Page 14 of 23 FirstFirst ... 4 12 13 14 15 16 ... LastLast
Results 131 to 140 of 226
  1. #131
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Silver-Strider View Post
    ESO is also a game that Healers aren't needed at all outside of Raids because the class design is that, you can do everything. Let me explain how ESO works. Everything in the game is overloaded with a plethora of effect.
    As a Nightblade (NB) healer, for example, you have a Spammable attack called Funnel Health. This skill does damage to the enemy and heals you+1 other party member for 50% of the damage it deals. You can spam this skill with no CD to apply this heal to everyone in your party. Now, here's the thing, the passives in ESO add a myriad of bonus effects as well.
    Funnel Health is in the Siphoning Skill Line of NB and in that skill line, there are 4 passive effects, of which 3 are relevant to Funnel Health specifically.
    1 passive increases your Max Magic by 8% for having a Siphon skill equip. To put this into context, your Max Attribute is directly tied in with your damage/healing, so having More Magic increases the damage/healing your skills do. So this passive is increasing every component of Funnel Health, from its damage to the amount of health it provides just for having it equip.
    1 passive increases your healing done by 3% for each Siphoning Skill you have equip, so 3% extra healing for using Funnel Health.
    1 passive increases your Ultimate Gain by 2 points every 4 seconds after casting a Siphon Skill. Think Afflatus Misery building up every time you use a Lily Ability and that's essentially what is happening here except on a much quicker scale.

    So, Funnel Health does damage, can heal everyone in the group thru spamming it, gives your other skill more damage/healing because of increasing your Max Magic, offers more Healing from all your abilities, and is building up your Ultimate. This is 1 skill and the funniest thing about it, is that this is what it does after it was NERFED. You don't need 20+ buttons when 1 button is giving you the effects of 6 different skills. Imagine if Glare did that, where just using it healed your party, built up Misery and gave you Divine Seal passively. Do you think that would be balanced? The answer is no because ESO is horribly imbalanced, which is why I left that game in the 1st place.
    and that is the fifth example of how wrong your sentence is lissa also a guide tells you what is recommended, follow it or not is up to the player and guess what there are different guides from which a player can follow if you must follow a guide. no one forces you to be <insert generic guide build> unless you wish to do hardcore content which requires you (and that is the shocking truth) GIVE IT YOUR ALL AND MAX THE JOB/CLASS YOU PICKED AND IF YOU GO INTO HARDCORE CONTENT HALF ASSED,EXPECT TO BE YELLED AND KICKED.
    (2)

  2. #132
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,246
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    So, deleting actions that may see some to potentially plenty usages is more prioritized vs deleting actions that doesn't get use majority of times, in your opinion? I even mentioned specifically: "excessive healing buttons"...
    (3)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  3. #133
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CrimsonGunner View Post
    and that is the fifth example of how wrong your sentence is lissa also a guide tells you what is recommended, follow it or not is up to the player and guess what there are different guides from which a player can follow if you must follow a guide. no one forces you to be <insert generic guide build> unless you wish to do hardcore content which requires you (and that is the shocking truth) GIVE IT YOUR ALL AND MAX THE JOB/CLASS YOU PICKED AND IF YOU GO INTO HARDCORE CONTENT HALF ASSED,EXPECT TO BE YELLED AND KICKED.
    The best part about it is that most guides will recommend Templar Healers in ESO because they have the best healing toolkit of all classes.
    They have a skill that they throw a spear at a targeted location. It deals initial damage upon landing and DoT damage to that ground it landed on. This spear can then be picked up to restore resources to the player that picked it up and offers a Damage buff to both the Templar and person that picked it it. This skill DEFINED healers in ESO because from launch, it was the only skill in the game that could restore stamina. Stamina management was a mandatory thing for Tanks to be able to do because Blocking/Dodging attacks from bosses both required Stamina. Now when I say mandatory, this isn't an understatement. Even a boss' auto attack could OHKO a tank and not just in Raids but even some Dungeon Bosses could destroy you if you weren't blocking. So, Templars being the only class that could restore Stamina to tanks became pretty much required. Every other class was invalidated as a healer solely because of lacking this one skill and it wasn't until years later was that problem rectified by buffing another skill to also restore stamina so that other classes could play Healers at end game but even than this skill was inferior to the Templar equivalent skill because it was slower to travel to the tank so Templars were still the favored Healers and last I checked, still were.
    (1)

  4. #134
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by lisaa View Post
    ^^ Yes but first they can remove pointless dps actions like astrodyne and lord/lady, energy drain, toxicon, pneuma that just add more unecessary things to think about for no reason.

    ^ as I said picking skills from a tree doesn't mean anything because the guide just tells you what to pick and when you play you are just pressing the one button
    I have 3 different version of Cure 2. Replace Solace and Tetra with Stoneskin and Divine Seal.
    I also have 3 Medicas. Remove Rapture and Assize for Protect and ARR's Fluid Aura
    Misery can't work now that the lily system is gone so replace it with Cleric Stance

    Congratulations, we are right back to ARR WHM.
    (1)

  5. #135
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Silver-Strider View Post
    In WoW, Druid focused only on Guardian has 39 abilities
    In Tera, Mystic has 39 abilities
    To be fair, these games have actual utility beyond just "enemies' numbers go down slightly" and/or "allies' numbers go up slightly". Meme though it is, the SCH-ton (which will probably primarily be saved for raid damage anyways) ability is the most visible/gameplay-affecting utility we'll have seen since Stormblood.

