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  1. #121
    Player
    lisaa's Avatar
    Join Date
    Oct 2021
    Posts
    120
    Character
    Lisa Miaha
    World
    Exodus
    Main Class
    White Mage Lv 100
    If you just remove glare it fixes the problem entirely.


    All this problem are just from the assumption that healers have to be pressing something 100% of the time. There are plenty of games where supports don't have to deal any damage and just have downtime between healing. Only in XIV do people complain "dps dps I want to dps" as a healer. As you all say not every role has to be the same, dps and tanks are already told to press buttons 100% of the time and optimize their damage, so why can't healers have less stressful gameplay to satisfy players who would rather not have to optimize every second of the fight to press one more glare?
    (1)

  2. #122
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    Quote Originally Posted by lisaa View Post
    If you just remove glare it fixes the problem entirely.


    All this problem are just from the assumption that healers have to be pressing something 100% of the time. There are plenty of games where supports don't have to deal any damage and just have downtime between healing. Only in XIV do people complain "dps dps I want to dps" as a healer. As you all say not every role has to be the same, dps and tanks are already told to press buttons 100% of the time and optimize their damage, so why can't healers have less stressful gameplay to satisfy players who would rather not have to optimize every second of the fight to press one more glare?
    It's time to either do nothing or do the beez knees for 60% of the fight lol.
    (6)

  3. #123
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by lisaa View Post
    If you just remove glare it fixes the problem entirely.


    All this problem are just from the assumption that healers have to be pressing something 100% of the time. There are plenty of games where supports don't have to deal any damage and just have downtime between healing. Only in XIV do people complain "dps dps I want to dps" as a healer. As you all say not every role has to be the same, dps and tanks are already told to press buttons 100% of the time and optimize their damage, so why can't healers have less stressful gameplay to satisfy players who would rather not have to optimize every second of the fight to press one more glare?
    Remove glare and do what, meanwhile?

    Guaranteed replies.
    (13)
    Last edited by GrimGale; 11-01-2021 at 03:21 AM.

  4. #124
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by lisaa View Post
    If you just remove glare it fixes the problem entirely.


    All this problem are just from the assumption that healers have to be pressing something 100% of the time. There are plenty of games where supports don't have to deal any damage and just have downtime between healing. Only in XIV do people complain "dps dps I want to dps" as a healer. As you all say not every role has to be the same, dps and tanks are already told to press buttons 100% of the time and optimize their damage, so why can't healers have less stressful gameplay to satisfy players who would rather not have to optimize every second of the fight to press one more glare?
    A...Are you seriously proposing that in order to fix healer's gameplay we should just not play the game the majority of the time?

    This is hilarious 10/10 trolling
    (11)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  5. #125
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,904
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by lisaa View Post
    If you just remove glare it fixes the problem entirely.

    All this problem are just from the assumption that healers have to be pressing something 100% of the time. There are plenty of games where supports don't have to deal any damage and just have downtime between healing. Only in XIV do people complain "dps dps I want to dps" as a healer. As you all say not every role has to be the same, dps and tanks are already told to press buttons 100% of the time and optimize their damage, so why can't healers have less stressful gameplay to satisfy players who would rather not have to optimize every second of the fight to press one more glare?
    At least you are honest here about wanting to be lazy and lax: I respect you for that. Not all people want that from their gameplay though, hence why all those suggestions and discussions in this subforum.

    Let's hope you can get 3-7 other players who are willing to carry your slack, then. I personally, won't tolerate that. But you do you. Experience told me that only silent ostracization awaits those who insist on being this lazy, unless you are solely playing with group of friends; which I'd highly salute them for being a saint.
    (11)

  6. #126
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by lisaa View Post
    All this problem are just from the assumption that healers have to be pressing something 100% of the time.
    and why shouldn't they? every member in a party should contribute to its success. doing nothing for extended periods of time is not only boring but detrimental to the team

    Quote Originally Posted by lisaa View Post
    dps and tanks are already told to press buttons 100% of the time and optimize their damage
    Are they though? a tank can do "just fine" holding aggro using their ranged attack a few times every minute and afking the rest of the time. Dps in normal content do "just fine" doing freestyle rotations and having terrible gcd uptime.

    jobs are only asked to optimize their damage in content where there are dps checks. and if any party member is expected to contribute damage, healers are too. especially when a good healer can do more damage than a tank.

    Quote Originally Posted by lisaa View Post
    There are plenty of games where supports don't have to deal any damage and just have downtime between healing.
    and this is ffxiv, where healers do damage
    (12)

  7. #127
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Drkdays View Post
    Agreed. it's amazing how many would-be healers just want more dps. Shows how little they know about actual healing.
    We don't want more total DPS; we want more variety to the current amounts of DPS.

