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  1. #1
    Player
    CrimsonGunner's Avatar
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    Aug 2019
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    Mike Arklight
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    Twintania
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    White Mage Lv 92
    Quote Originally Posted by Rosa_Frandlia View Post
    That's exactly what Lord/Lady were before. What they did was revert their change to minor arcana, not come up with boom and heal. People were asking for the old Lord and Lady back and that is what they got. Well, at least AST got something back as neither WHM or SCH did in asking for things like Bane and Aero III back.
    in fact whm got it worse, he got a useless skill that only worth if he gets hit 5 times during 15s for 180s( lets face it, that is a bad implemented skill),got thin air nerfed killing his mp management advantage.
    sch got carbon copy skill from war and expedite which was so lackluster yoshida actually needed a lot to explain how good it is like he needed to sell this idea (which he did not do for the other jobs) and as a side remark it also had mitigation on the skill at the end also whether or not the fairy ai is responsive ,release will let us truly knows.

    seriously fire the designers for the healers job and let people who actually play those jobs in other games develop, it clearly current developers and designers of the healers roles are slacking on their jobs.
    (3)
    Last edited by CrimsonGunner; 11-12-2021 at 04:48 AM.

  2. #2
    Player
    Gemina's Avatar
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    Mar 2016
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    Dravania
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    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CrimsonGunner View Post
    in fact whm got it worse, he got a useless skill that only worth if he gets hit 5 times during 15s for 180s( lets face it, that is a bad implemented skill),got thin air nerfed killing his mp management advantage.
    sch got carbon copy skill from war and expedite which was so lackluster yoshida actually needed a lot to explain how good it is like he needed to sell this idea (which he did not do for the other jobs) and as a side remark it also had mitigation on the skill at the end also whether or not the fairy ai is responsive ,release will let us truly knows.

    seriously fire the designers for the healers job and let people who actually play those jobs in other games develop, it clearly current developers and designers of the healers roles are slacking on their jobs.
    This design team is responsible for putting one of the top performing mmos of all time on the market. I think firing them because you dislike a lily tree might be a bit extreme.

    Now, I know your argument isn't just about a lily tree, but to view healing in FFXIV as so atrociously bad that people need to lose their jobs definitely leans too far in one direction. However, it still would be very interesting to hear from the devs what purpose is served with these questionable skills they are given, and why they think passive job gauges like with WHM and SCH are good designs.

    It isn't just them. No one is asking them these kind of questions. All the interviews I watched of Yoshida from Mr. Happy, Zepla, Work2Game, even Mioni who is a healer main all seemed to have kissed Yoshi's feet and tread carefully with their questions as to not offend the man or something. If he is surrounded by yes-men, then how will the message ever get across? I wonder how or if you would act differently if allowed to interview Yoshida. Would you be as stern as you are here? Would you tell him his team deserves to be fired?
    (2)

  3. #3
    Player
    CrimsonGunner's Avatar
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    Mike Arklight
    World
    Twintania
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    White Mage Lv 92
    Quote Originally Posted by Gemina View Post
    This design team is responsible for putting one of the top performing mmos of all time on the market. I think firing them because you dislike a lily tree might be a bit extreme.

    Now, I know your argument isn't just about a lily tree, but to view healing in FFXIV as so atrociously bad that people need to lose their jobs definitely leans too far in one direction. However, it still would be very interesting to hear from the devs what purpose is served with these questionable skills they are given, and why they think passive job gauges like with WHM and SCH are good designs.

    It isn't just them. No one is asking them these kind of questions. All the interviews I watched of Yoshida from Mr. Happy, Zepla, Work2Game, even Mioni who is a healer main all seemed to have kissed Yoshi's feet and tread carefully with their questions as to not offend the man or something. If he is surrounded by yes-men, then how will the message ever get across? I wonder how or if you would act differently if allowed to interview Yoshida. Would you be as stern as you are here? Would you tell him his team deserves to be fired?
    the fact that they are passive gauges are less of a problem ,the problem is the skills that barely use said gauges or almost no interaction with said gauges. look at sch fairy gauge it will serve only one skill which is atherpact.
    whm has only 3 skills that actually use the lilies , il wait for sage to come out and see how much his skills interact with one another but my point is that the issue is the kit itself barely interacts with your gauge at all.
    ast cards may have several skills that interact with the seal gauge but their kit don't represent the lore or the theme ast suppose to represent.

    my stand may be too harse and true it might lean in one direction but given the "advanced" skills given to healers in EW showing how much "thought" was given to pick those selected skills and how they work, along the line of healers complains being ignored throughout shb and now in EW as well, unless they will pull a miracle in EW build or during said expansions they lost my sympathy and kindness. those are not FF healers we know and love in the series ,in fact they are not even FF14 healers if you played the job quests and saw their lores. tbh i would have loved if all the healers could actually evolve in EW and their identities and theme solidify more but it seems it won't happen.

    also perhaps or perhaps not i will be so offensive in face to face but i will none the less question his decision about healers and talk to him about it.
    (3)
    Last edited by CrimsonGunner; 11-12-2021 at 08:20 AM.

  4. #4
    Player
    Sebazy's Avatar
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    Aug 2013
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    Gridania
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    3,468
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    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Gemina View Post
    All the interviews I watched of Yoshida from Mr. Happy, Zepla, Work2Game, even Mioni who is a healer main all seemed to have kissed Yoshi's feet and tread carefully with their questions as to not offend the man or something. If he is surrounded by yes-men, then how will the message ever get across? I wonder how or if you would act differently if allowed to interview Yoshida. Would you be as stern as you are here? Would you tell him his team deserves to be fired?
    I'm pretty sure at least Mr Happy has clarified that the questions get vetted beforehand and frankly, if he was to ask the questions that some of us would want him to ask, he simply wouldn't get the interview in the first place.

