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  1. #1
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    The sky is not, in fact, falling.

    It's fine; calm down.
    (9)

  2. #2
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Equitable_Remedy View Post
    The sky is not, in fact, falling.

    It's fine; calm down.
    I was going to write "exactly" and agree that the rules should be fine as long as you're not being rude to others... and for the most part it probably will be fine. But I have to admit there are some rather questionable rules there.

    For example, it's prohibited to leave right after entering a duty or intentionally disconnect. That one is hard to police if you got a really unfortunate DC timing. Nor would I want to be held hostage in an instance if someone joined straight after I did who I knew for a fact refuses to do mechanics, or had blacklisted.

    It's also clear you may suggest advice to a player, but unclear what you can do if they flat out refuse to listen, such as refusing to do a key mechanic. Are you allowed to kick them? How long do you have to wait before you're allowed to leave?
    (5)

  3. #3
    Player
    Shironeko_Narunyan's Avatar
    Join Date
    Jul 2021
    Posts
    395
    Character
    Noraneko Narunyan
    World
    Sophia
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Liam_Harper View Post
    it's prohibited to leave right after entering a duty or intentionally disconnect
    Leaving isn't prohibited; it's penalized already. If you leave, you can't queue for 30 minutes.
    Disconnecting though, and hoping people kick you, so you don't have to eat the penalty, is prohibited -- but it's also hard to prove.

    However, if someone has a track record of doing this repeatedly, the excuse "bad internet" becomes shaky, and weaker each time.
    (0)