Quote Originally Posted by Rein_eon_Osborne View Post
If that were to happen they’d simply tone down the remaining trust’s output, just like how it is nowadays. Albeit it’ll be more challenging to adjust accordingly.
They deal more when the human player is performing badly, but their output deceptively lowered if the player is performing well.
I'm against reinforcing that system any further since it actively punishes you the better you perform. I'd rather they removed it.