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  1. #1
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    WHM doesnt even a lot to make up for the thin air nerf. A simple buff to assize to make it give 1000 mp instead of 500 would bring it more in line with the other healers

    ... except ast. astrodyne mp regen needs to be nerfed because 3k mp a minute is just busted
    (2)

  2. #2
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by QooEr View Post
    WHM doesnt even a lot to make up for the thin air nerf. A simple buff to assize to make it give 1000 mp instead of 500 would bring it more in line with the other healers

    ... except ast. astrodyne mp regen needs to be nerfed because 3k mp a minute is just busted
    I mean astro was always busted or meh. Astro since its debut was either bad/meh or so much better then whm. And thats all because as long as whm has his new player friendly healer stigma the job will never get any good tools or interactive and fun job mechanics. The healer job category must for whatever reason have a "new player friendly healer" and also dont forget they dont want to give them new downtime damage spells because it pressures you just by having them, that in my eyes is total bogus, yes of course a lot of us get a bit grumpy in this situations but im also pretty sure that almost no one is gonna write about it in "unfriendly" way, and then be silent about it. Vurebots dont care if they have more buttons or less buttons they dont press them either way.
    (3)

  3. #3
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by QooEr View Post
    WHM doesnt even a lot to make up for the thin air nerf. A simple buff to assize to make it give 1000 mp instead of 500 would bring it more in line with the other healers

    ... except ast. astrodyne mp regen needs to be nerfed because 3k mp a minute is just busted
    Another solution would be make lily have 115 potency attack. That would make it dps neutral after Misery.
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sunako View Post
    Another solution would be make lily have 115 potency attack. That would make it dps neutral after Misery.
    A 115 potency attack consumer for Lily would sacrifice 185 potency per gcd relative to Glare (38% efficiency), versus Misery's 900 potency over 4 GCDs, relative to Glare's 1200 (75% efficiency, or ultimately 100 potency wasted per GCD thus spent on a Lily skill -- or 75 each if including Misery itself)...

    If we want truly no potency penalty for Misery, you just... increase it to the potency of as many GCDs of Glare (1200). I don't think we quite need that, but I certainly wouldn't be opposed to our cool/iconic/signature nuke being stronger (and thereby nearer to dps-neutral).

    Ultimately, though, the make-or-break matter for Misery is simply whether we have something to cleave. It's a Glare-and-a-half more dps over a fight per enemy thereby cleaved (minus the opportunity cost of one Holy). At two targets, that's a balance aid. By three targets, it can be a significant feature. (Frankly, if we had the likes of an O3S add phase again, it could put WHM heads and shoulders above SCH, especially.)

    Quote Originally Posted by Sunako View Post
    115 potency lily would be 115 x 3 = 345 potency + 900 misery = 1245 potency
    Ah, sorry. I had forgotten about the 10-potency bump to Glare come Endwalker and mistakenly assumed that the direct DPS option would not ready the Blood Lily. (Most ideas regarding Lily offensive casts have been to offer direct damage as an alternative to banking towards Misery.)

    I worry even then, though, that unless healing truly stays as pitiful in its requirements as now such still wouldn't be dps-neutral, as you could easily thereby end up having to spend two further GCDs, at least once per 90 seconds, on healing, due to the 2100 or 900n healing potency lost for the mere 345 offensive potency.

    Moreover, it's an extra button that siphons away from your iconic nuke and healing-to-damage feedback loop. Is that really worth it -- especially as compared to just... buffing Misery, or even just turning Misery into a (perhaps faintly lower potency) oGCD that can be spent at variable counts of lilies readied (e.g., 280 potency and 140 to further targets per Blood Lily consumed, with each Lily consumed forming a Blood Lily)?
    (1)
    Last edited by Shurrikhan; 10-30-2021 at 09:39 AM.

  5. #5
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Shurrikhan View Post
    A 115 potency attack consumer for Lily would sacrifice 185 potency per gcd relative to Glare (38% efficiency), versus Misery's 900 potency over 4 GCDs, relative to Glare's 1200 (75% efficiency, or ultimately 100 potency wasted per GCD thus spent on a Lily skill -- or 75 each if including Misery itself)...

    If we want truly no potency penalty for Misery, you just... increase it to the potency of as many GCDs of Glare (1200). I don't think we quite need that, but I certainly wouldn't be opposed to our cool/iconic/signature nuke being stronger (and thereby nearer to dps-neutral).

    Ultimately, though, the make-or-break matter for Misery is simply whether we have something to cleave. It's a Glare-and-a-half more dps over a fight per enemy thereby cleaved (minus the opportunity cost of one Holy). At two targets, that's a balance aid. By three targets, it can be a significant feature. (Frankly, if we had the likes of an O3S add phase again, it could put WHM heads and shoulders above SCH, especially.)
    115 potency lily would be 115 x 3 = 345 potency + 900 misery = 1245 potency

    4x glares are 310 x 4 = 1240 potency

    That's how it would be dps neutral, if you don't have to use lilies for healing.
    (0)