Results -9 to 0 of 347

Threaded View

  1. #11
    Player
    Michieltjuhh's Avatar
    Join Date
    Aug 2019
    Posts
    147
    Character
    Alhiri Visili
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nethereal View Post
    Gatekeeping, generalizing, and talking for everyone while completely ignoring the fact Yoshida has made statements talking about how people have noticed dungeons are easier and more streamlined and it is intentional.
    I believe the statements were more regarding a streamlined pathing approach. Older dungeons have more of a sandbox element to them with plenty of packs out of the way that aren't required to be killed, while the newer ones follow the same on rails design.
    Quote Originally Posted by Nethereal View Post
    Except it doesn't. Don't conflate the issue with your bias.
    Dungeons can and do get more boring especially when the it's the developers intention or they don't care to explore or experiment anymore because they know the formula to make the most people happy.
    It has in those that I know of, at least in terms of difficulty. Even in scenarios where they got harder, they never seemed to scale as quickly as player skill did.
    Quote Originally Posted by Nethereal View Post
    Doing old content at minimum Ilevel 3 expansions post is not the same at all as doing it when it was relevant content. So many things have changed since.
    Doing ARR dungeons on Sage for instance or any of the new classes since that dungeon was released is not going to provide you any relevant information on what it was like to do them back then, it's a completely different experience outside the song and dance.
    You are correct, it's an educated guess based on prior experience from other MMORPGs I've played where I did end up experiencing the content before and after people started getting nostalgic about it. I gave an example of it as well, in what people arguably consider the MMORPG that challenges its players most. Now, it is of course possible that FF14 somehow is that one unique MMORPG where this was different, but I'm sure you can understand why I'm being skeptical, especially with the knowledge that those dungeons of the past were first and foremost still made to be cleared in a pug, albeit after some trial and error.
    Quote Originally Posted by Nethereal View Post
    It's called immersion.
    And I am all for that, but any dungeon built around immersion is going to be looked down upon if added to a duty roulette, making it limited accessibility. Once people find themselves in a party with someone who's new while they've done it a plethora of times, you just know conflicts of interest arrive. Main scenario roulette is proof of this: Castrum Meridianum and The Praetorium would never be ran and incredibly difficult to access for those on the MSQ if not for the massive experience bonus added to the duty roulette.
    Quote Originally Posted by Nethereal View Post
    And the truth comes out, scared of the big bad toxic boogey man.
    I stated others seem to be, not I. I didn't play WoW for 17 years, most of which at a cutting edge level, to then act like I'm afraid of toxicity. If it were up to me, there'd be a challenge mode with leaderboards or mythic+ system in this game.
    (1)
    Last edited by Michieltjuhh; 11-25-2021 at 01:18 PM.