I love what they are doing now. I am finally leveling my smn to 80 so I'm ready for the changes to come in Endwalker. The only thing we need now is for better looking gear I hate my smn gear and mage gear looking like his wearing a robe.


I love what they are doing now. I am finally leveling my smn to 80 so I'm ready for the changes to come in Endwalker. The only thing we need now is for better looking gear I hate my smn gear and mage gear looking like his wearing a robe.




Sounds like someone doesn't actually play Summoner, then.Carbuncle is back to being a pure support summon just like Carbuncle was in standard Final Fantasy titles.
I disagree with the spamming of one button. You have some nuance in what you can do with the rework. 5.0 SMN was more about setting up DoTs and mostly casting Ruin 3 and not much else.
Tell me you barely played SMN without telling me you barely played SMN.Carbuncle is back to being a pure support summon just like Carbuncle was in standard Final Fantasy titles.
I disagree with the spamming of one button. You have some nuance in what you can do with the rework. 5.0 SMN was more about setting up DoTs and mostly casting Ruin 3 and not much else.
Are different colours and animations really enough to trick people into thinking you are not casting the same button most of the time?




Goodness. A quick google search shows that Carbuncle's role has indeed been support in almost every game it has appeared in. To this day people are not understanding that the buttons *change* and thus your abilities work completely differently. Ruby Rite/Catastrophe does not work the same way as the Emerald or Topaz versions of the abilities.
All the explaining in the world will do nothing for those who for whatever reason refuse to let go of the poison mage of the past despite the fact that Summoner should never have been twisted into such a role in the first place. In any case, no matter how loud and proudly they may boast on the forums it only takes 2 seconds to find people on every other social media platform who overwhelmingly agree that old Summoner was a confusing mix of everything and nothing at the same time and tens of thousands who celebrate the rework.
In any case, I defer back to my points summarized in the first page. Summoner should have never been co-opted and turned into a warlock clone that eventually went on to reach complete stagnation and was so far removed from what a Summoner was that it had to be rebuilt from the ground up again. Is it as complicated as old Summoner? Of course not. That's precisely why so many peopled hated the old version. The new version has mechanics that change depending on the summon and most importantly of all-it's actually fun now.
December 3rd can't come soon enough.
Great job guys, look what you have done. And we are back at it... Sigh.
They really are ignorant aren't they. Even Larryzaur says Summoner in 5.0 has you cast Ruin 3 more then any other ability. The different summons give the same couple buttons different effects and will have some nuance based on the situation.Goodness. A quick google search shows that Carbuncle's role has indeed been support in almost every game it has appeared in. To this day people are not understanding that the buttons *change* and thus your abilities work completely differently. Ruby Rite/Catastrophe does not work the same way as the Emerald or Topaz versions of the abilities.
All the explaining in the world will do nothing for those who for whatever reason refuse to let go of the poison mage of the past despite the fact that Summoner should never have been twisted into such a role in the first place. In any case, no matter how loud and proudly they may boast on the forums it only takes 2 seconds to find people on every other social media platform who overwhelmingly agree that old Summoner was a confusing mix of everything and nothing at the same time and tens of thousands who celebrate the rework.
In any case, I defer back to my points summarized in the first page. Summoner should have never been co-opted and turned into a warlock clone that eventually went on to reach complete stagnation and was so far removed from what a Summoner was that it had to be rebuilt from the ground up again. Is it as complicated as old Summoner? Of course not. That's precisely why so many peopled hated the old version. The new version has mechanics that change depending on the summon and most importantly of all-it's actually fun now.
December 3rd can't come soon enough.
All I am seeing is some butthurt SMN mains that hate the rework.
Maybe you should give the rework a shot first. Might be great. Might be MCH bad. We'll find out next month. It's looking fun and simple from my angle instead of the 3 minute mess that was SUPER ARCANIST.
How about all the ppl in this topic, who don´t even do more than casual content, but calling the new SMN "a real summoner", when it´s nothing but some visuals without any deep gameplay? (Oh wait, that´s everything serious casuals looking at, visuals while spamming 1 button!)
- AFK carbuncle
- 1 button press for some primal animations called "burst window"
- less buttons in your rotation overall
It´s not better than its previous version and even farer away from being a real summoner who interact with its summons.
You guys can be happy with it as you want, i don´t mind. All i see is e.g. Squall as Gunbreaker (NOT SMN) using a crystal to use a GF action in FF8. Fact is, that it´s gameplay-wise NOTHING and all the hype will die within 1 week for sure. Going to wait for all the new topics about "How lame SMN became." and all the new issues with it.
Last edited by ssunny2008; 11-17-2021 at 09:07 PM.
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