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  1. #1
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Yoshida has made it very clear his intention to streamline dungeons and his view of how he wants the game to be: all inclusive.

    He doesn't want to make difficult 4 player content because of the amount of responsibility that would be put on each individual player which would make them too difficulty for the average player base.

    This is just one of the prices we pay.

    Who knows though this topic is constantly being brought up to yoshi maybe he'll rethink his decision.

    Quote Originally Posted by Kukra View Post
    the dungs is no different that like WOW or ESO.
    Can't speak for WoW but ESO dungeons have a very real threat of dying even on the easiest of dungeons, including the first one if players aren't competent to some degree.
    This trend ramps up further as you go into dungeons taking increased damage for your spec choice in your character and a monster having your weakness or simply not properly allocating points in your skill tree.
    The only thing dungeons in ffxiv are remotely similar to when it comes to ESO dungeons is that they're instanced, there are mobs, there are bosses. Some of the casual ESO dungeons are Extreme level difficulty for ffxiv.
    (2)
    Last edited by Nethereal; 11-25-2021 at 12:00 AM.

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,018
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nethereal View Post
    Can't speak for WoW but ESO dungeons have a very real threat of dying even on the easiest of dungeons, including the first one if players aren't competent to some degree.
    WoW's set-difficulty dungeons (Normal, Heroic) function similarly to XIV's except in that trash has (increasingly ignorable) mechanics (minus the potential one-shots from being knocked off platforms, etc.) largely just because there's no ilvl cap.

    They're roflstomp speedruns once roflstomp overgeared, and none too difficult even at minimum item level. They do at least have 2-5 mechanics per trash mob, though, instead of... at most a special that one can hardly tell apart from the autos and maybe a couple marked "AoE will go here" attacks, so even the mild difficulty sometimes allows for more engagement. There's actual reason to deliberately stun/silence (rather than as just a consequence of Holy spam), displace, focus target, bait, etc.

    The real difference is just that WoW dungeons have damn near infinite difficulty levels, so you can play to the degree of difficulty you want even as you gear up.

    The dreaded "RaiderIO" (which hasn't been a thing, at least in the sense of some external tool "judging" players, for a while now) was literally just one's total relevant achievement score across the expansion's dungeons; people tended not to invite people to dungeons more than 2 levels above your current clear for that dungeon or your average, for much the same reason one might in XIV ask if one has done any Savage before inviting someone to the first Savage raid in a given tier.

    Quote Originally Posted by Warlyx View Post
    the issue in WoW M+ isnt the raider io is the "spec-ism", is just A tank B/C healers X/Y/Z dps , if u arent those GL getting an invite ....
    I played almost solely non-meta specs and would inform the party leader of my spec when applying. I still got invited just fine. Prot Warrior at its worst, Arms, Enhance, Demonology, Survival, Feral, Subtlety, Arcane, Holy Priest, etc., etc. -- they all could get invites up to the reward cap (+15) with little issue.
    (9)
    Last edited by Shurrikhan; 11-25-2021 at 07:20 AM.