How is DRK supposed to use DA at the beginning of dungeons/raids when its charges need active Darkside to charge? Will they also charge outside of battles? Could you explain that?
This would bring back 2 problems we had with DA in HW and StB.
1. If DA is usefull for both dmg and sustain abilities it will ultimately only be used for dmg.
2. Giving DA effects to ogcd can cause problems with doubleweaving, especially under the haste window BW had. Admitted we don't have that anymore, but some people (me included) would like to have haste windows back on DRK.
3.0 Diliriums usage was the Blunt debuff that isn't in the game anymore. What would be Power Slashs new purpose?
+1 on that. TBN should not consume MP and be damage neutral. Binding dmg and sustain together is an aweful design and will always be.
I would like to have DA back. But not as it was in StB because it was just "Press DA->do more dmg". It should rather be something like "Press DA at the right moments->alter Gameplay/manage ressources->do more dmg."