Quote Originally Posted by ForteNightshade View Post
This is an incredibly disingenuous argument, and completely disregards any context as to why people dislike older ARR dungeons nowadays. Being synced down to lower level content removes a good portion of most jobs toolkis, leaving several complete shells of themselves. Bard, Dancer, Black Mage and pretty much every tank all are extremely below at or below 60 simply because they're missing far too many of their core skills. Take Gunbreaker, for example. What makes the job fun is Continuation. Below 70, you're essentially doing 123 Burst Strike and nothing else. Bard and Dancer have laughably low proc rates (I believe 20%) at these level ranges. Granted, Standard Step isn't remotely balanced for low level content. So that gives Dancer something. Bard is little more than a Heavy Shot simulator.
Yeah, this is huge. Levelling is straight up scuffed for a lot of Jobs. Every time the devs think "we need to remove skills to keep the Job from getting bloated" they end up removing skills from early levels. After all, the later levels need to be exciting, so people are sitting there going "I just hit Stormblood and got a bunch of new tools!" or whatever. Except now the ARR portion is largely garbage barring the few Jobs that have sane levelling kits. RDM is fine, SAM is pretty decent, but then there's BRD as you mentioned, DRK which is the poster boy for a completely jacked levelling experience, multiple Melee DPS that don't get AoEs until horribly late because obviously DRG loves getting Doom Spike at level 40. SE needs to actually sit down and do a full revamp of the 1 to 90 experience, but that would probably require so much damn work to make sure content doesn't snap in half that they'd probably run out of time to design Jobs for the next expac.