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  1. #11
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by zcrash970 View Post
    Well they removed the positionals on Bootshine and Dragon Kick too now. Only demolish and snap punch has positionals now.
    Wait, you're right...
    What the hell?

    https://na.finalfantasyxiv.com/jobguide/monk/

    ????????
    MNK's rotation outside of Perfect Balance is even more repetitive now because of the lack of OGCD's and they removed positionals on top of that too?
    Wtf are they thinking????

    Quote Originally Posted by Kahnom View Post
    I've heard it so many times now about positionals ain't job's identity.

    All of them said it's suck, it's rough, it's difficult, it's outdate but all of them barely invested their time on the job.
    Most of them don't have much experiences but still threw themselves in savage fight which require the understanding of the job and hours of practicing, They had none and yet kept complaining and blameing the job instead of taking their time learning what MNK really is and figure out how to overcome those obstacles that make us miss our positionals

    Doing positionals is not fun, they said.
    but they ignored the fact that it's what make the old Mnk sticks with jobs so many years despite many flaws the jobs have.

    Yes, there are some savage fights that basically kill MNK but It's like what ? one fight per expansion at best ?
    These incompetent buffoons always spouting non-sense like they've played the job for years, like they knew everything about the job and act like their words represent the whole community.

    It's just sad.
    I am convinced anyone who says they're '' too hard '' aren't even trying...
    If someone thinks that positionals are too hard then damn how would you even manage with any challenging content in the game?

    Edit: I don't rly agree that there are any fights that can '' kill MNK '' tho, you have so many ways to avoid positionals with Riddle of Earth and True North you can go for a long time without them.
    In E9S for example on the platforms you can basically still have almost 100% uptime on your positionals if you just use them.
    You probably can have 100% if you use them in a clever manner.
    (15)
    Last edited by Kolsykol; 12-02-2021 at 10:33 PM.

  2. #12
    Player
    Saito_'s Avatar
    Join Date
    Dec 2013
    Location
    Ul'Dah
    Posts
    33
    Character
    Saito Sagara
    World
    Odin
    Main Class
    Monk Lv 80
    On the other side, the base GDC went down to 2 seconds, not counting greased lightning or SKS, I think monk will be busy enough.
    (1)

  3. #13
    Player
    Andy_T93's Avatar
    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    169
    Character
    Miles Floof
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Kahnom View Post
    I've heard it so many times now about positionals ain't job's identity.


    These incompetent buffoons always spouting non-sense like they've played the job for years, like they knew everything about the job and act like their words represent the whole community.

    It's just sad.
    But you are doing the same thing, assuming that what you believe is more important than what they believe, honestly I can take or leave positionals I don't find them especially tricky nor do I find them especially interesting, they are just a thing that is there, for me Monk has always been about speed and between GL, and reduced base GCD and riddle of wind I will feel faster than ever
    (2)

  4. #14
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Saito_ View Post
    On the other side, the base GDC went down to 2 seconds, not counting greased lightning or SKS, I think monk will be busy enough.
    I honestly doubt this that would mean that our GCD would be sitting at 1.6 with GL and without any skill speed.

    I remember hearing that the game gets buggy when you get too fast but I am not 100% sure about that but I don't think we'll be sitting at 1.6 natively that sounds too crazy.

    Quote Originally Posted by Andy_T93 View Post
    But you are doing the same thing, assuming that what you believe is more important than what they believe, honestly I can take or leave positionals I don't find them especially tricky nor do I find them especially interesting, they are just a thing that is there, for me Monk has always been about speed and between GL, and reduced base GCD and riddle of wind I will feel faster than ever
    There is more to MNK now to make up for it but I still think it's a wtf.
    I do worry that MNK is going to be too boring and stale outside of the burst windows.
    (2)

  5. #15
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,549
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Andy_T93 View Post
    Anyone else noticed that our base GCD is down to 2s from 2.5? we gonna be even faster
    The tooltips always assume level 90 with all traits. GL4 is a trait and so it affects the GCD. 2.5 base - 20% is 2 seconds. 2 seconds is the base GCD with GL4 and no SS.
    (5)

  6. #16
    Player
    Saito_'s Avatar
    Join Date
    Dec 2013
    Location
    Ul'Dah
    Posts
    33
    Character
    Saito Sagara
    World
    Odin
    Main Class
    Monk Lv 80
    Quote Originally Posted by Mikey_R View Post
    The tooltips always assume level 90 with all traits. GL4 is a trait and so it affects the GCD. 2.5 base - 20% is 2 seconds. 2 seconds is the base GCD with GL4 and no SS.

