought we were only getting positional changes to True Strike and Twin Snakes.

    Why make a job less challenging? Am I just a speedy dragoon without a spear?
    (9)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  4. #24
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by RdehlikaJenma View Post
    You're thinking of Forms, not positionals. All melee DPS have positionals.
    You are correct in that each melee job has positionals, but are you also aware that Monk had two positional requirements for each of the three forms?

    Monk was known for dancing around the enemy and attacking its 'weak spots' with an accompanying increase in damage. Nothing you say can change this.
    (11)
    Last edited by Morzy; 12-03-2021 at 12:36 AM. Reason: *was* known

  5. #25
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Tetsujin View Post
    I feel like people don't like nuance and/or don't realize not all classes are for them. Every strict rotation type of melee class has died as well. That and they're always accepting less. Don't have to manage movement? Don't like timers? Well let's ignore the classes that are less tight, they just HAVE to change the ones that are. It's a shame. I hope it never fully happens but this game is gonna end up extremely homogenized.
    To some extent I agree with you, but I still think that they play/ will play very differently.
    They all do feel different.

    If you want to see what homogenization looks like try ESO.
    (0)

  6. #26
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Neoyoshi View Post
    My thought on it has just kind of shifted to the whole management on the new Ying/Yang gauge system; and whether or not it'll make things feel busier, or just as active as it was before.

    I mean it's something to definitely consider, because it does look busier then the normal chakra was; which in fairness was just something we kept up and executed with a single button press throughout fights and instantly in-between.

    I guess what I'm saying is we shouldn't downplay the new system monk got until we know just how busy it truly makes the job feel, because I'm personally all for changing stuff like this, as long as it's replaced with something that makes the job feel just as busy; as it's the only reason why i love Monk so much.
    The job is busy pre-endwalker, and I agree that it would be quite busy if monk kept all six positionals moving forward into Endwalker.

    My issue is the lack of communication from SE about this. Were we not told that only Twin Snakes and True Strike would lose positional requirements? What we have as a result is twice the amount of positional loss than originally communicated.

    And I get that things could have changed between the media tour and now, but I don't buy the 'we didn't know monk would end up needing this much reduction in positional requirements' when they had a working template at the time of the media tour.
    (8)
    Last edited by Morzy; 12-03-2021 at 12:31 AM.
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  7. #27
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Tetsujin View Post
    I feel like people don't like nuance and/or don't realize not all classes are for them. Every strict rotation type of melee class has died as well. That and they're always accepting less. Don't have to manage movement? Don't like timers? Well let's ignore the classes that are less tight, they just HAVE to change the ones that are. It's a shame. I hope it never fully happens but this game is gonna end up extremely homogenized.
    I mean new summoner is the perfect example of why SE can't design engaging jobs anymore.

    All of bards procs are now untied with dots.

    The travesty that is called Dark Knight.

    MCH is stagnant and boring and gets repetitive real fast.
    Monk remains to be seen but faith is not high after reading the job guide.
    (13)
    I'm just some guy...

  8. #28
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kolsykol View Post
    To some extent I agree with you, but I still think that they play/ will play very differently.
    They all do feel different.

    If you want to see what homogenization looks like try ESO.
    I mean I don't have to. I can just look at our tanks.
    (18)
    I'm just some guy...

  9. #29
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Saito_ View Post
    Positionals are BS to begin with. Why should melees get punished when being forced to to attack from a certain direction? And the skills to remove these requirements are a poor bandaid for a "mechanic" no other role has to deal with.
    Really stop talking such nonsense. You don´t like them? FINE... then don´t play them. All this bs with "getting punished for"... What if you missclick a skill? What if you stand in an aoe? What if you interupt your casting times? Do even melees have casting times? Why does RDPS classes have no casting times or positionals but 10% less damage? Why...? And and and....

    Getting punished for mistakes is part of any game. If this wouldn´t be a thing, why do we even have boss mechanics or rotations? How about 1 buttonsmasher with perma-invul?!
    All the mimimi about some unique game aspects and now we´re at a point, where a class... loved by thousands of players ...is getting dumbed down and homogenized once again.

    SHAME ON YOU SE and SHAME ON ALL POSITIONAL-HATERS out there! You selfish and greedy .... going to make the game a no-brainer and destroy the last aspects of fun for any serious gamer out there. "I don´t want to be punished when i suck, i want to be uwu´d all day long to feel so great even if i ignore all class aspects and spam 1 button, uwu me please uwuuwuwuwuwu!!!! TY SE <33333 "
    I seriously don´t have enough middlefingers to show to Yoshi.
    (15)
    Last edited by ssunny2008; 12-03-2021 at 02:28 AM.

  10. #30
    Player
    jerome15's Avatar
    Join Date
    Sep 2017
    Posts
    42
    Character
    Kong O'dong
    World
    Siren
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Andy_T93 View Post
    Anyone else noticed that our base GCD is down to 2s from 2.5? we gonna be even faster
    That's with GL4 added in. 2.5 base reducing it 20% from GL4 is 2.0
    (1)

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