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  1. #51
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,246
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    isnt it nice to have a healer where mana management is a thing? you have to think about which skill you want to use instead of just spamming your strongest heals.... sounds good tbh.
    (3)

  2. #52
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Asari5 View Post
    isnt it nice to have a healer where mana management is a thing? you have to think about which skill you want to use instead of just spamming your strongest heals.... sounds good tbh.
    I miss MP management as a thing. I was kinda disappointed when they fixed AST's MP issues. MP no longer feels like a resource because it's so easy to keep up and as an AST, I don't even need Lucid Dreaming because I have tools with a dual purpose that grant me MP, the same with SCH.
    (0)

  3. #53
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Asari5 View Post
    isnt it nice to have a healer where mana management is a thing? you have to think about which skill you want to use instead of just spamming your strongest heals.... sounds good tbh.
    Would be fine if whms direct competter didn't have infinite mp. Ast is pretty much always going to have an edge on whm in combined healer damage (which is a better way to look at healer damage) because of their free healing which heals more then whm, damage buffs that makes it when ast needs to gcd heal they lose less damage, and now ast infinite mana source which whm advantage got striped away for some reason. I don't think whm had any advantage over ast anymore besides being a good prog job.
    (2)
    Last edited by Acece; 10-29-2021 at 08:07 PM.

  4. #54
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Asari5 View Post
    isnt it nice to have a healer where mana management is a thing? you have to think about which skill you want to use instead of just spamming your strongest heals.... sounds good tbh.
    yeah its really fun playing the healer that has the only strenght of having strong gcd heals and pure dmg in his kit you cant use them because you run out of mana after using them 3 times. And then you have astro with all ogcd tools and infinite mana that buffs the party also.
    (10)

  5. #55
    Player VictoriaLuv's Avatar
    Join Date
    Sep 2021
    Posts
    189
    Character
    Seraphine Rosa
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    First of all white mage needs something op even be viable that's that saying something. each job in game has a power-rating. so balance is kept. keep this in mind if there is a difference between them all it shouldn't be seen like 3-5% difference between them. so players can do and enjoy content with class they love most

    not be forced to play other healers simply cause they can and you can't its no longer get good at the game. its play ast/scholar or sage or bust

    fact is so many people got upset over scholar. but didn't even notice another class worser then they are

    I hope heal devs. and yoshi-p are reading this cause these are people saying please no. don't do this on ew
    (0)

  6. #56
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    Quote Originally Posted by Asari5 View Post
    isnt it nice to have a healer where mana management is a thing? you have to think about which skill you want to use instead of just spamming your strongest heals.... sounds good tbh.
    Obviously, tooltips, potencies and such can change from the Media Build in comparison to Live, and it might not turn out as bad in practice, but there's a difference between "intelligent play with your available resources" and "Literally goes OOM doing basic ABCs".

    I'm getting Heavensward PTSD from the speculation/theorycrafting in here.
    (4)

  7. #57
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Raminax View Post

    I'm getting Heavensward PTSD from the speculation/theorycrafting in here.
    its probably cause this is the road they will do once 6.0 comes out(like they havent learn ast disaster in 5.0), truly hope they won't change thin air or at least give more mp for whm once EW comes out.
    (1)

  8. #58
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Asari5 View Post
    isnt it nice to have a healer where mana management is a thing? you have to think about which skill you want to use instead of just spamming your strongest heals.... sounds good tbh.
    No? This game doesn't have meaningful choice in its healer kits. With the sole exception of a few GCD heals, there is no "mana management". You run out of MP spamming your basic, cheapest (only) damage spell. That's it. You're not "managing" that MP. You're using your MP recovery tools on cooldown just to keep going, and watching it bleed dry anyway. Your choice isn't "cast spell X to conserve MP or spell Y to get more power out of it", it's "cast the only spell you have available, or.../dance".

    This isn't a cause for "yay a healer has to manage MP!". It's a cause for "oh so WHM just can't perform its basic functions for the length of any difficult encounter without tanking its mana, unlike every single other job in the game."
    (10)

  9. #59
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    WHM doesnt even a lot to make up for the thin air nerf. A simple buff to assize to make it give 1000 mp instead of 500 would bring it more in line with the other healers

    ... except ast. astrodyne mp regen needs to be nerfed because 3k mp a minute is just busted
    (2)

  10. #60
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by QooEr View Post
    WHM doesnt even a lot to make up for the thin air nerf. A simple buff to assize to make it give 1000 mp instead of 500 would bring it more in line with the other healers

    ... except ast. astrodyne mp regen needs to be nerfed because 3k mp a minute is just busted
    I mean astro was always busted or meh. Astro since its debut was either bad/meh or so much better then whm. And thats all because as long as whm has his new player friendly healer stigma the job will never get any good tools or interactive and fun job mechanics. The healer job category must for whatever reason have a "new player friendly healer" and also dont forget they dont want to give them new downtime damage spells because it pressures you just by having them, that in my eyes is total bogus, yes of course a lot of us get a bit grumpy in this situations but im also pretty sure that almost no one is gonna write about it in "unfriendly" way, and then be silent about it. Vurebots dont care if they have more buttons or less buttons they dont press them either way.
    (3)

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