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  1. #1
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    I was really excited for MNK going into Endwalker, but now I'm really not so sure. It was busywork, but it kept you moving and it felt engaging. We have so many jobs that eschew that function, so taking it away from the MNK just leaves me scratching my head. There are so many other options out there for people who don't like MNK already.

    Maybe that 2.0 base GCD (assuming it's not an error) changes the feeling significantly in a way that keeps things interesting, but I see myself giving up on MNK after really getting back into it near the end of ShB for the first time since HW.
    (4)

  2. #2
    Player
    jerome15's Avatar
    Join Date
    Sep 2017
    Posts
    42
    Character
    Kong O'dong
    World
    Siren
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kiteless View Post
    I was really excited for MNK going into Endwalker, but now I'm really not so sure. It was busywork, but it kept you moving and it felt engaging. We have so many jobs that eschew that function, so taking it away from the MNK just leaves me scratching my head. There are so many other options out there for people who don't like MNK already.

    Maybe that 2.0 base GCD (assuming it's not an error) changes the feeling significantly in a way that keeps things interesting, but I see myself giving up on MNK after really getting back into it near the end of ShB for the first time since HW.
    The 2.0 base gcd is taking GL into account. reduce 2.5 by 20% and it's 2.0. i feel ya on the giving up on monk. I just returned a couple months ago kinda hyped for the endwalker changes since they actually added stuff after gutting the class for shadowbringers, but it just seems like it's more gutting to make it slightly flashier

    Quote Originally Posted by Gemina View Post
    I just picked up MNK in ShB, and I would not have invested the time I did into it if I did not enjoy the job. It shined above all the other jobs I leveled to 60 when making a decision on which job I would add to the others I have maxed out. Positional skills were a part of that, so I can sympathize with career MNKs who have mained the job for years. However, position skills were also part of my frustration with the job, and BootShine and Dragon Kick were two of those frustrations.

    It wasn't so much of the position requirements rather than this awareness was also added to knowing which one I used last. For MNKs who have been doing this for a while, I would imagine it is second nature. To novice MNKs like myself, it has lead to a lot of discouragement. I am sure long time MNK mains endured the same along their journey, but it is difficult to deal with. At least it has been for me.

    I could see if nothing new was added to MNK, and then these requirements were still taken away. That would feel like they have dumbed down the job. MNK has an entirely new mech now though with beast chakra. You have to be aware of your chakra and nadi acquisition, and I can certainly see how adding positional requirements with this set up would have resulted in a lot of lost potency. I have a strong feeling that we will notice and eventually agree with the decision to remove those requirements.

    I for one am strongly looking forward to MNK in EW. It is the job I chose to close ShB with, and will be the job I'm set to when I hop on the ship in Limsa to Sharlyan.
    except the blitz system is actually taking more away. you're using pb as you normally would but only doing 3 skills instead of 5, 2 of your 3 blitzes will be doing your gcd combos as normal where the 3rd is only repeating the same form button and then just using a gcd finisher, but we lost two ogcd's and 4 out of 6 positionals.
    (5)
    Last edited by jerome15; 12-03-2021 at 11:00 AM.

  3. #3
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by jerome15 View Post
    The 2.0 base gcd is taking GL into account. reduce 2.5 by 20% and it's 2.0. i feel ya on the giving up on monk. I just returned a couple months ago kinda hyped for the endwalker changes since they actually added stuff after gutting the class for shadowbringers, but it just seems like it's more gutting to make it slightly flashier



    except the blitz system is actually taking more away. you're using pb as you normally would but only doing 3 skills instead of 5, 2 of your 3 blitzes will be doing your gcd combos as normal where the 3rd is only repeating the same form button and then just using a gcd finisher, but we lost two ogcd's and 4 out of 6 positionals.
    Previous PB spammed two skills to expend 6 stacks. It was brainless. PB can now utilize all skills within a given form, and awareness has to be placed on which ones you do use due to the Nadi, and the skills locked behind them. We can also use PB every 40s, instead of 90s. How this can be seen as taking away from MNK is beyond my comprehension.