    Why would they explicitly note the change from 2.5 to 2 seconds then? GL did not change in that regard.


    Edit: The english version of the job guide only notes the GCD change for True Strike, while the German version notes it for all GCDs, except Bootshine.



    2nd Edit: The French and Japanese versions are similar to the German one.
    (2)
    Last edited by Saito_; 12-02-2021 at 11:25 PM. Reason: Compared language versions of the job guides

  7. #17
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    986
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    My thought on it has just kind of shifted to the whole management on the new Ying/Yang gauge system; and whether or not it'll make things feel busier, or just as active as it was before.

    I mean it's something to definitely consider, because it does look busier then the normal chakra was; which in fairness was just something we kept up and executed with a single button press throughout fights and instantly in-between.

    I guess what I'm saying is we shouldn't downplay the new system monk got until we know just how busy it truly makes the job feel, because I'm personally all for changing stuff like this, as long as it's replaced with something that makes the job feel just as busy; as it's the only reason why i love Monk so much.
    (2)


    Journey to all fish: 1383/1729 (348 remaining) [79%]

  8. #18
    Player
    jerome15's Avatar
    Join Date
    Sep 2017
    Posts
    42
    Character
    Kong O'dong
    World
    Siren
    Main Class
    Reaper Lv 100
    the removal of even more (or any for that matter) positionals is absolutely ridiculous. i never post on forums, but i had to finally speak out after watching monk get gutted in shadowbringers and now gutted even more. (losing 2 ogcd's for a masterful blitz finisher which is just doing gcd's and now losing 4 out of 6 positionals). i basically quit for most of shadowbringers because of monk being gutted and now it's being gutted again. kinda getting sick of this with this game
    (16)

  9. #19
    Player
    jerome15's Avatar
    Join Date
    Sep 2017
    Posts
    42
    Character
    Kong O'dong
    World
    Siren
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Neoyoshi View Post
    My thought on it has just kind of shifted to the whole management on the new Ying/Yang gauge system; and whether or not it'll make things feel busier, or just as active as it was before.

    I mean it's something to definitely consider, because it does look busier then the normal chakra was; which in fairness was just something we kept up and executed with a single button press throughout fights and instantly in-between.

    I guess what I'm saying is we shouldn't downplay the new system monk got until we know just how busy it truly makes the job feel, because I'm personally all for changing stuff like this, as long as it's replaced with something that makes the job feel just as busy; as it's the only reason why i love Monk so much.
    except it's actually less busy now. tornado kick and elixir field were removed and you're still pressing perfect balance, still pressing gcd's for your nadi, you're just now pressing 1 button at the end of your beast chakra. on top of that there's no more positionals so you stand there for most of the time
    (6)
    Last edited by jerome15; 12-02-2021 at 11:50 PM.

  10. #20
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    i say what in a month-ish almost nobody gonna play this mess of a job(both positional lovers and positional haters), seriously, they promised what they where going to remove only 2 positionals, so much about keeping promises eh?(remember when yoshida said what the slowdown on riddle of fire was a bad idea yet they still keep it on the beginning of shb?)
    and what we get in exchange of the positional removals? almost no ogcd's!, a joke of a maintenance skill!(anatman), and promises what the job will be supposedly feel busy(somehow? even tho monk gameplay is gcd based now)
    edit: and thinking about it, now missing positionals hardly do affect monk bottom dmg at all since basically almost all the skills monk has are gcd based, so missing the positionals what will be a drop of 1-2% dmg in total?
    (5)
    Last edited by Xau; 12-03-2021 at 12:36 AM.

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