Quote Originally Posted by Shurrikhan View Post
A 115 potency attack consumer for Lily would sacrifice 185 potency per gcd relative to Glare (38% efficiency), versus Misery's 900 potency over 4 GCDs, relative to Glare's 1200 (75% efficiency, or ultimately 100 potency wasted per GCD thus spent on a Lily skill -- or 75 each if including Misery itself)...

If we want truly no potency penalty for Misery, you just... increase it to the potency of as many GCDs of Glare (1200). I don't think we quite need that, but I certainly wouldn't be opposed to our cool/iconic/signature nuke being stronger (and thereby nearer to dps-neutral).

Ultimately, though, the make-or-break matter for Misery is simply whether we have something to cleave. It's a Glare-and-a-half more dps over a fight per enemy thereby cleaved (minus the opportunity cost of one Holy). At two targets, that's a balance aid. By three targets, it can be a significant feature. (Frankly, if we had the likes of an O3S add phase again, it could put WHM heads and shoulders above SCH, especially.)
115 potency lily would be 115 x 3 = 345 potency + 900 misery = 1245 potency

4x glares are 310 x 4 = 1240 potency

That's how it would be dps neutral, if you don't have to use lilies for healing.