I wouldn't say that "AST can get away with it" at all. It isn't as though ASTs have to constantly deal cards. ASTs are in a slightly better place.remove Feint, Addle and interrupts from everyone else and give them to healers, that'd give them something else to do without directly contributing to dps /s
On a more serious note, being given more buffs, debuffs, or utility stuff would be an option, but I don't see that happening. Most people who want a better dps kit don't want it because they want to dps instead of healing, they just want to do something other than pressing 111111111111 while there's nothing to heal. AST can get away with it because they are constantly weaving cards, but that sense of monotony is specially noticeable with WHM
Also, conveniently, as satire-oriented as it is: https://youtu.be/olxZUfxk4bo
However most of the time is still spent hitting one 1 DPS button aside from card buffs , which are on a set rotation, there is no "constantly weaving cards"- and using OGCD heals unless there are serious issues (in normal content).
For what I remember, at "A Realm Reborn" time, we had a trinity.
DPS could aggro more than tanks and that was something to be careful with.
Players could take a lot of damage, whatever the reason, and as a WHM I had to decide whether or not I would activate my cleric stance.
When I played tank or healer, I had a job to do.
Paladin or Warrior, gameplay changed.
White Mage or Scholar, gameplay changed.
For what I remember, when I chose tank, heal or DPS, I had a job to do.
Now I play White Mage to feel useful if I have the CHANCE to play with new players. New players failing make it fun and I THANK them for that.
Now I play Bard out of lazyness.
Now, I don't tank anymore. But it's another issue.
Healing now is only fun when new players need you. Otherwise it is just one-click spam.
Steady 60fps everywhere? Post your CPU/GPU/Limit!
1080p60 cheap pc build
https://forum.square-enix.com/ffxiv/threads/308449-1080p60-cheap-pc-build?p=5146847&viewfull=1#post5146847
I cleared Savage in SHB as DRG and WAR and thought both roles were wildly fun.
But in daily / roulette content, I go WHM more than any other Job.
If the content is synched down, healer is more interesting than DPS and tank because it loses less, and because people always make mistakes, especially in 24 mans and 8 mans, and I carry.
Every time 5.3 spoiler trial came up on roulette, or Garufrit popped up on normal raids, or the Eden bird portals, my healer carried. Literally the only person alive standing the whole raid up when it was a constant thing for people to not know mechs.
This wasn't when the patch was new btw, this was late into 5.3 and early 5.4. In fact if I still get sorted into one of those, I wanna be a healer.
Healer is my go-to for pretty much any sort of 8+ regular content. Wildly fun at 80, more fun than DPS or tank when being synced down.
again that is the issue with the design, you can ONLY HAVE FUN WHEN YOUR PARTY IS BAD BASICALLY YOU WISH YOUR PARTY MEMBERS TO FAIL MISERABLY SO YOU THE HEALER CAN HAVE FUN AND YOU DONT FIND SOMETHING WRONG WITH THAT?I cleared Savage in SHB as DRG and WAR and thought both roles were wildly fun.
But in daily / roulette content, I go WHM more than any other Job.
If the content is synched down, healer is more interesting than DPS and tank because it loses less, and because people always make mistakes, especially in 24 mans and 8 mans, and I carry.
Every time 5.3 spoiler trial came up on roulette, or Garufrit popped up on normal raids, or the Eden bird portals, my healer carried. Literally the only person alive standing the whole raid up when it was a constant thing for people to not know mechs.
This wasn't when the patch was new btw, this was late into 5.3 and early 5.4. In fact if I still get sorted into one of those, I wanna be a healer.
Healer is my go-to for pretty much any sort of 8+ regular content. Wildly fun at 80, more fun than DPS or tank when being synced down.
healers need to be fun in both aspects and rewarded in both aspects. if you are progging / stuck with new players / or just have bad luck in a run .you get your fun by actually using your heals and save the day.
HOWEVER you need to also have fun when you don't need to always heal, you need to have some fun as well while you don't need to constantly heal AND AGAIN YOU DO NOT NEED TO WISH FOR YOUR RUN TO GO SOUR TO HAVE FUN THAT JUST WRONG.
healers need to have good and well designed kits that allow fun times when people make mistakes and also when doing their jobs perfect something the devs have seriously hard time to accept.
Last edited by CrimsonGunner; 11-14-2021 at 06:17 AM.
What you're asking for is incoherent.
Their kits are fantastically well designed. For healing.
What do you want them to do, add an open heart surgery mechanic to each healing job? There's only one or two ways to represent waving your hands and restoring numbers. There's HUNDREDS of martial arts to derive fighting styles from. Healing with magic only exists in fantasy and will only take the forms that have any coherence.
A healer that heals by punching is incoherent, not only because of the punching, but because every healer in this game has to be a ranged caster and cannot be a melee DPS. Healers can't be melee DPS because SE would have to rebuild all the content in the entire game around such a concept. In the game right now, there are enemy mechanics that only target healers and would not work if the healers were up front, such as the mechanics in Alexander that spread from the healer and wipe the party if they stand too close.
So yeah, your request is incoherent.
Healer is great at healing people, and needed most when people take damage. This is not a flaw. It's the design. You just sound like you don't like playing healer.
You've never played the healer glory days that were Stormblood or Heavensward. For SCH alone, you had 2 DoTs, a move that spread them to nearby enemies, an AoE that put another DoT on them, an AoE damage field, and the powerhouse that was pre-ShB Energy Drain. Now imagine managing all of that in healing downtime. That's how healers USED to be prior to Shadowbringers.What you're asking for is incoherent.