    Personally, I do agree that they've been massively successful and even if I don't agree with all the choices they've made, simply firing them isn't the right way to go. As I've said repeatedly for the past few years, either the beancounters upstairs need to loosen the purse strings a little or Yoshida needs to swallow his pride and accept that he needs to write some cheques to hire some talent to help with the overall job direction in this game. A JP game studio is never going to do a Blizzard and start hiring opinionated figureheads out of a rival game's community anytime soon, but even something a simple as taking someone like Mythic on in a consultancy style arrangement to simply feed them with drafts and ideas to pick and choose from would be a huge boon to the game given how thinly stretched the battle system team has always been in this game.

    I'd absolutely jump at the chance to interview Yoshida.

    I'd ask him if he is aware of the ratio of actions used by healers in typical content as well as seeing what his thoughts are about the gameplay loop healers have in solo and MSQ content.

    From there I'd ask him for his thoughts about ARR's content difficulty curve relative to what we have now.

    Lastly I'd ask him if he has reconsidered his views on keeping the development team small vs expanding to cope with both the larger number of classes as well as elevated expectations and demands from the player base.

    Quote Originally Posted by Payadopa View Post
    What about the other skills that were deemed too niche or impractical and were removed?
    What about the old AST card system? Was it unreliable in the truest sense of the word? Yes. Was it satisfying to play your cards right (pun very much intended, sorry lol)? You bet. But no. Not enough DPS, so it gets shafted.
    I'm probably the wrong person to ask this one. I was a huge fan of the old card system and frankly, I loathe the new one. It's stale and boring by comparison IMHO. I loved trying to get value out of niche cards and whilst sure, Balance was indeed king, most of the other cards had plenty of situations in which they offered value too.

    Quote Originally Posted by Payadopa View Post
    Also, I'm not a SCH main so maybe I'm wrong but what happened to Selene? Wasn't she deemed inferior and then removed?
    Selene was a strange one. She was comically overvalued for much of ARR due to SE's rather misleading tooltips (I started preaching the worth of Whispering Dawn as a way to create extra dot and nuke windows and pretty much got laughed off reddit for it at the time). As SE steadily corrected the tooltips, people started to realise that her haste buffs really weren't all that. However even beyond then you'd still see the best SCH's using her as part of a dissipation opener at the very least. She certainly had her uses and brought value, just not as consistently as Eos.

    Quote Originally Posted by Payadopa View Post
    What about Fluid Aura? Yes, a very lacking spell but at least the bind effect was sometimes useful in the overworld (in the rare instances where you actually feel threatened).
    Fluid Aura's downfall rests 100% in the hands of SE's treatment of it. Remember that it was originally a DPS oGCD for WHM and a considerate player would either try to target push immune mobs with it or simply shove something into a wall to get the DPS without splitting the pack up, it was also useful for shoving a stray caster into the stack when needed. Stormblood saw fit to remove the damage whilst also making the majority of dungeon mobs push immune leaving it pretty much useless in PvE. Shadowbringers was the final nail in its coffin turning it into a Bind only effect that was entirely worthless since the bind broke at the slightest hint of damage and frankly, overworld mobs just aren't of any concern to a WHM. If it hits hard enough to be a threat that a mere Regen can't deal with, it's probably a Fate boss that you can't Bind anyway.

    Quote Originally Posted by Payadopa View Post
    I get why stuff gets removed but don't you think the game becomes more and more shallow as a result? I certainly think so. I actually like talent trees, different skill sets and the like. XIV isn't like that and that's alright. But ever since 5.0 the game resembles more a spread sheet to map out damage. And IMHO the community only has themselves to blame.

    Heck, 6.0 brings back a modicum of diversity, like Lord and Lady for AST and people immediately moan about it here. A typical careful what you wish scenario. I'd rather have the illusion of choice than no choice. But that's just me.
    Eh, the issue with that statement is that you've got to remember that most challenging fights in this game are tightly scripted dances with an enrage check. This game doesn't do battles of attrition, nor does it do RNG. Savage is a damage spreadsheet because SE design it to be precisely that. The community are simply playing SE's game.

    I do agree that removing stuff isn't the way to go, especially on a role that's as gameplay starved as Healers currently. Fluid Aura should have been reworked into something useful and interesting. The same goes with Selene.

    Instead SE took the quick and lazy way out, something they've done all too consistently over the past years.
    (9)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  5. #5
    Player
    Gemina's Avatar
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    Gemina Lunarian
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    Siren
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    Scholar Lv 100
    Quote Originally Posted by Sebazy View Post
    I'm pretty sure at least Mr Happy has clarified that the questions get vetted beforehand and frankly, if he was to ask the questions that some of us would want him to ask, he simply wouldn't get the interview in the first place.
    That is exactly why I brought up the yes-man analogy. This in a nutshell basically says there is a disconnect between Yoshida and the community. Those interviews are his best opportunity to hear what the community is saying, and who knows how much of it gets filtered. You say that you would jump at the chance to interview Yoshida, whereas I would say I would jump at the chance to be interviewed if I were him, and would probably turn it into a questionnaire on my end 'unintentionally', but totally intentionally if you know what I mean.

    That does not mean he should be subject to questions and treatment along the lines of the aforementioned, and it really is up to the interviewer to arrange questions that best capture the feelings and thoughts of the community. Not an easy task, I admit, but I do have to point out the likelihood that not everything gets through.
    (1)