isnt it nice to have a healer where mana management is a thing? you have to think about which skill you want to use instead of just spamming your strongest heals.... sounds good tbh.
isnt it nice to have a healer where mana management is a thing? you have to think about which skill you want to use instead of just spamming your strongest heals.... sounds good tbh.
I miss MP management as a thing. I was kinda disappointed when they fixed AST's MP issues. MP no longer feels like a resource because it's so easy to keep up and as an AST, I don't even need Lucid Dreaming because I have tools with a dual purpose that grant me MP, the same with SCH.
Would be fine if whms direct competter didn't have infinite mp. Ast is pretty much always going to have an edge on whm in combined healer damage (which is a better way to look at healer damage) because of their free healing which heals more then whm, damage buffs that makes it when ast needs to gcd heal they lose less damage, and now ast infinite mana source which whm advantage got striped away for some reason. I don't think whm had any advantage over ast anymore besides being a good prog job.
Last edited by Acece; 10-29-2021 at 08:07 PM.
yeah its really fun playing the healer that has the only strenght of having strong gcd heals and pure dmg in his kit you cant use them because you run out of mana after using them 3 times. And then you have astro with all ogcd tools and infinite mana that buffs the party also.
First of all white mage needs something op even be viable that's that saying something. each job in game has a power-rating. so balance is kept. keep this in mind if there is a difference between them all it shouldn't be seen like 3-5% difference between them. so players can do and enjoy content with class they love most
not be forced to play other healers simply cause they can and you can't its no longer get good at the game. its play ast/scholar or sage or bust
fact is so many people got upset over scholar. but didn't even notice another class worser then they are
I hope heal devs. and yoshi-p are reading this cause these are people saying please no. don't do this on ew
Obviously, tooltips, potencies and such can change from the Media Build in comparison to Live, and it might not turn out as bad in practice, but there's a difference between "intelligent play with your available resources" and "Literally goes OOM doing basic ABCs".
I'm getting Heavensward PTSD from the speculation/theorycrafting in here.![]()
its probably cause this is the road they will do once 6.0 comes out(like they havent learn ast disaster in 5.0), truly hope they won't change thin air or at least give more mp for whm once EW comes out.
No? This game doesn't have meaningful choice in its healer kits. With the sole exception of a few GCD heals, there is no "mana management". You run out of MP spamming your basic, cheapest (only) damage spell. That's it. You're not "managing" that MP. You're using your MP recovery tools on cooldown just to keep going, and watching it bleed dry anyway. Your choice isn't "cast spell X to conserve MP or spell Y to get more power out of it", it's "cast the only spell you have available, or.../dance".
This isn't a cause for "yay a healer has to manage MP!". It's a cause for "oh so WHM just can't perform its basic functions for the length of any difficult encounter without tanking its mana, unlike every single other job in the game."
WHM doesnt even a lot to make up for the thin air nerf. A simple buff to assize to make it give 1000 mp instead of 500 would bring it more in line with the other healers
... except ast. astrodyne mp regen needs to be nerfed because 3k mp a minute is just busted
I mean astro was always busted or meh. Astro since its debut was either bad/meh or so much better then whm. And thats all because as long as whm has his new player friendly healer stigma the job will never get any good tools or interactive and fun job mechanics. The healer job category must for whatever reason have a "new player friendly healer" and also dont forget they dont want to give them new downtime damage spells because it pressures you just by having them, that in my eyes is total bogus, yes of course a lot of us get a bit grumpy in this situations but im also pretty sure that almost no one is gonna write about it in "unfriendly" way, and then be silent about it. Vurebots dont care if they have more buttons or less buttons they dont press them either way.
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