I think some forms of button float wouldn't be a big deal if it were not for the fact of positionals which can be extremely annoying in some battles.
I think some forms of button float wouldn't be a big deal if it were not for the fact of positionals which can be extremely annoying in some battles.
How does the button bloat affect that, though?
On M&KB, unless you've bound mod key forms of your movement keys (WASD), hitting even a fairly complex keybind will not stop you from moving simultaneously (and, if you have done that to your movement keys... don't, at least on any job with positionals).
On Controller, the issue is a bit more prevalent, but can still be mitigated heavily by simply placing what keys you'd need to use while repositioning across from your movement stick, such that you can use both at once, or by using a claw grip (as any console FPS player would likely already have defaulted to).
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