Quote Originally Posted by currentlemon View Post

Dark Arts will be earned at Level 42.
The skill will have two charges. Three at max level
DRK can use it's Dark Arts skill at beginning of every dungeon/raid.
Regaining Dark Arts charges depend on the Darkside timer. If 30secs have past while in Darkside, Dark Arts will regain 1 charge.
How is DRK supposed to use DA at the beginning of dungeons/raids when its charges need active Darkside to charge? Will they also charge outside of battles? Could you explain that?

Quote Originally Posted by currentlemon View Post
Dark Mind receives a 20% mitigation bonus for Physical Attacks
Carve and Split does 3 hits now. Each hit does the same number of potency.
Shadow Wall mitigation bonus is now 40% with a duration of 20 seconds
This would bring back 2 problems we had with DA in HW and StB.
1. If DA is usefull for both dmg and sustain abilities it will ultimately only be used for dmg.
2. Giving DA effects to ogcd can cause problems with doubleweaving, especially under the haste window BW had. Admitted we don't have that anymore, but some people (me included) would like to have haste windows back on DRK.

Quote Originally Posted by currentlemon View Post
(New) Power Slash, which is a returning combo finisher, becomes the old 3.0 Delirium skill, just renamed.
3.0 Diliriums usage was the Blunt debuff that isn't in the game anymore. What would be Power Slashs new purpose?

Quote Originally Posted by currentlemon View Post
TBN needs to be brought up since it's losing Dark Arts as a trait.

Suggested Change:
- If TBN breaks, DRK will gain the trait Dark Rune
- Dark Rune reduces damage taken by 15% for a duration of 12secs
- Restores the DRK's HP with a Cure Potency of 500.
+1 on that. TBN should not consume MP and be damage neutral. Binding dmg and sustain together is an aweful design and will always be.

I would like to have DA back. But not as it was in StB because it was just "Press DA->do more dmg". It should rather be something like "Press DA at the right moments->alter Gameplay/manage ressources->do more dmg."