    But by all means, go ahead and simply accuse many people who have gotten all their healing jobs to level 80 and played them for lengthy amounts of time that they're not really healers at all and apparently know less about healing than you; it's incredibly rude and dismissive, and it doesn't help that some of your posts in this thread have included blatant strawman arguments, but if convincing yourself of that mentally helps you justify the total ignorance of their data and experiences, then more power to you.

    Looking at your character on the official Final Fantasy XIV character search, by the way, it looks like two of the three healer jobs you haven't even touched once, only White Mage. And yet you're also telling level 80 Scholars and Astrologians that they're "would-be healers" despite you never even unlocking either job?
    (17)

  8. #128
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by lisaa View Post
    If you just remove glare it fixes the problem entirely.

    All this problem are just from the assumption that healers have to be pressing something 100% of the time. There are plenty of games where supports don't have to deal any damage and just have downtime between healing. Only in XIV do people complain "dps dps I want to dps" as a healer.
    I mean, if you want to be bad at the game, that's on you but don't expect other people to tolerate it.

    The baseline of competency in this game is doing something productive every single GCD.

    If that entails healing, so be it, if it doesn't the other option the developers have given us is damage spells.
    (20)

  9. #129
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by lisaa View Post
    If you just remove glare it fixes the problem entirely.

    All this problem are just from the assumption that healers have to be pressing something 100% of the time. There are plenty of games where supports don't have to deal any damage and just have downtime between healing.
    Games like?

    MMOs with enforced downtime that spring to mind all had reasons for said downtime.

    Everquest? It was an MP thing primarily. Sure, in isolation, all the gear in the world only got you FT15 back when I played and if you were a Druid or Cleric, you were sitting for inordinate amounts of time. Shaman were the solution to this and could turn cannibalize their HP for MP, then regenerate efficiently with Torpor and Regen. In raid situations, Clarity and modrods combined with a healer for the healers were also used to significantly reduce or even eliminate downtime for healers. Bonus fun fact, sitting and meditating in Everquest was a huge agro gain and at lower levels you even had to have your spell book open filling the entire screen making you totally blind.

    WoW? Again, mostly MP and it was greatly reduced here. MP regeneration ramped up rapidly the longer you meditated for and if you could get yourself out of combat, it only took 3 or 4 ticks to get a huge chunk of MP back in PvP. Often enough to swing the tide of a team fight.

    FFXI? MP, Enmity and Accuracy were all significant roadblocks for healers to contribute any sort of DPS at the end game. As a bard main here, even though I could land a good number of my songs, I still had to be super careful with enmity as well. With a blink tank and a quick hitting mob I'd routinely end up overtaking the tanks in agro and either end up having to kite or just sucking it up and taking the death to clear my enmity.

    Meanwhile in FFXIV land:

    MP really hasn't been an issue since 4.0
    Enmity most certainly hasn't been an issue since 5.0 and was only problematic in very specific fights with tanks generally wanting to avoid using stance as much as possible.
    Accuracy hasn't been an issue since 4.0

    Removing glare doesn't solve the problem at all. It just murders it and stuffs it under the stairs in the hope that no one notices. That's not a very sound way to solve issues and it still doesn't solve the fact that we just aren't casting enough healing abilities relative to how many GCDs we have to play with.

    The better solution IMHO is to head back towards healing being primarily GCD based and make bosses actually hit like a truck again. Let them auto attack whilst casting too. Go right back to early coil T1, those snakes could murder a tank in the time it took to wind up a Cure 2 cast and the sustained damage was just far too high for a SCH to maintain the tank with Fairy/Lustrate alone. Remember Clownkefka doing the whole intermission jig for the first time, and them promptly curb stomping the tank whilst you took a sip of coffee thinking nothing was coming? This is what healing should be about. Not standing there scratching my rear for no good reason other than little Timmy's Netflix.

    Quote Originally Posted by Deceptus View Post
    And DPS who refused to use the single button that would negate 90% of emnity in general. Diversion. A single button and so many players were too lazy to press it.
    It's this precise mentality in some DPS that made Virus getting dumped on them as well so painful =/
    (14)
    Last edited by Sebazy; 11-01-2021 at 04:51 AM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  10. #130
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by MellowMink View Post
    We don't want more total DPS; we want more variety to the current amounts of DPS.
    Because having the exact same dps options from lvl 4 to lvl 80 sucks.

    Quote Originally Posted by Sebazy View Post
    Enmity most certainly hasn't been an issue since 5.0 and was only problematic in very specific fights with tanks generally wanting to avoid using stance as much as possible.
    And DPS who refused to use the single button that would negate 90% of emnity in general. Diversion. A single button and so many players were too lazy to press it.

    Or Ninja Shadewalker / Smokescreen in raid content.
    (8)
    Last edited by Deceptus; 11-01-2021 at 04:48 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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