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  1. #51
    Player
    NobleWinter's Avatar
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    Jul 2017
    Location
    Gridania
    Posts
    814
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Is Lilybell a spell? I was under the impression it was an Ability and therefore wouldn't benefit from Blind Faith. All the abilities are meant to capitalize on things that wouldnt upset the balance terribly since DPS is king. Giving WHM the ability to solo a heal check with Missionary Mark wouldn't make healers with Raid buffs angry. They still do more damage but healers serious about healing and solo healing specifically could try being a bit more bold on WHM. Its also 30 seconds to use a single healing skill and have it duplicated. The proposed recast on Missionary Mark is 90 seconds but it could be 120 to make it more balanced. Having extra rezzes with Heavenly Hope would definitely go mostly unused in high skill parties but it would be a saving grace in messy Alliance Raids or poorly performing Extremes and the like. Revive isn't limited to party members either so you could clean up behind a Hunt Train with it too. Blind Faith is meant to likewise give WHM a special edge that doesn't technically add dps. Is a bigger Holy in a practical sense more useful? Probably not. The enemies should be group tightly around a tank to begin with. The true beauty would be in an expanded Medica 2 or Cure 3 or being able to cast a revive across the Cloud Deck where another healer couldn't reach. All the skills are niche but a WHM with good situational awareness could put them all to good use without making other healers feel inferior. I want there to be situations where only a WHM could have saved the run because it's a powerhouse. Missionary Mark in particular could be used to heal dual stack markers with two simultaneous but seperate Cure 3; dual tank busters with two simultaneous Cure 2 on one tank and a Benediction on the other. The application wouldn't always be overheal but merely a healing kit with a plethora of oppurtunities for players to figure out and grow with. It would be the kind of skills that would make me proud to play WHM since I could do things truly unique.
    (0)
    Last edited by NobleWinter; 11-11-2021 at 11:57 PM.

  2. #52
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    Do the devs actually read these suggestions? After he said they couldn’t think of any thing to improve scholar it leads me to think they don’t. But I’m not sure.

    I wish they had a dedicated healer dev.
    (7)

  3. #53
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    It's not a Spell but I was questioning, since both would serve a similar function of healing a target outside of our range, would it really be necessary?

    I'm still iffy on Missionary Mark since in practice, it's too similar to Synastry but if it's only 1 cast, maybe it's fine.

    Still not sold on Heavenly Hope though. I've been in those situations where mass rezzing was necessary and it does suck but at the same time, it's not impossible to do on any healer really. At best, it's something that would be used to justify WHM being weaker than the other healers because "Rez utility" like RDM currently is, so I just don't see it as something valuable.
    (0)
    Last edited by Silver-Strider; 11-12-2021 at 03:45 AM.

  4. #54
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by glamazon View Post
    Do the devs actually read these suggestions? After he said they couldn’t think of any thing to improve scholar it leads me to think they don’t. But I’m not sure.

    I wish they had a dedicated healer dev.
    Let me dream that they do. Even if 1 of my suggestions makes it, I'll count that as a win but in all likelihood, the only thing I can see being changed is the cost of WHM abilities once EW comes out and WHM is in a terrible spot in its MP economy that its just the most likely change that could realistically happen with or without my suggestions.
    (1)
    Last edited by Silver-Strider; 11-12-2021 at 10:43 AM.

  5. 11-12-2021 10:53 AM
    Reason
    Legit not gonna bother

  6. #55
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Looking for some feedback on these.

    Enhanced Aqua Veil - Counters enemies with water damage with a potency of 50 while under the effect of Aqua Veil.

    Enhanced Afflatus Misery - Increases Attack Magic Potency by 5% for 15 seconds.

    The thought process was to increase WHM damage in a more subtle way. While I still feel the potency boost on Misery coupled with the Secret of the Lily 2 trait would be fine in keeping WHM's damage in a good spot, in the off chance that it isn't, would the inclusion of these 2 traits help to bridge the gap a little more? Since Aqua Veil only lasts 8 seconds and is on a 60s CD, the amount of damage it'll add is ~1200 potency within an 8 minute fight with the boss getting in 3 hits each Aqua Veil, which isn't a massive increase but something to consider. Adding the SB Cleric Stance effect to Misery would probably be much more impactful and does have me a bit more worried in terms of how much of a damage increase that would cause, especially with the aforementioned suggestions already so not sure if I should include in my OP.

    Thoughts?
    (2)

  7. #56
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I feel like the Lilibell shield might be too OP, but otherwise I think these would be good changes overall, honestly. I like having abilities upgrade like Aqua Veil and Protect since some other healers already have systems like this and it just MAKES SENSE at this point to simultaneously reduce button bloat and yet to get people in the habit of using things earlier.

    WHM's are trained in leveling to use GCD cast heals, then expected to primarily oGCD heal at high levels. Using non-Lily GCD heals is considered "bad", yet this is literally the only thing you CAN do until level 50 when you can use Benison once per minute and you don't even get your first Lily until Heavensward when it should be more like level 30ish.

