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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,975
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Crater View Post
    Ideally, with four tanks in the game, we would have:
    1) A GCD-based, burst-damage tank [WAR✓]
    2) A GCD-based, continuous-damage tank [PLD✓]
    3) An oGCD-based, burst-damage tank [GNB✓]
    4) An oGCD-based, continuous-damage tank [DRK✗]

    Instead, DRK has been changed into something that's trying to wear the same pair of pants as GNB, and the results are, unsurprisingly, that DRK's gameplay feels unsatisfying and lacking in unique identity.
    In what XIV-related world, though, is a continuous-damage tank not simply a worse tank? The possibility of just barely getting in one extra CD cycle vs. not having the risk of barely losing out on one further CD cycle is rarely an acceptable balancing point in a game that's still largely ruled by raid (de)buff windows.

    PLD doesn't hold up against WAR because it has "continuous damage". It holds up despite that, and only through some rather unique capacities that do far more to generate its identity that does the shape of its fflogs graphs.
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    Last edited by Shurrikhan; 11-28-2021 at 10:29 AM.