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  1. #1
    Player
    ToodlesElNoodles's Avatar
    Join Date
    Jun 2021
    Location
    Nagxia
    Posts
    119
    Character
    Hoatu Hotus
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    That’s sorta just an MMO thing. Vast majority of the playerbase generally find tanking/healing scary, difficult, or too much responsibility.

    Tanking has more appeal with 4 different tanks and GNB seemingly being a little more attractive.

    Healers only have 3 jobs to play as with…very niche aesthetic and playstyle. So, it’s going to be naturally unpopular.

    But honestly, that’s nothing new to any MMO.
    (1)

  2. #2
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by ToodlesElNoodles View Post
    That’s sorta just an MMO thing. Vast majority of the playerbase generally find tanking/healing scary, difficult, or too much responsibility.

    Tanking has more appeal with 4 different tanks and GNB seemingly being a little more attractive.

    Healers only have 3 jobs to play as with…very niche aesthetic and playstyle. So, it’s going to be naturally unpopular.

    But honestly, that’s nothing new to any MMO.
    It´s all about the design around it and i wouldn´t even call any DPS more popular than healer / tanks next to SAM and DNC for obvious reasons. (Easy free carry)
    I know some MMORPG where tanks and healer are fun to play and popular because of it.
    Tanks and healer are just braindead to play in FF14, if anything that´s the core reason noone want to play them. While indeed some ppl are like "Oh no, so much pressure on me.", the most got tired from "1 button spam" or "undying 123". But the most DPS aren´t better in their core in comparison... just 123, pew pew, left-right. Imo healer is still the most enjoyable class when things go nuts. But if the most players do well??? Yeah, then you see the big hole of a laughable class-design and scripted boss mechanics across the board.

    SE´s class development team is just bad and follows (if that´s even the case) wrong feedback from some "aesthetic-gamers".
    (3)