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  1. #131
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ssunny2008 View Post



    You guys can be happy with it as you want, i don´t mind. It doesn´t change the fact, that it´s gameplay-wise NOTHING and all the hype will die withing 1 week for sure. Going to wait for all the new topics about "How lame SMN became." and all the new issues with it.
    People will say "Wait for 7.0! The rework was just a start, the job will get more complex" even though we saw 6.0 MCH and it is still brain-dead.

    7.0 SMN will have Shiva, Levi and Ramuh as post-Phoenix primals, but they will mirror Ifrit, Garuda and Titan. Levi will be water Garuda with a placeable DoT and a fast 1111 spam; Shiva will be ice Ifrit with two casts and a melee combo; Ramuh will be lightning Titan with the 121212 spam.

    It will add literally nothing to the job but the flashy boom boom gang will be pleased to see Ice Ruin III, Lightning Ruin III and Water Ruin III and SE can convince themselves they nailed it by adding nothing, just like with MCH.
    (8)

  2. #132
    Player
    MercuryD's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Daii Mercury
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    Truthfully, this fixes some issues from 2.X-5.X SMN while introducing others. Neither job is perfect but no job ever will be.

    The way I see it, we'll have 3 groups:
    1) People that like ShB and before SMN gameplay but doesn't like EW so they won't touch it
    2) People who didn't find ShB and before SMN fun but will enjoy EW SMN
    3) Those of us that played SMN through all of its ups and downs from before ShB/at ShB who will stick to the job.

    None of these are bad, just a difference in perception or opinion.
    (4)

  3. #133
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Honestly, I'm withholding judgment until I actually get to play it on December 3rd, but being a summoner hobbyist since HW my hope is that the class plays more intuitively in Endwalker and that the C U R S E D O P T I M I Z A T I O N is a thing of the past.
    (1)

  4. #134
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by rewd View Post
    People will say "Wait for 7.0! The rework was just a start, the job will get more complex" even though we saw 6.0 MCH and it is still brain-dead.

    7.0 SMN will have Shiva, Levi and Ramuh as post-Phoenix primals, but they will mirror Ifrit, Garuda and Titan. Levi will be water Garuda with a placeable DoT and a fast 1111 spam; Shiva will be ice Ifrit with two casts and a melee combo; Ramuh will be lightning Titan with the 121212 spam.

    It will add literally nothing to the job but the flashy boom boom gang will be pleased to see Ice Ruin III, Lightning Ruin III and Water Ruin III and SE can convince themselves they nailed it by adding nothing, just like with MCH.
    The game is made better for having both simple and complicated jobs. SMN even right now isn't very complex, outside of wrangling the stupid pet and finger gymnastics because of bloated bars. They're also maintaining most of the core of the classes (new) identity, primarily a slightly shifting rotation depending on phase, combined with summons.

    I mostly am annoyed with MCH because its base rotation will see the heat gauge overcapped naturally, wildfire is just a redundant skill at this point and doesn't feel good, and honestly they could remove wildfire and make Barrel Stabilizer both start wildfire and hypercharge without giving any gauge, reducing 3 button presses to 1, and it would actually just fix the majority of MCH's current problems aside from ping issues and hypercharge anxiety bars, same problem both BLM (AF/UI timers) and DRK (Blood Weapon) have going into EW.

    To put this into perspective, I don't hate that SAM's a complicated class, I hate how overbearing skills can be on it as well as its skill bloat. It doesn't need 35 buttons to preserve the complicated parts of the rotation. Hagakure (SB) and Tsubame-Gaeshi are the only 2 buttons that are truly dumb about the rotation, and fixing it helps smooth out the class without disrupting its overall complexity. While Tsubame isn't being fixed, it is being made easier. So there's that.