    Also, someone truly playing only Guardian on their Druid could easily get away with less than two thirds their abilities equipped and no one would know the difference because they're stuck using only their tank form abilities 99% of the time.
    (0)
    Last edited by Shurrikhan; 11-21-2021 at 06:08 AM.

  6. #136
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Silver-Strider View Post
    I have 3 different version of Cure 2. Replace Solace and Tetra with Stoneskin and Divine Seal.
    I also have 3 Medicas. Remove Rapture and Assize for Protect and ARR's Fluid Aura
    Misery can't work now that the lily system is gone so replace it with Cleric Stance

    Congratulations, we are right back to ARR WHM.
    hmm maybe not assize ,we still need to restore mp after all and also keep thin air as he is or make it at least able to restore mp as well
    (0)

  7. #137
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Silver-Strider View Post
    I have 3 different version of Cure 2. Replace Solace and Tetra with Stoneskin and Divine Seal.
    I also have 3 Medicas. Remove Rapture and Assize for Protect and ARR's Fluid Aura
    Misery can't work now that the lily system is gone so replace it with Cleric Stance

    Congratulations, we are right back to ARR WHM.
    You already have an instant cast, free Stoneskin. It's called Divine Benison. Think of it as an upgrade.

    Get rid of assize? WHM are already going to have some significant MP issues with the Thin Air change. . .

    Medica1 simply needs to keep it's range and trait into Cure3

    Protect? You have Temperance which is basically that. Divine Seal? Temperance does that as well.

    Almost everything you're asking for already exists.
    (0)
    Last edited by Deceptus; 11-21-2021 at 06:15 AM.

  8. #138
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by CrimsonGunner View Post
    hmm maybe not assize ,we still need to restore mp after all and also keep thin air as he is or make it at least able to restore mp as well
    Or just... reduce MP costs on most skills or up the MP tick rate (e.g., to per-GCD, so Spell Speed isn't weirdly punished and we can happily throw Piety out with the bathwater).

    Maybe I'm crazy, but the hoops we'll go through to deal with MP, which --outside of limiting rezzes-- is at best an apm-tax mechanic and a bit of added punishment for reviving with your last use of Lucid Dreaming more recently used than near to its next refresh, seems a bit ridiculous.

    '3% from this' and '6% from that' when there's zero point, given that any choiceful MP conservation has been stripped away, in MP not being net-neutral in offensive spam to begin with. Why? Why not just drop Lucid Dreaming, drop all this other shit, attach noticeable MP costs to most healing abilities, and just give enough MP budget for our endless Glare/Malefic/Broil spam, ability use on CD, and a couple of Cure2/Ben2/Adlo casts per minute with no attached nonsense required.

    We don't need Assize to give MP; it just reduced incentive to exploit available nuance, such as holding it for maximizing effective target count.

    We don't need it from Draw; we would have been using it on CD anyways, so we just get faintly punished while out of combat.

    Just adjust the MP-neutral budget, let rezzes have their cost in abilities and harder-hitting heal GCDs thereafter affordable, and be done with it.
    (2)
    Last edited by Shurrikhan; 11-21-2021 at 06:24 AM.

  9. #139
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Deceptus View Post
    You already have an instant cast, free Stoneskin. It's called Divine Benison.

    Get rid of assize? WHM are already going to have some significant MP issues with the Thin Air change. . .

    Medica simply needs to keep it's range and trait into Cure3
    Quote Originally Posted by CrimsonGunner View Post
    hmm maybe not assize ,we still need to restore mp after all and also keep thin air as he is or make it at least able to restore mp as well
    I have no intention of getting rid of assize, just saying that their entire argument to get rid of needless abilities applies both ways. WHM has a ton of skills that are functionally the same.

    Cure 2/Solace
    Medica/Rapture
    I'd argue even Lilybell and PI are functionally the same because they're just buffers for AoE healing in niche situations such as constant raid wide damage.

    If we're going to remove needless abilities, then that expands to Healing abilities as well as DPS abilities and WHM has a lot of room to cut in over bloated Healing abilities.
    (1)
    Last edited by Silver-Strider; 11-21-2021 at 06:41 AM.

  10. #140
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Silver-Strider View Post
    I have no intention of getting rid of assize, just saying that their entire argument to get rid of needless abilities applies both ways. WHM has a ton of skills that are functionally the same.

    Cure 2/Solace
    Medica/Rapture
    I'd argue even Lilybell and PI are functionally the same because they're just buffers for AoE healing in niche situations such as constant raid wide damage.

    If we're going to remove needless abilities, then that expands to Healing abilities as well as DPS abilities and WHM has a lot of room to cut in over bloated Healing abilities.
    would be up for either approach, whm mp management is awful. if mp cost will be cut down to accommodate for the natural mp regen it should be ok as well. as for lilybell, lilybell is more like a totem that do a aoe heal so maybe more like asylum cause you place it down or more like earthly star then PI, although its a bad one cause who need a totem that will only heal when you get hurt ,the healer, then actually activate when your fellow party members which you want to heal.
    (0)

Page 14 of 23 FirstFirst ... 4 12 13 14 15 16 ... LastLast