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  1. #11
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    if scholar got dots back id actually start playing the job again because 5.x scholar is the most boring its ever been
    (7)

  2. #12
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    I still think Bane should be tied to Deployment Tactics with a cooldown buff to the latter to 1m. It would be balanced by having no falloff and it would spread Chain Stratagem in addition to the DoTs. This is also aimed at cutting into the Deploy management you occasionally do in dungeons. Staggering the DoT durations also cuts down on the total potency Bane represents, but an expectation of once per encounter on trash mobs seems reasonable to me.

    The way Deploy would function in this case is if you’re targeting an enemy you get Bane, but if you target yourself or an ally you get Deploy as normal. Not targeting anyone shouldn’t do anything in this case in order to prevent fat finger situations. Defaulting to yourself isn’t ideal given their respective niches barely overlap, so this one compromise works out well and unlike attaching it to Art of War or a new DoT, it acts as a button save that still impacts the rotation in some manner.
    (1)

  3. #13
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Grimoire-M View Post
    I still think Bane should be tied to Deployment Tactics with a cooldown buff to the latter to 1m. It would be balanced by having no falloff and it would spread Chain Stratagem in addition to the DoTs. This is also aimed at cutting into the Deploy management you occasionally do in dungeons. Staggering the DoT durations also cuts down on the total potency Bane represents, but an expectation of once per encounter on trash mobs seems reasonable to me.

    The way Deploy would function in this case is if you’re targeting an enemy you get Bane, but if you target yourself or an ally you get Deploy as normal. Not targeting anyone shouldn’t do anything in this case in order to prevent fat finger situations. Defaulting to yourself isn’t ideal given their respective niches barely overlap, so this one compromise works out well and unlike attaching it to Art of War or a new DoT, it acts as a button save that still impacts the rotation in some manner.
    I actually use Deployment in Dungeons.
    Place an Adlo on myself and the Tank prepull, once they lose their shield, deployment myself to give them a shield again. Not like I have any reason to hold it for trash and most boss fight I don't really need it either.
    (1)

  4. #14
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ItMe View Post
    This isn't really an "either or" situation though.

    I'm not happy with current scholar, but I also really don't want the old one back.
    Quote Originally Posted by QooEr View Post
    if scholar got dots back id actually start playing the job again because 5.x scholar is the most boring its ever been
    Job isn’t boring to me, and it will be way more exciting in 6.0 when you weave with broil.
    (0)

  5. #15
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Grimoire-M View Post
    I still think Bane should be tied to Deployment Tactics with a cooldown buff to the latter to 1m. It would be balanced by having no falloff and it would spread Chain Stratagem in addition to the DoTs. This is also aimed at cutting into the Deploy management you occasionally do in dungeons. Staggering the DoT durations also cuts down on the total potency Bane represents, but an expectation of once per encounter on trash mobs seems reasonable to me.

    The way Deploy would function in this case is if you’re targeting an enemy you get Bane, but if you target yourself or an ally you get Deploy as normal. Not targeting anyone shouldn’t do anything in this case in order to prevent fat finger situations. Defaulting to yourself isn’t ideal given their respective niches barely overlap, so this one compromise works out well and unlike attaching it to Art of War or a new DoT, it acts as a button save that still impacts the rotation in some manner.
    I've heard this stated a-lot and I'm not sure how i feel about this. This still feels like it risks fat fingering if you make the mistake of accidentally pressing it at the wrong time. Not to mention it would fundamentally clash with the ability to create shields for any fight that requires cleave. I consider this especially relevant with how the 6.0 design is going to make adlo deploy more effective and less punishing to use as is. That's why I tend to lean towards tying it to art of war, because you're already aoe dpsing with it and you won't risk wasting a cooldown at a bad moment.
    (1)
    Quote Originally Posted by Nyarlha View Post
    In the end, every change, every design choice, is up to the devs. If they decided to go one way with an element of gameplay or a job, acting like they kicked your dog on the forums isn't going to change anything. At some point, you have to cut your losses or you're just wasting energy being so emotionnaly invested into something that won't change.

  6. #16
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    Job isn’t boring to me, and it will be way more exciting in 6.0 when you weave with broil.
    Replace Ruin 2 with Broil in EW.
    Riveting gameplay.
    /s
    (7)

  7. #17
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    Job isn’t boring to me, and it will be way more exciting in 6.0 when you weave with broil.
    You mean less exciting.

    One of the consequences of 1.5s, as welcome as it is honestly, is that you no longer have to create weaving space for those oGCDs. Meaning you no longer press Ruin II or Biolysis to break the Broil spam to weave in a healing ability or energy drain. No, now you just press Broil III forever and forget about anything else.

    Sure, it's practical and honestly It's great for that initial opener (Which incidentally you made clear you hated, so go figure.) but otherwise it just makes the Broil III spam much more apparent.
    (11)

  8. #18
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,907
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Silver-Strider View Post
    I actually use Deployment in Dungeons.
    Place an Adlo on myself and the Tank prepull, once they lose their shield, deployment myself to give them a shield again. Not like I have any reason to hold it for trash and most boss fight I don't really need it either.
    I do this same thing when I feel like to as well. I really feels fancy to do. Now I wish we can do the same on our fairy which I read somewhere else before that it used to be possible.

    Also that feel when your tank's adlo never crits but your self adlo crits to mock you with that excess, unused Catalyze ;_;
    (3)

  9. #19
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Silver-Strider View Post
    Replace Ruin 2 with Broil in EW.
    Riveting gameplay.
    /s
    ruin 2 is a dps loss and forced you to waste aetherflow on ED. broil does not hence it being more fun and less punishing
    (0)

  10. #20
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by GrimGale View Post
    You mean less exciting.

    One of the consequences of 1.5s, as welcome as it is honestly, is that you no longer have to create weaving space for those oGCDs. Meaning you no longer press Ruin II or Biolysis to break the Broil spam to weave in a healing ability or energy drain. No, now you just press Broil III forever and forget about anything else.

    Sure, it's practical and honestly It's great for that initial opener (Which incidentally you made clear you hated, so go figure.) but otherwise it just makes the Broil III spam much more apparent.
    But now you weave more often and weave basically every broil
    (0)

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