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  1. #11
    Player
    Doru_Nintendan's Avatar
    Join Date
    May 2019
    Posts
    102
    Character
    Doru Nintendan
    World
    Zalera
    Main Class
    Samurai Lv 81
    We're gonna get a new Scouting Melee DPS next expansion, considering there's only one of those, and Maiming just got RPR.
    (8)

  2. #12
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    No we do not. Ranged jobs are actually the most prevalent role right now if you consider that casters and physical ranged are actually subsets of that role.
    • 4 tanks (PLD, WAR, DRK and GNB)
    • 4 healers (WHM, SCH, AST and SGE)
    • 5 melee (DRG, RPR, MNK, SAM and NIN)
    • 6 ranged (BRD, MCH and DNC + BLM, RDM and SMN)

    I expect the limit on full jobs is something like 20 total jobs as we are already seeing them run into the limit on their ability to create new weapons for 17 jobs. We do not really need any more casters or physical ranged full jobs. At most we might see 1 more melee job .
    Never have we ever considered casters and ranged physical DPS
    .it's 3 ranged physical and 3 casters. They fill different roles in a party
    (2)
    I'm just some guy...

  3. #13
    Player VictoriaLuv's Avatar
    Join Date
    Sep 2021
    Posts
    189
    Character
    Seraphine Rosa
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Actually no we don't need more melee dps we already have 6 + 4 tanks watch are basically melee dps with defensive cooldowns at this point.

    you have 3. ranged dps and 3 caster dps there are different in everyway. its foolish to think they are in same category when they play completely different have different roles in actual combat
    (0)

  4. #14
    Player
    Doru_Nintendan's Avatar
    Join Date
    May 2019
    Posts
    102
    Character
    Doru Nintendan
    World
    Zalera
    Main Class
    Samurai Lv 81
    Quote Originally Posted by VictoriaLuv View Post
    Actually no we don't need more melee dps we already have 6 + 4 tanks watch are basically melee dps with defensive cooldowns at this point.

    you have 3. ranged dps and 3 caster dps there are different in everyway. its foolish to think they are in same category when they play completely different have different roles in actual combat
    We have 5 melee DPS. SAM and MNK, who share Striking gear, DRG and now RPR, who share Maiming gear, and NIN, who is the only job that uses Scouting gear and Aiming Accesories. That's still unbalanced as hell honestly.

    Plus, technically, we have 4 Casters, if you include BLU. But knowing you and how you act towards jobs in general, it doesn't exist to you.

    Granted, we should get another Ranged to make it even,but we also should get a Scouting Melee as well.
    (5)

  5. #15
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Beddict View Post
    To further back up what Grimoire-M is saying, Yoshi-P talked about the Roles prior to Shadowbringers. From Letter from the Producer, LXII (05/09/2019):



    While the community may lump Physical Ranged and Casters into one category, Yoshi-P and the dev team clearly do not.
    And even in this case, the devs would be wrong and out of touch, as the distinction between ph. ranged and casters is just formal at this point, especially after SMN basically becoming a caster without casting times and RDM not casting anything for like 70% of the time thanks to dualcast and their melee combo + finishers.

    Now if they want to turn casters into actual casters and introduce magical/physical resistance/weakness in boss fights in 7.0, there might be some room for argument.
    (6)

  6. #16
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by VictoriaLuv View Post
    its foolish to think they are in same category when they play completely different have different roles in actual combat
    The only foolish thing here is to think that casters and ranged dps have different roles in actual combat. The only relevant difference is their mitigation tools, e.g. addle vs tactitian/samba/troubadour.
    (6)

  7. #17
    Player
    KaerisKlyne's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    210
    Character
    Hjarta I'kastala
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    My 7.0 assumptions are a melee DPS that uses Scouting gear, and a DoT-specific caster to fill that niche now that SMN is losing them and the game doesn't really have something representative of that classic MMO DPS archetype.
    (1)

  8. #18
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by VictoriaLuv View Post
    we need actual real job do raids and stuff with. and another ranged dps.
    Tank and healer jobs are "actual real jobs" too. So are ranged DPS jobs going by your second sentence.
    (3)

  9. #19
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Doru_Nintendan View Post
    We have 5 melee DPS. SAM and MNK, who share Striking gear, DRG and now RPR, who share Maiming gear, and NIN, who is the only job that uses Scouting gear and Aiming Accesories. That's still unbalanced as hell honestly.

    Plus, technically, we have 4 Casters, if you include BLU. But knowing you and how you act towards jobs in general, it doesn't exist to you.

    Granted, we should get another Ranged to make it even,but we also should get a Scouting Melee as well.
    I was with you all the way till you said we have 4 casters... BLU is not a real job and never be a real job no matter what ppl say. Not until they make it where it can join other jobs in roulettes, and raids. I hate BLU is even in the caster role bc I knew ppl like you and others would include it when it came to adding new jobs to the game. We have 4 tanks, 4 healers, 2 Striking melee, 2 Maiming melee, 1 Scouting melee, 3 casters, and 3 ranged. I do agree we need another melee to share gear with nin but I also think we need a new caster and ranged also. Blu doesnt count as a caster so please do not ever include it when talking about jobs bc it's, as the name says, is a Limited Job.
    (6)

  10. #20
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Grimoire-M View Post
    Ranged are explicitly split into two categories, Magical and Physical Ranged respectively. This is because of Limit Break and Party Composition. SE has designed 8man content around 2 Tank/2 Healer/2 Melee/1 Caster/1 Ranged since ARR's launch, but modern standards allow us to assume the second melee slot is a flex pick. In addition, Blue Mage is a limited job, and therefore intentionally excluded from current content. As such, Victoria is at least right that we need a new caster and ranged DPS job. What I think SE should do, however, is only add one job from here on, unless they're planning on adding more tanks and healers (who really need attention, even Sage couldn't escape their homogeneity). At this point we only need one more of each DPS role, so spacing it out would be better, but if I were to ask for two jobs in 7.0, I would want a Scouting Melee DPS and a Caster DPS, as Scouting is the only melee armor set without a second job option at the moment. It would also allow more focus on reworking and tuning jobs to be more appropriate in all content.
    We do not need a new caster. Due, to as you point out, Full party content being intended to be done by 8 players made up of 2 tanks, 1 regen healer, 1 shield healer, 2 melee, 1 ranged physical and 1 caster, ideal job distribution should be divided up into 25% tanks, 12.5% regen healers, 12.5% shield healers, 25% melee, 12.5% ranged physical and 12.5% casters. This is not really possible as DpS jobs are more popular than tanks and healers so the EW role percentages are ~21% tanks, ~10.5% regen healers, ~10.5% shield healers, ~26.3% melee, ~15.7% physical ranged and ~15.7% casters.

    Quote Originally Posted by zcrash970 View Post
    Never have we ever considered casters and ranged physical DPS
    .it's 3 ranged physical and 3 casters. They fill different roles in a party
    They are sub-roles of ranged just like how healers have sub-roles of shield and pure/regen and tanks in theory had sub-roles of Main tank and Off tank. The physical/magical ranged split is actually one of the best examples of proper sub-role balance to the point most players do not realize that they are acually sub-roles.
    (5)

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