If someone played enough instances and invested hundreds of hours into a healing job such that they've reached level 80 and also got the many single-player job quests (which includes many single-player combat instances) done... and yet the idea of an optional DPS combo that's slightly more than just spamming a constant attack with an occasional dot horrifies them, then who exactly is more at fault here: The game for encouraging attacks during excessive amounts of downtime, or the player who refuses to even try to optimize more after playing up to 80 levels of gameplay?

I'm also no longer going to respond to dishonest arguments stating that healers apparently want DPS combos that involve 20 or more buttons; that's frankly an insulting strawman that isn't even worth engaging, because nobody here is asking for that, and it's outright rude to keep bringing that up as a disingenuous way to end conversation early.