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  1. #41
    Player
    Silver-Strider's Avatar
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    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AnotherPerson View Post
    Snip
    I would count Rapture/Solace as little more than Cure 2 or Medica, just with a DPS refund attached, so I compare it more to Benefic 2 in the AST example. Even with the formula, the heal potency does favor Essential Dignity more than Tetra from 50% and beyond.

    At 50%, the Discrepancy is 900
    At 30%, its 1460
    At 10%, 2020

    Also, if we're going to account for other GCD and oGCD tools in their respective toolkits, AST does have Synastry and Lightspeed so they could pump out Benefic 2 with a 40% potency buff vs a Solace+Divine Seal combo at only 15% but I'll admit the inclusion of Divine Bension and Protect would alleviate some of that difference until AST unlocks its equivalent skill versions and Divine Seal does have the benefit of boosting our AoE heals, especially with PI throw in to make Celestial Opposition's inclusion moot, WHM would probably be better off than AST in regards to AoE healing while AST would be better at Single Target, at least as far as the level 70 benchmark is concerned.

    As for the topic of 2 stacks of Assize vs Tetra, I don't think we'll be able to resolve our opinions on that matter so I think its better to just agree to disagree there.
    (0)

  2. #42
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    ..........

    Why people asking for 2 charges on assize, or 2 charges on tetra just mind boggles me


    Legit just make lilies OGCD ...and make Afflatus misery give MP back....problem solved, this way ur not doing the

    "Glare 3 vs Afflatus misery"

    No just press it to get ur MP back whilst doing damage with blood lilies

    This way it forces the whm to use their lilies more for healing, to get afflatus misery to deal damage to get their mp back
    (0)

  3. #43
    Player
    Yhisa's Avatar
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    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Afflatus solace
    Costs 1 lily
    Ogcd or keep it on gcd

    Heals the target for 700
    Turns into blood lily upon use



    *New*

    Afflatus : misery
    Ogcd
    1 blood lily 300 potency + 5% mp gain
    2 blood lily 600 potency + 10% mp gain
    3 blood lily 900 potency + 15% mp gain

    Done fix whm mp problems (they can adjust the mp gains to suit the whm)
    (0)
    Last edited by Yhisa; 11-12-2021 at 11:28 AM. Reason: Wrong afflatus skill

  4. #44
    Player
    Silver-Strider's Avatar
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    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Yhisa View Post
    Afflatus rapture
    Costs 1 lily
    Ogcd or keep it on gcd

    Heals the target for 700
    Turns into blood lily upon use



    *New*

    Afflatus : misery
    Ogcd
    1 blood lily 300 potency + 5% mp gain
    2 blood lily 600 potency + 10% mp gain
    3 blood lily 900 potency + 15% mp gain

    Done fix whm mp problems (they can adjust the mp gains to suit the whm)
    This type of change would pretty much invalidate the need of Tetra as a skill entirely. Why use Tetra at all if Solace would heal for the same amount, is on effectively half the CD and grants access to Misery for even more damage+sustain?
    (8)
    Last edited by Silver-Strider; 11-13-2021 at 01:11 AM.

  5. #45
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Silver-Strider View Post
    This type of change would pretty much invalidate the need of Tetra as a skill entirely. Why use Tetra at all if solace would heal for the same amount, is on effectively half the CD and grants access to Misery for even more damage+sustain?
    Afflatus solace already heals for 700 in game now, the only difference between tetra and afflatus raptor is legit

    Afflatus solace is on a 30sec cd and on the GCD and heals for 700

    Tetragrammation is on a 60sec cd and on the OGCD and heals for 700


    Se would be better off removing tetragrammation entirely and just make afflatus solace OGCD since they do the same thing....
    (0)
    Last edited by Yhisa; 11-12-2021 at 11:29 AM. Reason: Wrong afflatus skill

  6. #46
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Silver-Strider View Post
    This type of change would pretty much invalidate the need of Tetra as a skill entirely. Why use Tetra at all if Rapture would heal for the same amount, is on effectively half the CD and grants access to Misery for even more damage+sustain?
    You kinda just revealed you not played or touched white mage at all with this comment
    (0)

  7. #47
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Yhisa View Post
    Afflatus rapture already heals for 700 in game now, the only difference between tetra and afflatus raptor is legit

    Afflatus rapture is on a 30sec cd and on the GCD and heals for 700

    Tetragrammation is on a 60sec cd and on the OGCD and heals for 700


    Se would be better off removing tetragrammation entirely and just make afflatus rapture OGCD since they do the same thing....
    Afflatus Rapture is the aoe heal with 300 potency.
    What you mean is Solace.