    Losing Shoulder Tackle as an oGCD is welcomed. I won't pretend to not be aware of how awkward most MNKs felt using this skill between GCDs. Calling it a "loss" now is moot. Tornado Kick was reallocated, and we now have Riddle of Wind to weave every 90s, which I believe will just "feel good' to use in between GCDs.

    Also, correct me if I am wrong, but I believe SSS has been adjusted so it functions outside the GCD, but will place its recast on all skills meaning you can use it immediately after a GCD. If this is the case, it is also an improvement.
    (0)

  4. #4
    Player
    jerome15's Avatar
    Join Date
    Sep 2017
    Posts
    42
    Character
    Kong O'dong
    World
    Siren
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Gemina View Post
    Previous PB spammed two skills to expend 6 stacks. It was brainless. PB can now utilize all skills within a given form, and awareness has to be placed on which ones you do use due to the Nadi, and the skills locked behind them. We can also use PB every 40s, instead of 90s. How this can be seen as taking away from MNK is beyond my comprehension.

    Losing Shoulder Tackle as an oGCD is welcomed. I won't pretend to not be aware of how awkward most MNKs felt using this skill between GCDs. Calling it a "loss" now is moot. Tornado Kick was reallocated, and we now have Riddle of Wind to weave every 90s, which I believe will just "feel good' to use in between GCDs.

    Also, correct me if I am wrong, but I believe SSS has been adjusted so it functions outside the GCD, but will place its recast on all skills meaning you can use it immediately after a GCD. If this is the case, it is also an improvement.
    For the nadi, 1 out of 3 will actually be spamming those same 2 skills, boot/dk except you only get 3 charges now. the other 2 of 3 nadi are just you doing your combo like normal. we lost 3 ogcd's with shoulder tackle, elixir field and tornado kick. they did they put tk and elixir field to the blitz system, but that's just a different gcd to press. riddle of wind actually looks pretty ridiculous since it's just a button you press and you do more autos, doesn't change anything except the dps number. add into that we lost 4 out of 6 positionals. sounds like we lost more than we gained

    and as for sss: " Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions." doesn't sound like it can be used directly after a gcd
    (4)

  5. #5
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by jerome15 View Post
    For the nadi, 1 out of 3 will actually be spamming those same 2 skills, boot/dk except you only get 3 charges now. the other 2 of 3 nadi are just you doing your combo like normal. we lost 3 ogcd's with shoulder tackle, elixir field and tornado kick. they did they put tk and elixir field to the blitz system, but that's just a different gcd to press. riddle of wind actually looks pretty ridiculous since it's just a button you press and you do more autos, doesn't change anything except the dps number. add into that we lost 4 out of 6 positionals. sounds like we lost more than we gained

    and as for sss: " Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions." doesn't sound like it can be used directly after a gcd
    You can reword it, but it still translates to more than two skills now being applicable in PBs window. Even if you want to look at it as 6 stacks, that is under the previous PB with a 90s CD; you now get two charges of PB within 80s, and each of those have three stacks, so you're not even losing that.

    MNK oGCDs seems to have shifted into non-direct damage abilities. RoE, RoW, Thunderclap all will need to be weaved when their need arises and cause no damage, but benefit the MNK in different ways. I really like this, as just about any oGCD that does cause damage just felt tacked on due to MNKs shear amount of speed. Losing positionals is not the same as losing skills. Again, I understand why this grieves long time MNK mains, but I feel they should try this new system to see if they feel they are actually still needed to feel that distinctive MNK flow. In addition, and this is purely QoL, but I strongly disliked not being able to see some of MNKs beautiful animations due to their oGCD usage whenever I was min/maxing.

    I think you're right about SSS, but what made me question it is, "Does not share a recast timer with any other skill." Based off of that, it sounds like it can be used right after another GCD with the tradeoff of placing all your skills on its recast timer. This will be the first thing I try upon logging on without question. It is burning my brain.
    (0)
    Last edited by Gemina; 12-03-2021 at 04:01 PM.