    If people are supposed to know what they do at end-game, they need to be taught that early in the leveling curve, not once they're half-way through the leveling process. Having abilities that upgrade gives them that, and doing things like adding charges, increasing the effects, adding new effects, or reducing CDs are a good way to give those things to players earlier and then iterate on them later on once they're already comfortable using them.
    (2)

  8. #57
    Player
    Silver-Strider's Avatar
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    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Renathras View Post
    I feel like the Lilibell shield might be too OP, but otherwise I think these would be good changes overall, honestly. I like having abilities upgrade like Aqua Veil and Protect since some other healers already have systems like this and it just MAKES SENSE at this point to simultaneously reduce button bloat and yet to get people in the habit of using things earlier.

    WHM's are trained in leveling to use GCD cast heals, then expected to primarily oGCD heal at high levels. Using non-Lily GCD heals is considered "bad", yet this is literally the only thing you CAN do until level 50 when you can use Benison once per minute and you don't even get your first Lily until Heavensward when it should be more like level 30ish.

    If people are supposed to know what they do at end-game, they need to be taught that early in the leveling curve, not once they're half-way through the leveling process. Having abilities that upgrade gives them that, and doing things like adding charges, increasing the effects, adding new effects, or reducing CDs are a good way to give those things to players earlier and then iterate on them later on once they're already comfortable using them.
    Lilybell kind of needs to have a strong effect considering its 3 minute CD. While the max potential on the shield is pretty powerful, you kind of have to understand that the likelihood of ever getting the full benefit of the skill is almost moot in any content that matters. In dungeons, sure the Healer and DPS might never get hit and get that 750 shield but if you're not getting hit, the shield is kind of redundant, isn't it? In progression of anything, from Extreme Trials to Ultimate content, you're very unlikely to ever reach that high and even once you get content on farm, there's really no guarantee you'll get that full shield anyways simply because mechanics exist and holding off on Lilybell just to get a bigger shield when the healing is much more important at those times is just not something that I can see happening. Then we have to consider the shielding capabilities of the other healers. While 750 shield is high in regards to the standard potency of shields currently, SCH/SGE have on demand shielding so they'll end up surpassing WHM's shielding capabilities pretty handedly and as for AST, Neutral Sect may only offer an AoE shield of about 350 potency, it can also be done several times during its duration and is on a shorter CD than Lilybell so it would more or less even out in the long run. It's ultimately a matter of opinion though so I won't begrudge you yours.

    The rest of the changes were designed with that exact mindset of getting WHM to learn its toolkit more thoroughly throughout its leveling process. Giving all these healing tools at the tailend of your leveling journey causes you to have to unlearn all the habits you've developed as you leveled and creates this gap in effectiveness that is kind of overwhelming to people, so by reincorporating those old skills and using the trait system to upgrade them as appropriate, you give players that chance to experiment and grow to be better equip to handle everything once they've reached end game. Sure, not all of the changes address everything perfectly but it still sets a very solid foundation for the class going forward and that's what I'm aiming for here.
    (5)

  9. #58
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by glamazon View Post
    Do the devs actually read these suggestions? After he said they couldn’t think of any thing to improve scholar it leads me to think they don’t. But I’m not sure.

    I wish they had a dedicated healer dev.
    The only time they seem to do so is straight after launch of an expansion and even then most of the time its just taking anything that flat out breaks the jobs (if tank/healer) or fixing extreme cases of underpowered abilities.
    But once in a while they do take a small bit of feedback, such as whm finally not having to clip to heal
    (2)

  10. #59
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Recon1o6 View Post
    The only time they seem to do so is straight after launch of an expansion and even then most of the time its just taking anything that flat out breaks the jobs (if tank/healer) or fixing extreme cases of underpowered abilities.
    But once in a while they do take a small bit of feedback, such as whm finally not having to clip to heal
    Which pretty much means the only changes WHM will likely get are the cost reduction and Assize change if WHM's MP economy really does struggle to keep up after the Thin Air change.
    (5)

  11. #60
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Silver-Strider View Post
    Which pretty much means the only changes WHM will likely get are the cost reduction and Assize change if WHM's MP economy really does struggle to keep up after the Thin Air change.
    I'm certain that 6.0 is going to be an expansion where WHM is left in the dirt and SCH is buried underneath WHM. Perhaps the other way round depending on how potencies go down.
    Meanwhile AST despite having several limbs broken (cards, time magic, noct sect) still managed to get an arm out the grave.

    and SCH's younger brother SAGE, is either going to be in an actual coffin vs sch's dirt mound, or going to be dancing on top of the other 3 depending on if the potencies get tweaked


    The "changes" made to whm and sch basically amount to qol and a gimmick. Astro is contentious but will be played due to potencies since they removed pretty much its entire identity now. Sage being the new kid will naturally get pumped up stat wise for a few months to show it off.

    Whatever they do though, at least one healer is going to be benched by the playerbase in all likelihood. If any veteran healers return to the role it will be on Sage if it gets the potency tweaks needed to avoid being a 1 button dps. If not then after the hype dies down it will be back to shb's of healers in need everywhere.


    best to hope that SE finally wakes up to the sheer volume of feedback and begrudgingly throws a few bones
    (5)

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