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  1. #1
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94

    What will the Endwalker Changes do to Job Skill Ceilings and Floors?

    So we're seeing a lot of job changes in Endwalker, many of which are affecting the challenge of these systems. Some classes are seeing activities made easier (WHM faster GCDs, longer BRD songs/DoTs, removed MNK positionals), while others are receiving powerful new aids (MNK dash to allies).

    How are these changes going to impact the difficulty of the jobs you play and the relative execution difficulty of jobs? Who will be the easiest? Who will be more challenging?
    (0)

  2. #2
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by HappyHubris View Post
    How are these changes going to impact the difficulty of the jobs you play and the relative execution difficulty of jobs? Who will be the easiest? Who will be more challenging?
    Pretty much everything seems to become easier so far especially MNK and SMN with their reworks. Everything else is getting some buffs and new strong skills. That said, nothing will be more challenging and while i was convinced that DNC has been the most braindead and self-carry class in this game, i´m convinced that the new SMN will fight against it about the throne. The primal - loop and 1 button for any actions looks boring af. Being a good DNC is probably going to be harder than being a good SMN.
    Why MNK got positionals removed is a mystery. There was no need to do that.

    If the content isn´t somehow challenging and mobility-depended, it´ll get stale and boring really quick gameplay-wise. (Again...)
    (8)
    Last edited by ssunny2008; 12-02-2021 at 05:02 AM.

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    A lot of classes are getting dumbed down to the point there is going to be little room for error and if there is an issue it will be a player issue not doing battle encounter mechanics.

    Monk is getting dumbed down, SMN overall will be dumbed down, MCH is already dumbed down, BLM no longer manages Enochian, DRG no longer manages BotD and probably a few others.

    I feel like the most challenging will be classes with high APM to do a whole lot of work classes with less APM will have to do.

    That's kinda the parallel with say GNB and WAR. GNB does a whole bunch of attacks while WAR only does a couple and the GNB is effectively doing 3x the work for similar damage.
    (2)

  4. #4
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MagiusNecros View Post
    BLM no longer manages Enochian
    This is not true. The only change is that Enochian is automatically applied when you go into Astral Fire or Umbral Ice from neutral. This means that you no longer need to hit the action 'Enochian' but you still have to maintain Astral Fire or Umbral Ice in order to reap the benefits of Enochian or to gain Polyglot. You still manage it in the exact same way you did before, it just saves you popping a cooldown.
    (3)

  5. #5
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Gruntler View Post
    This is not true. The only change is that Enochian is automatically applied when you go into Astral Fire or Umbral Ice from neutral. This means that you no longer need to hit the action 'Enochian' but you still have to maintain Astral Fire or Umbral Ice in order to reap the benefits of Enochian or to gain Polyglot. You still manage it in the exact same way you did before, it just saves you popping a cooldown.
    this , and Drg didnt managed BotD at all...even if u didnt hit anything u could refresh it.
    (2)

  6. #6
    Player
    Leonerdo's Avatar
    Join Date
    May 2021
    Posts
    77
    Character
    Leon Daraguin
    World
    Siren
    Main Class
    Astrologian Lv 90
    NIN is the DPS I know best, so I'll just comment on that, but it's not a very interesting set of changes. The new actions add just a little bit. Phantom Kamaitachi is just an extra Ranged attack during Bunshin. Most of the time it's a tiny DPS gain, but if you are forced out of melee range and you save Phantom for that, it's a lot better. But NIN already had Raiton for that, so Phantom is really unimportant. On the other hand, Raiju is an animation-lock and gapcloser, twice in a row. It's a moderate DPS gain, but restricts your movement, which can be dangerous. Similar to Assassinate which NIN is losing.

    The skill ceiling is pretty much unchanged. The new abilities aren't hard to optimize, and don't increase CPM at all. There's a potential optimization where you count your GCDs to see if using Phantom costs you an Aeolian Edge, but it's not really a practical thing to do. Mostly you just use the new abilities when they light up. Maybe you save them if mechanics force you away from the boss. I wouldn't say they require much skill to use.

    The Raiju combo increase the skill floor slightly. It changes your rotation a bit, but it's not hard to utilize correctly: It's not an oGCD weave, it doesn't interrupt your combo (I think), and it gives you a long time to use it. The biggest issue is just the frequent animation locks, since it's a gap-closer, that might get unskilled players murdered by mechanics.

    I'd rather hear about SAM. It probably changed the most (aside from the MNK/SMN reworks) in terms of floor and ceiling, because of the charges on Tsubame. I dunno how much that changes the rotation though. Does it make it more forgiving? Or make it even longer and more complex?
    (0)
    Last edited by Leonerdo; 12-02-2021 at 02:27 PM. Reason: A bit more

  7. #7
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    They are obviously raising the floor a bit overall with the various QoL changes (such as Enochian, or the changes to make most buffs on a 60/120 CD, or even PLD getting a longer ranged combo).
    But the ceiling is not going to be changing much.
    (0)

  8. #8
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    More and more changes to make things easier, if the content itself is also easier (judging from the undertuned Tower of Zot and multiple sources say its routine and run of the mill) then its just a huge blow to challenge.

    i dont understand the end game here with this approach, if content as a whole has less mechs and the jobs require less to know then what exalty are we playing? a mario game with no pitfalls because they are a "nuisance to casual players"
    (1)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  9. #9
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Tower of Zot is MSQ. MSQ dungeons are very much run of the mill by design. They claim Endwalker will be bigger then anything they've done so here's to hoping we get a more current Mario games with the first half being EZ and the 2nd half being much more difficult and counts as the real game.
    (0)

  10. #10
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Tower of Zot is MSQ. MSQ dungeons are very much run of the mill by design. They claim Endwalker will be bigger then anything they've done so here's to hoping we get a more current Mario games with the first half being EZ and the 2nd half being much more difficult and counts as the real game.
    all of the levleing dungeons are almost better than most of the 80s, Mt gulg and Qitana raval being superior to the pick and mix of unmemorable dungeons and most certainly Relict and paglth'an...ya know the "expert ones"
    (1)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

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