
Originally Posted by
Hjihna
I've lurked these forums for a bit, as someone who's generally interested in what people have to say, and not a very good healer, all told. I understand the frustration with having not very much to do, tho I'm personally still engaged enough just learning fights or maintaining awareness (and, frankly, spamming Holy). But like...does it make sense to approach the question of boredom from the perspective of 1) someone who knows all their fights and can plan them out and 2) starting new pulls on failed mechanics because we assume that's a wipe anyway?
I ask, because those are assumptions (however true in your case) that are naturally going to make healing more boring. You're essentially taking the worst-case scenario for healer engagement and using it as the basis for balance. DPS don't DPS less when everyone does their jobs better. Tanks don't tank less when everyone does their jobs better. But healers DO heal less when everyone does their jobs better. Healers heal less if everyone knows the fight (which does take time and effort, even if it doesn't require any great amount of skill). Healers don't even get opportunities to try and recover, if you just restart on failed mechanics so you can get a clean run. (I'll note that for recoverable fights, I and the healers I've played with have pulled out the stops and sometimes succeeded or sometimes failed, but generally had fun) Hell, healers heal less when people have better gear! (which is maybe an argument for smaller allowed iLvl ranges) You're looking at a best-case scenario for play (however achievable you think it is), which is actually a worst case scenario for healing.
Now, do healers deserve to be punished for playing better, or with better players? No. But I'm not sure it makes sense to balance healing around *the exact least engaging scenario for healer play,* no matter how awful y'all vets feel about it. Wanting more DPS options or utility toolkits or better-tuned fights sounds good and all, but all those things would make learning to heal more difficult...and without RADICAL changes to the FFXIV fight formula, I don't even think they're a solution to the malaise. I don't think there's any content that won't be a faceroll when you've learned it and optimized the way you play. People complain about dungeons being mass pull hallways, but then resent the less linear ARR dungeons when they get them in roulette. People complain about raids all being arena fights, but then bitch about mobs. People complain about how gear trivializes fights, but will still gear as best they can. So long as damage is predictable and manageable by healers of less skill, more skilled healers will figure it out and optimize and get bored. No?