

hmm maybe not assize ,we still need to restore mp after all and also keep thin air as he is or make it at least able to restore mp as wellI have 3 different version of Cure 2. Replace Solace and Tetra with Stoneskin and Divine Seal.
I also have 3 Medicas. Remove Rapture and Assize for Protect and ARR's Fluid Aura
Misery can't work now that the lily system is gone so replace it with Cleric Stance
Congratulations, we are right back to ARR WHM.
Or just... reduce MP costs on most skills or up the MP tick rate (e.g., to per-GCD, so Spell Speed isn't weirdly punished and we can happily throw Piety out with the bathwater).
Maybe I'm crazy, but the hoops we'll go through to deal with MP, which --outside of limiting rezzes-- is at best an apm-tax mechanic and a bit of added punishment for reviving with your last use of Lucid Dreaming more recently used than near to its next refresh, seems a bit ridiculous.
'3% from this' and '6% from that' when there's zero point, given that any choiceful MP conservation has been stripped away, in MP not being net-neutral in offensive spam to begin with. Why? Why not just drop Lucid Dreaming, drop all this other shit, attach noticeable MP costs to most healing abilities, and just give enough MP budget for our endless Glare/Malefic/Broil spam, ability use on CD, and a couple of Cure2/Ben2/Adlo casts per minute with no attached nonsense required.
We don't need Assize to give MP; it just reduced incentive to exploit available nuance, such as holding it for maximizing effective target count.
We don't need it from Draw; we would have been using it on CD anyways, so we just get faintly punished while out of combat.
Just adjust the MP-neutral budget, let rezzes have their cost in abilities and harder-hitting heal GCDs thereafter affordable, and be done with it.
Last edited by Shurrikhan; 11-21-2021 at 06:24 AM.
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