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  1. #1
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    412
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sighearth View Post
    Yea my point was that toxicon MUST be a dps loss. Not an entire dosis of a loss but something akin to the difference between a ruin2 to a broil. So it should have around 580 potency so 80 potency loss. 330 potency loss is way too high and how it is now its basically a pre pull/downtime mechanic
    "Toxicon MUST be a DPS lost or else SGE might want to actually use a core function of their kit."

    ... Hello?
    (2)

  2. #2
    Player
    Sighearth's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa
    Posts
    184
    Character
    Axel Walker
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by inhaledcorn View Post
    "Toxicon MUST be a DPS lost or else SGE might want to actually use a core function of their kit."

    ... Hello?
    I guess it not worth even try to explain if that is your point. Why don't we make every healing gcd gives a resource that does a ton of damage so you can just heal freely and dps freely so you can massively reward overhealing and 0 optimization or planning? If you think spam shields/regens brainless and having no cut in efficiency is fulfilling a core function then I'm glad the devs are diverting from you view of a core function.
    (0)