We're gonna get a new Scouting Melee DPS next expansion, considering there's only one of those, and Maiming just got RPR.
We're gonna get a new Scouting Melee DPS next expansion, considering there's only one of those, and Maiming just got RPR.
Never have we ever considered casters and ranged physical DPSNo we do not. Ranged jobs are actually the most prevalent role right now if you consider that casters and physical ranged are actually subsets of that role.
- 4 tanks (PLD, WAR, DRK and GNB)
- 4 healers (WHM, SCH, AST and SGE)
- 5 melee (DRG, RPR, MNK, SAM and NIN)
- 6 ranged (BRD, MCH and DNC + BLM, RDM and SMN)
I expect the limit on full jobs is something like 20 total jobs as we are already seeing them run into the limit on their ability to create new weapons for 17 jobs. We do not really need any more casters or physical ranged full jobs. At most we might see 1 more melee job .
.it's 3 ranged physical and 3 casters. They fill different roles in a party
I'm just some guy...
Actually no we don't need more melee dps we already have 6 + 4 tanks watch are basically melee dps with defensive cooldowns at this point.
you have 3. ranged dps and 3 caster dps there are different in everyway. its foolish to think they are in same category when they play completely different have different roles in actual combat
We have 5 melee DPS. SAM and MNK, who share Striking gear, DRG and now RPR, who share Maiming gear, and NIN, who is the only job that uses Scouting gear and Aiming Accesories. That's still unbalanced as hell honestly.Actually no we don't need more melee dps we already have 6 + 4 tanks watch are basically melee dps with defensive cooldowns at this point.
you have 3. ranged dps and 3 caster dps there are different in everyway. its foolish to think they are in same category when they play completely different have different roles in actual combat
Plus, technically, we have 4 Casters, if you include BLU. But knowing you and how you act towards jobs in general, it doesn't exist to you.
Granted, we should get another Ranged to make it even,but we also should get a Scouting Melee as well.
And even in this case, the devs would be wrong and out of touch, as the distinction between ph. ranged and casters is just formal at this point, especially after SMN basically becoming a caster without casting times and RDM not casting anything for like 70% of the time thanks to dualcast and their melee combo + finishers.To further back up what Grimoire-M is saying, Yoshi-P talked about the Roles prior to Shadowbringers. From Letter from the Producer, LXII (05/09/2019):
While the community may lump Physical Ranged and Casters into one category, Yoshi-P and the dev team clearly do not.
Now if they want to turn casters into actual casters and introduce magical/physical resistance/weakness in boss fights in 7.0, there might be some room for argument.
The only foolish thing here is to think that casters and ranged dps have different roles in actual combat. The only relevant difference is their mitigation tools, e.g. addle vs tactitian/samba/troubadour.
My 7.0 assumptions are a melee DPS that uses Scouting gear, and a DoT-specific caster to fill that niche now that SMN is losing them and the game doesn't really have something representative of that classic MMO DPS archetype.
I was with you all the way till you said we have 4 casters... BLU is not a real job and never be a real job no matter what ppl say. Not until they make it where it can join other jobs in roulettes, and raids. I hate BLU is even in the caster role bc I knew ppl like you and others would include it when it came to adding new jobs to the game. We have 4 tanks, 4 healers, 2 Striking melee, 2 Maiming melee, 1 Scouting melee, 3 casters, and 3 ranged. I do agree we need another melee to share gear with nin but I also think we need a new caster and ranged also. Blu doesnt count as a caster so please do not ever include it when talking about jobs bc it's, as the name says, is a Limited Job.We have 5 melee DPS. SAM and MNK, who share Striking gear, DRG and now RPR, who share Maiming gear, and NIN, who is the only job that uses Scouting gear and Aiming Accesories. That's still unbalanced as hell honestly.
Plus, technically, we have 4 Casters, if you include BLU. But knowing you and how you act towards jobs in general, it doesn't exist to you.
Granted, we should get another Ranged to make it even,but we also should get a Scouting Melee as well.
We do not need a new caster. Due, to as you point out, Full party content being intended to be done by 8 players made up of 2 tanks, 1 regen healer, 1 shield healer, 2 melee, 1 ranged physical and 1 caster, ideal job distribution should be divided up into 25% tanks, 12.5% regen healers, 12.5% shield healers, 25% melee, 12.5% ranged physical and 12.5% casters. This is not really possible as DpS jobs are more popular than tanks and healers so the EW role percentages are ~21% tanks, ~10.5% regen healers, ~10.5% shield healers, ~26.3% melee, ~15.7% physical ranged and ~15.7% casters.Ranged are explicitly split into two categories, Magical and Physical Ranged respectively. This is because of Limit Break and Party Composition. SE has designed 8man content around 2 Tank/2 Healer/2 Melee/1 Caster/1 Ranged since ARR's launch, but modern standards allow us to assume the second melee slot is a flex pick. In addition, Blue Mage is a limited job, and therefore intentionally excluded from current content. As such, Victoria is at least right that we need a new caster and ranged DPS job. What I think SE should do, however, is only add one job from here on, unless they're planning on adding more tanks and healers (who really need attention, even Sage couldn't escape their homogeneity). At this point we only need one more of each DPS role, so spacing it out would be better, but if I were to ask for two jobs in 7.0, I would want a Scouting Melee DPS and a Caster DPS, as Scouting is the only melee armor set without a second job option at the moment. It would also allow more focus on reworking and tuning jobs to be more appropriate in all content.
They are sub-roles of ranged just like how healers have sub-roles of shield and pure/regen and tanks in theory had sub-roles of Main tank and Off tank. The physical/magical ranged split is actually one of the best examples of proper sub-role balance to the point most players do not realize that they are acually sub-roles.
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