Quote Originally Posted by Illmaeran View Post
It would be lovely if they could change the queue system to automatically pause a player's status in the queue when in a cutscene and resume it when they're done. For example, I'm 15th in line for a place in a party and start a cutscene. My progress in the queue is paused so that I remain 15th in the queue during the cutscene while others behind me progress in the queue. Once the cutscene's done, my queue progress resumes as normal. That way we don't get a penalty, are able to remain in the queue without going all the way back to the end, and the people behind us are able to move up in line as normal.
That's great if it's one person. What if it's 3000 people?

Suddenly the queue has this huge chunk it needs to ignore, then x amount of time later, suddenly those players are unpaused, and if it was matching people but not full yet, it may rearrange people's queues, split parties it was forming, etc.


I think this is a bigger nightmare to code and qa than people think.