Quote Originally Posted by Icecylee View Post
I feel like there's a couple ways that even within the context of 14 they could play around with getting stuff to sort of feel like the classical buffs while still making sense here, they'd just need to get creative and maybe have the effects be slightly overkill to compensate for eating GCDs, such that they'd make up for potential GCD attack/heals lost.
Just don't forget the context, e.g., the other thematic spaces with whom WHM shares this role and the way fights, and the healing within them, actually occur in XIV.

Protect: External percentile single-target mitigation CD? Fair enough. You are absolutely not going to get a whopping "40-50% damage reduction" out of it, though, since that's already enough to act as more than a stacked Rampart and Sentinel/Nebula/Vengeance/Shadow Wall against a single tank-buster, even if you only maintain the cast for just the length of its animation lock. The drain cost over channel would be a non-issue for the way that'd work in practice.

Reflect: Now you're looking at two issues. First, you already have better claimants for the capacity (SCH, especially). Second, it ties your offensive potency-per-minute to defensive events. If significant (e.g., more so than Hissatsu:Seigan), how do you balance that?

Re-Raise: The version you suggested would be reasonably balanced, but also... pretty odd (and would probably need to be oGCD to react in time to events like "Well, that idiot's gonna bite it..."). Just for food for thought, though, think of the occasionally suggested auto-raise with no Weakness on target's next death (a la LB3). By avoiding weakness alone (even before factoring in desync), that's more than a 33.3% damage bonus for 90 seconds (as they'd be raised from 75% damage to 100%). That would be so brokenly good that, despite it's being horribly situational, you'd have to balance around it, leaving WHM with even more of a "WHM tax", whereby they're increasingly punished for not needing to bail out their party.