Quote Originally Posted by Ultimatecalibur View Post
No we do not. Ranged jobs are actually the most prevalent role right now if you consider that casters and physical ranged are actually subsets of that role.
  • 4 tanks (PLD, WAR, DRK and GNB)
  • 4 healers (WHM, SCH, AST and SGE)
  • 5 melee (DRG, RPR, MNK, SAM and NIN)
  • 6 ranged (BRD, MCH and DNC + BLM, RDM and SMN)

I expect the limit on full jobs is something like 20 total jobs as we are already seeing them run into the limit on their ability to create new weapons for 17 jobs. We do not really need any more casters or physical ranged full jobs. At most we might see 1 more melee job .

Ranged are explicitly split into two categories, Magical and Physical Ranged respectively. This is because of Limit Break and Party Composition. SE has designed 8man content around 2 Tank/2 Healer/2 Melee/1 Caster/1 Ranged since ARR's launch, but modern standards allow us to assume the second melee slot is a flex pick. In addition, Blue Mage is a limited job, and therefore intentionally excluded from current content. As such, Victoria is at least right that we need a new caster and ranged DPS job. What I think SE should do, however, is only add one job from here on, unless they're planning on adding more tanks and healers (who really need attention, even Sage couldn't escape their homogeneity). At this point we only need one more of each DPS role, so spacing it out would be better, but if I were to ask for two jobs in 7.0, I would want a Scouting Melee DPS and a Caster DPS, as Scouting is the only melee armor set without a second job option at the moment. It would also allow more focus on reworking and tuning jobs to be more appropriate in all content.