Quote Originally Posted by Hjihna View Post
Up to a certain point, healers are learning to use more of their kit--after that point, healers are learning to use less of their kit. This is not really true of other roles. (it might be true of tanks too, if aggro management was more of a thing and still more of a party responsibility) The more you design around healers who heal less, the harder you make for healers learning to heal more. Devs should account for as many cases as they can, but a balance has to get struck at some point. We can talk about what an appropriate balance is--I'm not saying the current iteration is the right one--but I don't think you *can* balance by assuming the specific cases where a job's primary role has been solved.
You mentioned that expanding our DPS and utility toolkits would make things harder for healers.

Couldn't the same be said of our complex and over tuned healing toolkits?

You don't see new healers rotating their oGCDs. Rather you generally see them relying on Succor, Medica etc despite having oGCDs that are far more powerful and time efficient. So by your logic, wouldn't you agree that simplifying our healing toolkits and forcing us to lean more on our GCD heals at all levels of play would be a good solution that appeases both ends of the spectrum?