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  1. #10
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    Quote Originally Posted by zcrash970 View Post
    My only problem with this is he shouldn't say it's a success for balance until we get our hands on the things and test things out.
    The playerbase is generally better players than the dev team and they admitted that awhile ago. Hell there's already a rotation for BLM floating around using transpose to skip blizzard 4 cast and mathematically it does more dps than a standard rotation. I doubt they planned for that
    Right. He's just saying in the event that it is by the end of expac, basically.

    Quote Originally Posted by Katie_Kitty View Post
    You're talking completely out of your butt with nothing but speculation to back it up. Not once has yoshi ever spoken about removing verraise. it's not on the agenda and there's no indication it's ever been. Sooo. Yeah you're wrong.
    That's wishful thinking at best. If you have a pulse on game balance, you can predict what SE will do. Lot of us saw the AST changes in ShB coming, along with enmity changes for tanks, and so forth. There is no way RDM will have the only in battle raise without being neutered (or removed).

    Quote Originally Posted by Gruntler View Post
    No, because in serious content we don't want to be spending our time casting cures. The one we have is for when things turn to absolute shit, or to prime dualcast without a target.

    Verraise is actually useful, at keeping your team in the fight. And RDM damage is pretty damn good these days.

    I will never understand the player base that wants to take a job that's in a very good spot and shoot it behind the barn.
    It can just be an oGCD you weave like most support spells.

    RDM is only good right now because it's end of expac so SE has decided it can do as much damage as other casters while bringing utility. They always do this at the end of expacs. However for most of expac, RDM was rightfully punished on damage due to having verraise. It's a lot easier to balance casters to do raid DPS when stuff like raise is homogenized and that's something that'll happen if SMN is losing their raise.

    Quote Originally Posted by Xtrasweettea View Post
    Right, that’s why BLMs are top DPS for caster while RDMs are not even close.
    Yes, but why should RDM and SMN be lower in raid contribution. Nobody wants to be a prog only job. Homogenizing caster raise is the next step to finely balance casters so all casters are just as equally useful in prog and out.


    Quote Originally Posted by Xtrasweettea View Post
    You mean, RDM, right? SMN doesn’t have VerRaise.
    Yes. RDM, that was a typo.

    Quote Originally Posted by Xtrasweettea View Post
    Shadewalker was an enmity manipulation tool. The whole enmity system changed for ShB. SE didn’t need to keep Shadewalker. What purpose would an enmity manipulation tool when tanks gain enmity and manipulate their own enmity?

    You are comparing apples to oranges.
    Yes, but that's the point. Shadewalker showed how broken enmity was for tanks who have it versus those who don't. It showed that SE had to redesign enmity from the bottom up.

    In this comparison, RDM being the only caster left with raise shows how broken caster raise is, ergo they have to redesign it from the bottom up. Sound familiar?



    Quote Originally Posted by Xtrasweettea View Post
    You cannot replace VerRaise with any cookie cutter white magic skill and assume most people will be fine with it.

    I am one of those people who will not be fine with it.

    FF14 RDM is the already the least “Red Mage” out of all of the Red Mages in the main series. RDM has been historically a hybrid job and a “jack of all trades.” It didn’t do one thing great, but it could fill in the gaps. That filling in the gaps included raising, healing, and buffing. Based on your party comp, your RDMs were your main healers.

    FF14’s RDM lost most of that hybrid capability in order to fit into the Holy Trinity as a DPS. Embolden, VerRaise, VerCure, and that new magicked barrier ability are just the reminders of what RDMs could do in the other games.

    Take away VerRaise because it’s not fair the BLM doesn’t have a raise for “balance”, you might as well take away VerCure. I am sure VerCure causes “balance” issues.



    Or just don’t add anything and just don’t remove anything.

    Seriously this jealousy over what used to be hybrid job historically having a very heavy opportunity costing raise is just laughable.
    Balance > Lore. Devs have stated that is the path going forward. Your identity can be maintained with oGCDs and a plethora of niche abilities to satisfy your fantasy. It's clear stuff like VerCure remains for fantasy fluff and is obviously not a balance issue. Do you argue Magick Barrier is not RDM? Should they take it away? Or is it RDM enough for you? In which case, point stands they can add abilities such as those to fill in the gap. Stop fixating on raise. It does not define RDM.
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    Last edited by Rai_Takara; 10-28-2021 at 08:44 AM.