So we're seeing a lot of job changes in Endwalker, many of which are affecting the challenge of these systems. Some classes are seeing activities made easier (WHM faster GCDs, longer BRD songs/DoTs, removed MNK positionals), while others are receiving powerful new aids (MNK dash to allies).

How are these changes going to impact the difficulty of the jobs you play and the relative execution difficulty of jobs? Who will be the easiest? Who will be more challenging?