Quote Originally Posted by Deceptus View Post
My issues with "giving them an extra day of thinking" is that they'd (the developers) still would have the same mindset the next day and would probably make the same decision.

4 years of a lack of healer role direction has proven this.

IMHO Whoever designs the healing role needs a fundamental change in mindset and attitude toward the role because they clearly have little to no idea of what healers actually want or how the role interplays with the game itself.

Case in point: The Developers keep giving us more and more healing tools without enough damage to warrant actually using them. That is a fundamental design deficiency that needs to be addressed.

Veteran healers don't care if they actually have to heal, but right now we don't.

And we want something interesting to do during the downtime. That is not asking for a lot.
I agree with you, but i think the mindset problem you're talking about is just laziness, to be honest.
It's not very difficult to understand how healers traditionally play in MMOs, as i'm sure many people working on FFXIV have played other MMOs themselves, or might be asked to do so in order to study competition.
All the decisions regarding class design are agreed upon by entire teams, and most likely by Yoshida himself. There is no way that all of these smart individuals together are unable to come up with anything better than "LORD IS BOOM, LADY IS HEAL".

No ... I genuinely think they're just winging it.