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  1. #1
    Player
    TheWhiteRabbit's Avatar
    Join Date
    Mar 2019
    Posts
    10
    Character
    Cyl Treesong
    World
    Ultros
    Main Class
    Gunbreaker Lv 80
    As OP said, Scouting and a new Ranged Caster are the two that SHOULD be getting new classes.

    For caster I want Geomancer big time. I'm a druid player of 17 years, and I'd like my class to FINALLY be implemented here in some form. Weapon should still be bell IMO, tho im certainly open to other ideas. I just love the animation ideas I get in my head for bell. Could be great. The idea that the geomancer would ACTUALLY use its current surroundings would never be a thing. The sheer amount of programming per area would be MASSIVE, literally its own game. I think it would just have tools that have to do with ALL areas, and have several in each element. Gotta remember that they are not gonna make ENTIRE MASSIVE system changes just for a single job, because that would be the only job being played because it would be so massive in design/scope. Lets keep ourselves grounded (pun intended!)

    For scouting armor, I'd want something that combines some format of a magic system with a melee system, akin to NIN. Maybe a design opposite of RDM? Spends time in melee, switches to ranged for a bit, then goes back in. Thats kinda risky tho because the RDM displacement already gets them killed a lot. There might be a workaround there tho, not sure what exactly. Maybe like a reverse blink ability? But they'd have to design it to only let them fall back a safe distance, probably too hard to program that, but its a start. Rune Knight comes to mind, tho maybe something else.

    As for the MANY MANY comments about Beastmaster, Yoshi has already confirmed Beastmaster for a limited job. The recent interview with Yoshi and Mastuno also 'basically' confirms this. It will VERY likely be a 6.X feature. Or it may be a 7.0 feature, as i'm fairly certain that 7.0 will focus on the clouded area in the center between Garlemald and Bozja/Ala Mhigo.

    Thats my take/hopes.
    (0)

  2. #2
    Player
    viola_vilgrantz's Avatar
    Join Date
    Sep 2015
    Location
    Thavnair (If only. :P)
    Posts
    28
    Character
    Robin Dayesther
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by TheWhiteRabbit View Post
    As OP said, Scouting and a new Ranged Caster are the two that SHOULD be getting new classes.

    For caster I want Geomancer big time. I'm a druid player of 17 years, and I'd like my class to FINALLY be implemented here in some form. Weapon should still be bell IMO, tho im certainly open to other ideas. I just love the animation ideas I get in my head for bell. Could be great. The idea that the geomancer would ACTUALLY use its current surroundings would never be a thing. The sheer amount of programming per area would be MASSIVE, literally its own game. I think it would just have tools that have to do with ALL areas, and have several in each element. Gotta remember that they are not gonna make ENTIRE MASSIVE system changes just for a single job, because that would be the only job being played because it would be so massive in design/scope. Lets keep ourselves grounded (pun intended!)

    For scouting armor, I'd want something that combines some format of a magic system with a melee system, akin to NIN. Maybe a design opposite of RDM? Spends time in melee, switches to ranged for a bit, then goes back in. Thats kinda risky tho because the RDM displacement already gets them killed a lot. There might be a workaround there tho, not sure what exactly. Maybe like a reverse blink ability? But they'd have to design it to only let them fall back a safe distance, probably too hard to program that, but its a start. Rune Knight comes to mind, tho maybe something else.

    As for the MANY MANY comments about Beastmaster, Yoshi has already confirmed Beastmaster for a limited job. The recent interview with Yoshi and Mastuno also 'basically' confirms this. It will VERY likely be a 6.X feature. Or it may be a 7.0 feature, as i'm fairly certain that 7.0 will focus on the clouded area in the center between Garlemald and Bozja/Ala Mhigo.

    Thats my take/hopes.

    I like the idea of a "reverse" red mage. I do feel puppeteer could be that still, though. Using whip for melee, and then doing some ranged attacks with it as well as it withdraws, but using charges to send out mammets after the enemy. :P
    (0)