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Gemina View Post
    Previous PB spammed two skills to expend 6 stacks.
    Ideally, but far from always.

    I won't pretend to not be aware of how awkward most MNKs felt using this skill between GCDs.
    Find me these Monks that make up our alleged majority?

    Riddle of Wind to weave every 90s, which I believe will just "feel good' to use in between GCDs.
    How does... what?

    It's 15 seconds per 90 seconds of effectively just 50% more auto-attack damage. It's one button-press. You might as well say that "Riddle of Fire feels good enough to use in between CDs that it makes up for our three lost rotational oGCDs." It doesn't, by the way.

    Also, correct me if I am wrong, but I believe SSS has been adjusted so it functions outside the GCD, but will place its recast on all skills meaning you can use it immediately after a GCD. If this is the case, it is also an improvement.
    Yes, the sole improvement in an otherwise butchered kit.
    (10)

  7. #7
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I just picked up MNK in ShB, and I would not have invested the time I did into it if I did not enjoy the job. It shined above all the other jobs I leveled to 60 when making a decision on which job I would add to the others I have maxed out. Positional skills were a part of that, so I can sympathize with career MNKs who have mained the job for years. However, position skills were also part of my frustration with the job, and BootShine and Dragon Kick were two of those frustrations.

    It wasn't so much of the position requirements rather than this awareness was also added to knowing which one I used last. For MNKs who have been doing this for a while, I would imagine it is second nature. To novice MNKs like myself, it has lead to a lot of discouragement. I am sure long time MNK mains endured the same along their journey, but it is difficult to deal with. At least it has been for me.

    I could see if nothing new was added to MNK, and then these requirements were still taken away. That would feel like they have dumbed down the job. MNK has an entirely new mech now though with beast chakra. You have to be aware of your chakra and nadi acquisition, and I can certainly see how adding positional requirements with this set up would have resulted in a lot of lost potency. I have a strong feeling that we will notice and eventually agree with the decision to remove those requirements.

    I for one am strongly looking forward to MNK in EW. It is the job I chose to close ShB with, and will be the job I'm set to when I hop on the ship in Limsa to Sharlyan.
    (2)

  8. #8
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Even as someone who isn't a huge fan of positionals, this just feels weird to me. Part of Monk's identity right from the beginning was having positionals being a large portion of their gameplay (even if they later ended up with multiple ways to cancel out the requirement) and the new Blitz thing really doesn't add enough to make up for the loss. While I might be more personally inclined to play Monk now I don't think this was a good change for the class as a whole, especially for those who've actually stood by it for so many years with all of it's issues.
    (11)

  9. #9
    Player
    jerome15's Avatar
    Join Date
    Sep 2017
    Posts
    42
    Character
    Kong O'dong
    World
    Siren
    Main Class
    Reaper Lv 100
    Quote Originally Posted by StriderShinryu View Post
    Even as someone who isn't a huge fan of positionals, this just feels weird to me. Part of Monk's identity right from the beginning was having positionals being a large portion of their gameplay (even if they later ended up with multiple ways to cancel out the requirement) and the new Blitz thing really doesn't add enough to make up for the loss. While I might be more personally inclined to play Monk now I don't think this was a good change for the class as a whole, especially for those who've actually stood by it for so many years with all of it's issues.
    it's unfortunate that they were even looking at removing 2 to begin with. just kinda shows they already have their foot in the door to removing most of them. i feel like even if we make a big enough stink and they give us back 2 of the 4 that they're taking it seems like they're really eyeing that and that all 4 will eventually be removed, maybe even all 6. someone in the discord made the point that after demolish you could move to the flank and essentially just sit there for 8 gcd's which just makes it sound even worse
    (3)

  10. #10
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,381
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    monk was my first job to reach lvl 60 in 3.x the final push for falling in love with this job was the final boss in the lvl 57 dungeon. it was just so fun dancing around the boss to hit the positionals while avoiding all the stuff the boss throws at you. i loved it
    (2)

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