

"Toxicon MUST be a DPS lost or else SGE might want to actually use a core function of their kit."Yea my point was that toxicon MUST be a dps loss. Not an entire dosis of a loss but something akin to the difference between a ruin2 to a broil. So it should have around 580 potency so 80 potency loss. 330 potency loss is way too high and how it is now its basically a pre pull/downtime mechanic
... Hello?

I guess it not worth even try to explain if that is your point. Why don't we make every healing gcd gives a resource that does a ton of damage so you can just heal freely and dps freely so you can massively reward overhealing and 0 optimization or planning? If you think spam shields/regens brainless and having no cut in efficiency is fulfilling a core function then I'm glad the devs are diverting from you view of a core function.
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