Quote Originally Posted by CrimsonGunner View Post
healers need to have good and well designed kits that allow fun times when people make mistakes and also when doing their jobs perfect something the devs have seriously hard time to accept.
What you're asking for is incoherent.

Their kits are fantastically well designed. For healing.

What do you want them to do, add an open heart surgery mechanic to each healing job? There's only one or two ways to represent waving your hands and restoring numbers. There's HUNDREDS of martial arts to derive fighting styles from. Healing with magic only exists in fantasy and will only take the forms that have any coherence.

A healer that heals by punching is incoherent, not only because of the punching, but because every healer in this game has to be a ranged caster and cannot be a melee DPS. Healers can't be melee DPS because SE would have to rebuild all the content in the entire game around such a concept. In the game right now, there are enemy mechanics that only target healers and would not work if the healers were up front, such as the mechanics in Alexander that spread from the healer and wipe the party if they stand too close.

So yeah, your request is incoherent.

Healer is great at healing people, and needed most when people take damage. This is not a flaw. It's the design. You just sound like you don't like playing healer.