These suggestions are mostly for QoL changes in a similar vein as the BLM changes coming in EW to give WHM a better leveling experience as well as make it so that the class feels more complete at lower levels, with some mild buffs added to account for the changes to WHM in EW. I have revised some of the suggestions further based on ideas acquired from the Healer suggestion videos as well.
Cost and Cast Time Adjustments:
Cure 2
1k MP -> 700 MP
2s -> 1.5s
Medica
900 MP -> 700 MP
2s -> 1.5s
Medica 2
1k MP -> 900 MP
2s - 1.5s
Cure 3
1500 MP -> 1200 MP
2s -> 1.5s
Regen
500 MP -> 400 MP
Skill Adjustments:
Aero
Deals wind damage with a potency of 40.
Additional Effect: Wind damage over time
Potency: 20
Duration: 30s
Only one Aero spell-induced damage over time effect per caster can be inflicted upon a single target.
Fluid Aura - Deals Water Damage with a Potency of 200.
Additional Effect: Restore 5% of Maximum MP
Unlock at level 15.
Level 56: Enhanced Fluid Aura. Upgrades into Assize
Protect - Reduces damage taken by a party member or self by 8%
Duration: 8s
Unlock at level 20.
Level 86: Enhanced Protect. Upgrades into Aqua Veil
Stoneskin - Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 300 potency.
Duration: 15s
Unlocks at level 25.
Level 66: Enhanced Stoneskin. Upgrades into Divine Benison
Afflatus Solace
Unlocks at level 30
Afflatus Rapture
Unlocks at level 30
Regen
Aeolus Additional Effect: 10% chance after each tick that the next Aero spell of any grade will add its full damage over time amount to its initial damage and cost no MP
Duration: 40s
Divine Seal - Increases healing magic potency by 10%, while reducing damage taken by self and all party members within a radius of 30 yalms by 5%.
Duration: 20s
Unlock at level 40.
Level 80: Enhanced Divine Seal. Upgrades into Temperance.
Cure 3
6y -> 20y
Graniteskin
Creates a barrier around self and nearby party members that absorbs damage equivalent to a heal of 250 potency.
Duration: 15s
Unlock at level 45.
Level 70: Enhanced Graniteskin. Upgrades into Plenary Indulgence
Aero 2
Deals wind damage with a potency of 40 to target and all enemies nearby it.
Additional Effect: Wind damage over time
Potency: 15
Duration: 30s
Only one Aero spell-induced damage over time effect per caster can be inflicted upon a single target.
Unlocks at level 46.
Medica 2
Aeolus Additional Effect: 3% chance after each tick that the next Aero spell of any grade will add its full damage over time amount to its initial damage and cost no MP
Duration: 40s
Benediction
180s CD -> 120s CD
Asylum
90s CD -> 60s CD
Assize
MP Restore 5% -> 8%
Thin Air
Next 2 actions are executed without MP cost.
Duration: 15s
Maximum Charges: 2
Tetragrammaton
Additional Effect: Grants 1 Lily
Aero 3
Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time
Potency: 40
Duration: 30s
Only one Aero spell-induced damage over time effect per caster can be inflicted upon a single target.
Unlocks at level 62.
Aero 4
Deals wind damage with a potency of 50 to target and all enemies nearby it.
Additional Effect: Wind damage over time
Potency: 30
Duration: 30s
Only one Aero spell-induced damage over time effect per caster can be inflicted upon a single target.
Unlocks at level 62.
Plenary Indulgence
Shield Potency upgraded to 400
Dia 2
Deals unaspected damage with a potency of 60.
Additional Effect: Unaspected damage over time
Potency: 45
Duration: 30s
Unlocks at level 72
Afflatus Misery
900 potency -> 950 potency
Liturgy of the Bell
Duration: 15 -> 30s
180s CD -> 120s CD
Trait Adjustments:
Freecure
Unlocks at level 28. Upgrades Cure into Cure 2
Aero Mastery
Unlocks at level 62. Upgrades Aero and Aero 2 into Aero 3 and Aero 4
Secret of the Lilies 2
Unlocks at level 68. Restore 5% MP upon use of a Lily
Aero Mastery 2
Unlocks at level 72. Upgrades Aero 3 and Aero 4 into Dia and Dia 2
Enhanced Tetragrammaton
Allows the accumulation of charges for consecutive uses of Tetragrammaton.
Maximum Charges: 2
Unlocks at level 76.
Ok, bare with me because I changed quite a few things from my original suggestions as well as added some suggestions from the Healer videos so I'll try to explain everything.
The Cost and Cast Time adjustments are mere QoL improvements to have WHM's spells be more in line with its counterpart AST. While Medica 2 is still slightly more costly than Aspected Helios, that is simply to account for the extra range on Medica 2.
The adjustments to the Aero spells and the interaction they have with Regen and Medica 2 is to create synergy within WHM's toolkit to encourage the use of our Regen GCDs and minimize their impact upon WHM's DPS to utilize. The inclusion of AoE versions of Aero is also to mirror BLM's Thunder Spells on WHM.
The return of Fluid Aura, Protect, Divine Seal, Stoneskin and Graniteskin (formly Stoneskin 2) where all reintroduced as low level skills of WHM's current toolkit to both give WHM a proper leveling experience so that its level 50 gameplay is much smoother and to teach good habits for new players early on. Afflatus Rapture and Solace were moved down to level 30 for similar reasons.
While potentially controversial, I feel Benediction could really be lowered to a 2 minute CD simply because of the state in which the game is in, namely that healers are so absurdly powerful that Benediction just feels lackluster. With something like Macrocosmos healing potentially 8 people to full in a similar fashion to Benediction, the 3 minute CD just doesn't feel warranted anymore. Asylum is in a similar boat in that, while the skill heals for a good amount, the long CD no longer feels justified. Lilybell (Liturgy of the Bell) also received a duration increase and CD reduction due to its heavy restrictions.
Tetragrammaton getting 2 charges is something I had originally suggested but also decided to include the Healer Video's suggestion to also have it grant a Lily upon use. With its lower cure potency as well as longer CD, Tetragrammaton is simply inferior to similar tools on other healers that granting an additional benefit to the skill that synergizes with the rest of WHM's toolkit just feels like a natural progression for the class. It also allowed me to reevaluate my original suggestion for the Secret of the Lily 2 trait that originally added would have reduced the time of accumulation of Lilies down to 20s and instead added an MP tool for WHM to further help with their MP economy.
Plenary Indulgence becoming a full on Shield Abilities vs a Heal boost for our GCD AoE heals is something that I largely found myself agreeing with in the Healer videos and while I do see value in its original purpose of boosting, the buff to Cure 3's Radius should more or less invalidate the need for PI's old effect.
The Thin Air adjustment is a minor one, allowing for 2 skills to be executed for free per stack instead of just 1. This was done to prevent the need for Double Weaving it with Swiftcast for Reviving and to help with their MP economy a little more.
I did adjust Afflatus Misery a little bit. It's not a huge buff, being only slightly better than 3 glare casts, and as much as I would like to see it be DPS neutral, with consideration that Regens are now potential DPS gains and that our oGCD toolkit is receiving so many improvements, I do feel a more tempered approach is warranted just to test the waters a bit.