Their kits are fantastically well designed. For healing.
What do you want them to do, add an open heart surgery mechanic to each healing job? There's only one or two ways to represent waving your hands and restoring numbers. There's HUNDREDS of martial arts to derive fighting styles from. Healing with magic only exists in fantasy and will only take the forms that have any coherence.
A healer that heals by punching is incoherent, not only because of the punching, but because every healer in this game has to be a ranged caster and cannot be a melee DPS. Healers can't be melee DPS because SE would have to rebuild all the content in the entire game around such a concept. In the game right now, there are enemy mechanics that only target healers and would not work if the healers were up front, such as the mechanics in Alexander that spread from the healer and wipe the party if they stand too close.
So yeah, your request is incoherent.
Healer is great at healing people, and needed most when people take damage. This is not a flaw. It's the design. You just sound like you don't like playing healer.
"Healers are fantastically well designed because... they just are, okay?"What you're asking for is incoherent.
Their kits are fantastically well designed. For healing.
What do you want them to do, add an open heart surgery mechanic to each healing job? There's only one or two ways to represent waving your hands and restoring numbers. There's HUNDREDS of martial arts to derive fighting styles from. Healing with magic only exists in fantasy and will only take the forms that have any coherence.
A healer that heals by punching is incoherent, not only because of the punching, but because every healer in this game has to be a ranged caster and cannot be a melee DPS. Healers can't be melee DPS because SE would have to rebuild all the content in the entire game around such a concept. In the game right now, there are enemy mechanics that only target healers and would not work if the healers were up front, such as the mechanics in Alexander that spread from the healer and wipe the party if they stand too close.
So yeah, your request is incoherent.
Healer is great at healing people, and needed most when people take damage. This is not a flaw. It's the design. You just sound like you don't like playing healer.
Okay, healers can heal.
We've established that already, that's not the complaint Healer mains have.
I am sure you have a lot of fun in your dungeon runs, it's great, keep at it.
I, on the other hand, and apparently plenty of other healer players find ourselves stuck with this role we used to love and want to love.
As we gained mastery over the Jobs we quickly found ourselves becoming more adept at fully utilizing all the healer kit. Each healing oGCD that we use, leaves a free GCD we do not need to use for healing. And that opens up our contribution to the party with damage. The better we get at managing our abilities the more this "opening" grows, to the point most of us can pretty much run any content with barely any uses of healing GCDs.
That leaves us using our attack spells hundreds of times. Over and over, back to back. And this is where it suddenly hits how shallow and repetitive healer gameplay is.
Healers are boring. I quit playing healer on October 10th 2017 when Drowned City of Skalla released. I switched to Red Mage never looked back and have been playing DPS ever since. The only reason my Glare Mage is level 80 is because of the Role Quests and my retainer being a Glare Mage (which I'm probably going to reset so I don't need to ever switch to a healer again or level a healer again). I also only ever leveled it with Pixie dailies. The only content in this game I can even find playing a healer palatable is PvP and Dungeon Explorer mode.I cleared Savage in SHB as DRG and WAR and thought both roles were wildly fun.
But in daily / roulette content, I go WHM more than any other Job.
If the content is synched down, healer is more interesting than DPS and tank because it loses less, and because people always make mistakes, especially in 24 mans and 8 mans, and I carry.
Every time 5.3 spoiler trial came up on roulette, or Garufrit popped up on normal raids, or the Eden bird portals, my healer carried. Literally the only person alive standing the whole raid up when it was a constant thing for people to not know mechs.
This wasn't when the patch was new btw, this was late into 5.3 and early 5.4. In fact if I still get sorted into one of those, I wanna be a healer.
Healer is my go-to for pretty much any sort of 8+ regular content. Wildly fun at 80, more fun than DPS or tank when being synced down.
I find it absolutely hilarious that you need mistakes to occur for a healer to have any semblance of entertainment. While as a DPS my entertainment doesn't ride on people failing mechanics and I will be entertained at all stages of an encounter regardless of what ever is not happening or what ever is happening.
Having so much tools with so many use when you dont need it is not a good design by any means.What you're asking for is incoherent.
Their kits are fantastically well designed. For healing.
What do you want them to do, add an open heart surgery mechanic to each healing job? There's only one or two ways to represent waving your hands and restoring numbers. There's HUNDREDS of martial arts to derive fighting styles from. Healing with magic only exists in fantasy and will only take the forms that have any coherence.
A healer that heals by punching is incoherent, not only because of the punching, but because every healer in this game has to be a ranged caster and cannot be a melee DPS. Healers can't be melee DPS because SE would have to rebuild all the content in the entire game around such a concept. In the game right now, there are enemy mechanics that only target healers and would not work if the healers were up front, such as the mechanics in Alexander that spread from the healer and wipe the party if they stand too close.
So yeah, your request is incoherent.
Healer is great at healing people, and needed most when people take damage. This is not a flaw. It's the design. You just sound like you don't like playing healer.
You can have 50 tools in your house, if you need to put a nail on your wall you'll only need a hammer, no matter how much fancy stuff you do have a simple hammer will do the work so why bother using anything else ?
That's the problem with healers rn, they have too much things for what they're required to do, it's simply overkill at this point so what's left ? Dps dps dps dps to kill the time outside the little mandatory healing they need to do.
Being a healer in FF just means planning fights and make as much room for dps window as possible and still keep everyone well and alive, nothing more than that.
So at least make the dps part fun.
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