    My point is mostly that I don't care if SMN is a simpler caster. As long as it feels good to play. We want every class to have a low skill floor, as low as possible glares at BLM in Savage but having variable skill ceilings is important. Which is why I don't really take a comment of players complaining about Bard as: "A lot of effort for no real reward" as holding water. A lot of effort is fine if you enjoy the style of effort that class has to offer. Playing it becomes its own reward. You just want to smooth it out as much as possible. Also, simple doesn't mean brain dead. MCH isn't brain dead, it just doesn't make super important decisions for every button press. The difference is that each micro-decision adds up over the course of the entire fight to express as a wide variance in performance compared to other MCH, so you do have to care.
    (6)

  5. #135
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Interesting how so many people feel like complexity is directly proportional to fun factor when it comes to SMN.
    (4)

  6. #136
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    847
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    That's not that surprising if you think about it. The job used to be complex, so naturally it attracted a lot of people who derive fun from complex gameplay. Smn also got a lot of mch-refugees who fled the job after their Stormblood casualization. Fast forward to today, and you have a disproportionate amount of people like that represented in its demographics.

    It's like if you asked why so many BLM players think bigger explosions are correlated to more fun, the job design selects for people like that.
    (8)

  7. #137
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Myon88 View Post
    That's not that surprising if you think about it. The job used to be complex, so naturally it attracted a lot of people who derive fun from complex gameplay. Smn also got a lot of mch-refugees who fled the job after their Stormblood casualization. Fast forward to today, and you have a disproportionate amount of people like that represented in its demographics.

    It's like if you asked why so many BLM players think bigger explosions are correlated to more fun, the job design selects for people like that.
    Definitely true. The question is, where do we go now?
    (6)

  8. #138
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ssunny2008 View Post
    How about all the ppl in this topic, who don´t even do more than casual content, but calling the new SMN "a real summoner", when it´s nothing but some visuals without any deep gameplay? (Oh wait, that´s everything serious casuals looking at, visuals while spamming 1 button!)

    - AFK carbuncle
    - 1 button press for some primal animations called "burst window"
    - less buttons in your rotation overall

    It´s not better than its previous version and even farer away from being a real summoner who interact with its summons.

    You guys can be happy with it as you want, i don´t mind. All i see is e.g. Squall as Gunbreaker (NOT SMN) using a crystal to use a GF action in FF8. Fact is, that it´s gameplay-wise NOTHING and all the hype will die within 1 week for sure. Going to wait for all the new topics about "How lame SMN became." and all the new issues with it.
    Real summoner as in "real final fantasy summoner". I agree with everything else you say but the name, NO. Names carry expectations, in final fantasy a summoner is NOT what we had since ARR. They tried to come back to it (thankfully) with Demis, but we carried the load of the ARR design of dots and wanky pets.

    It may not be a good warcraft, or aion or teso summoner, but it is a good FF summoner take. It comes at a cost here, of some complexity. Will it be enough to deter huge amounts of people ? we'll see, we know from here that at least a non negligible portion won't like it.

    I can play current summoner quite extensively, yet I'm liking the idea of the rework. Because it finally goes in the right direction thematically, so I don't want to get in the path of that. I'm a bit afraid that criticizing too much the mechanical aspect would be confused as a critic of the thematic as well.

    If devs make changes, i would like to add complexity to the remake, not revert to the current one.

    As I already said elsewhere, I'm just sad that finally having our final fantasy summoner fantasy will cost people who don't really care about it the mechanical aspect of current summoner that they appreciated.
    (4)
    Last edited by Karshan; 11-20-2021 at 07:18 AM.

  9. #139
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Yoshi said they made lots more changes since the media tour so I’m hoping they added more summons to the summoner kit. I am a summoner main and just summoning the same 3 primals after each Demi summon does sorta suck. So I’m hoping they’ll at least give us Shiva, Ramuh and Leviathan for Demi-Phoenix.

    Please don’t make us wait 2 years just for that.
    (2)

  10. #140
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by SweetPete View Post
    Yoshi said they made lots more changes since the media tour so I’m hoping they added more summons to the summoner kit. I am a summoner main and just summoning the same 3 primals after each Demi summon does sorta suck. So I’m hoping they’ll at least give us Shiva, Ramuh and Leviathan for Demi-Phoenix.

    Please don’t make us wait 2 years just for that.
    There's no chance they would make dramatic changes like that in the scant time between media tour and launch. At best, it would be minor stuff like potency adjustments.
    (5)

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