Quote Originally Posted by Rai_Takara View Post
Balance takes priority, always.
Right, that’s why BLMs are top DPS for caster while RDMs are not even close.

Quote Originally Posted by Rai_Takara View Post
Verraise being locked to SMN would be like how Shadewalker/Smokeskin was locked to NIN during HW/SB. This was removed for balance reasons along with enmity.
You mean, RDM, right? SMN doesn’t have VerRaise.

Shadewalker was an enmity manipulation tool. The whole enmity system changed for ShB. SE didn’t need to keep Shadewalker. What purpose would an enmity manipulation tool when tanks gain enmity and manipulate their own enmity?

You are comparing apples to oranges.

Quote Originally Posted by Rai_Takara View Post
Similar analog would be raises removed along with caster raises entirely, which is what 7.0 would look like. Plus, you can replace Verraise with any cookie cutter white magic skill and most people will be fine with it. They've already added a magick barrier and I only foresee more things to be added along those lines.
You cannot replace VerRaise with any cookie cutter white magic skill and assume most people will be fine with it.

I am one of those people who will not be fine with it.

FF14 RDM is the already the least “Red Mage” out of all of the Red Mages in the main series. RDM has been historically a hybrid job and a “jack of all trades.” It didn’t do one thing great, but it could fill in the gaps. That filling in the gaps included raising, healing, and buffing. Based on your party comp, your RDMs were your main healers.

FF14’s RDM lost most of that hybrid capability in order to fit into the Holy Trinity as a DPS. Embolden, VerRaise, VerCure, and that new magicked barrier ability are just the reminders of what RDMs could do in the other games.

Take away VerRaise because it’s not fair the BLM doesn’t have a raise for “balance”, you might as well take away VerCure. I am sure VerCure causes “balance” issues.

Quote Originally Posted by Rai_Takara View Post
The proper way to deal with caster raises if all 3 were to get them is like BLU, with a slight modification. Change them to an oGCD on a 3 minute cooldown with 0 MP cost and move it to the role actions. This way it's a free raise every 3 minutes that doesn't hurt anyone, but not something anyone can spam. The caster shouldn't have to be penalized to use raise as they sometimes do currently. The penalty for death is already paid with weakness.
Or just don’t add anything and just don’t remove anything.

Seriously this jealousy over what used to be hybrid job historically having a very heavy opportunity costing raise is just laughable.