    There are more differences between Tetra and Solace: Lilies can be banked up to 3 times, a Lily is generated every 30s but Solace itself is not on a cd while Tetra is on a fixed 60s cd. Tetra is an oGCD that can be used during a Solace. Solace is an instant cast and gives mobility plus a double weave slot while Tetra requires a single weave slot and gives no mobility.
    So while they have the same potency, they can be utilized in different ways.

    Having multiple skills that have the same potency (Cure II, Tetra, Solace) isn't good design imo and I'd prefer if they gave WHM something more interesting for ST heal instead of Cure II, oGCD Cure II and instant Cure II.
    Solace + Tetra is fantastic for ST burst healing but there are better ways to give that than "big heal with cd, enjoy".
    But we've been over this, healers only have 2 braincells and can't be stressed or challenged. Ever.
    (5)

  8. #48
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    817
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I really love the ideas here, especially after going back to see the original proposal and it's revisions. I still feel like WHM needs more than this tho. The changes would definitely make it intuitive in the leveling process and less stressful to manage for the MP Economy but that's kind of the bare minimum for a healer to be well designed. I would still want some kind of special niche. Back when the only competition was Scholar in ARR WHM really was a true "pure" healer and Cure 3 was special for its brute force that Scholar couldn't match. Right now Cure 3 doesn't seem as awe inspiring in comparison to the other healers. I would like to see WHM be the best "healing" healer again with a unique utility that made it worth considering. For instance:

    Missionary Mark:
    Ability 90 Sec Recast
    30 Sec Duration
    Place a Divine Mark upon yourself or a party member, allowing a duplicate of your next healing spell to originate from the target.
    (If one Cure 3 ain't enough, cast two simultaneously)

    Heavenly Hope:
    Ability 180 Sec Recast
    10 Sec Duration
    Share your Divine Inspiration with the weak and worn, reducing the cast and recast of Raise to 2.5 seconds and MP required to 1000.
    (Let the Progression Healer shine!)

    Blind Faith:
    Ability 60 Second Recast
    8 Sec Duration
    Thru concentrated prayer your next spell cast will reach further. Single Target spell range increased by 20. AoE spells radius increased by 10
    (Cause one Glare or Revive from the outfield is just cozy.)

    Of course these seem powerful but a WHM should be.

    I would take one or all of these gladly in addition.
    (0)

  9. #49
    Player
    Silver-Strider's Avatar
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    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Yhisa View Post
    You kinda just revealed you not played or touched white mage at all with this comment
    I didn't reveal anything. I was questioning you on your suggestion, and your argument is just to remove Tetra entirely so I'd go out on a limb and say you're the one that hasn't touched WHM.
    (7)
    Last edited by Silver-Strider; 11-11-2021 at 10:15 PM.

  10. #50
    Player
    Silver-Strider's Avatar
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    Mar 2015
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    Gridania
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    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by NobleWinter View Post

    Missionary Mark:
    Ability 90 Sec Recast
    30 Sec Duration
    Place a Divine Mark upon yourself or a party member, allowing a duplicate of your next healing spell to originate from the target.
    (If one Cure 3 ain't enough, cast two simultaneously)
    This seems like a super charged version of Synastry. It's prone to overheal tremendously in instances that would require Cure 3 and in terms of our other tools, we could essentially make any Heal check impossible to fail, especially on a 30 second duration. I love the idea of Synastry, but feel it should remain an AST exclusive skill because homogeny suck enough as is on healers.

    Quote Originally Posted by NobleWinter View Post
    Heavenly Hope:
    Ability 180 Sec Recast
    10 Sec Duration
    Share your Divine Inspiration with the weak and worn, reducing the cast and recast of Raise to 2.5 seconds and MP required to 1000.
    (Let the Progression Healer shine!)
    While nerfed, Thin Air would still allow us to get free rezzes out so the only real benefit here is the reduced cast time and while huge in terms of progression, is kind of limited in scope on its implementation. If no one needs a rez, you essentially have a dead button on your hotbar.

    Quote Originally Posted by NobleWinter View Post
    Blind Faith:
    Ability 60 Second Recast
    8 Sec Duration
    Thru concentrated prayer your next spell cast will reach further. Single Target spell range increased by 20. AoE spells radius increased by 10
    (Cause one Glare or Revive from the outfield is just cozy.)
    This one is weird for me. I'm trying to think on how this skill would work in relation to skills like Holy. Would it increase the radius to hit further? Also, how would this interact with something like Lilybell? While increasing the range we could DPS/Heal someone sounds interesting, it feels like something that could be problematic to implement as well as balance.
    (0)

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