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  1. #1
    Player
    Crimsonrock's Avatar
    Join Date
    Oct 2021
    Posts
    19
    Character
    Rorkes Tang
    World
    Famfrit
    Main Class
    Dark Knight Lv 80
    Therefore, I decide to give suggestions that DK can be improve to maintain competition with other tanks. The first thing to improve is the most important part of tank, Mitigation.

    Firstly, TBN. The change I can think of is simply increase its duration to around 9s or 10s. which allows the shield to break in time more often, which prevent dps loss.

    Now for damage mitigation, TBN is definetely not enough. The new oblation only increase 10% damage reduction, which other tank also had but with 3 to 4 additional effects which are pretty decent, also its CD is 1 min (2 charge) while other is 25 sec. Therefore, oblation definitely need also.

    The first thing I can think of is add a effect that allows you to regen mana and create a shield that absorb damage equal to the amount you deal while landing a weaponskill. (can set a limit of maximun 300 to 400 potency shield if consider too OP). if these still consider too OP, then set it to only occur for certain weaponskills like bloodspiller and Quietus. since we won't cast these two so frequently outside or Blood Weapon (BW) and Delirium.

    The second is add a self regen. Yes dk not suppose to focus on HP regen, but other tank had HP regen for their new mitigation ability and DK will be hard to compete without a HP regen since dk only HP regen is souleater and Abyssal Drain (1 min CD). Therefore, they may add something unique like immediately regen 15% to 20% of your HP when your HP drop below 50% (only occur once per charge of oblation). (reference form removed ability "Sole Survivor"). Maybe also a effect that regen mana while being attacked (reference from "Blood Price").

    Another suggestion is simply add a damage absorb effect for bloodspiller and Quietus if didn't add those additional effect mentioned above to oblation. For example, like bloodspiller will regen 200 to 300 mana (since got a word blood) and create a shield that absorb damage equally to damage deal (could set a limit of 300 to 400 potency if consider too op). While Quietus will create a shield that absorb 50 to 80 potency per target hits (since is an aoe). this will be pretty decent when use with Delirium since it allows you to use 3 stack of the ability any time within 30 sec. (attack and defense in the same time sounds cool and I prefer more to it).
    (1)

  2. #2
    Player
    Crimsonrock's Avatar
    Join Date
    Oct 2021
    Posts
    19
    Character
    Rorkes Tang
    World
    Famfrit
    Main Class
    Dark Knight Lv 80
    Now for the dps part.
    first of all, its OGCD. PLD got spirt within/Expiarcion, GNB got Blasting Zone and WAR have Upheaval/Orogency, There are all 30 second CD. Then why DK Carve and Spit is 1 min CD. Pls change it to 30 sec. if 600 mana regen for every 30 second as an OGCD consider too OP, then decrease the mana regen to 300 just like spirit within.

    Abyssal Drain could have a increase in healing potency since is the only two HP regen DK had if no other additional HP regen add in EW. Or make it to 2 charge.

    For the Plunge, while not just change the trait to allow if to have 3 charge instead of reduce 5 second cd for every Unmend cast. Not saying that I don't like the the current trait, it just felt wierd.

    Furthermore, pls change the categories of aoe GCD attack of DK to Weaponskills. You know the reasons.

    For Salted Earth, I don't have problem with it so not gonna say something to it.

    For BW, can change it to like have duration of 15 sec instead of 10 second. is a dps lose when you pop it accidently and the boss immediately go to other phase that you can't do melee dps. Or can change it to like stacks just like Delirium. Or change it back to what it likes in HW, where it has 15 sec duration, increase your skill speed by 10% and regen mana. The current BW just felt not nice compared to other tanks.

    Now for additional part I want a change is shadowbringer, its animation. The current one seems like a 3x/4x Floor of Shadow stacking together. I would like to have a cool animation, something like......."Getsuga tensoh" (Bleach reference).
    (1)

  3. #3
    Player
    Crimsonrock's Avatar
    Join Date
    Oct 2021
    Posts
    19
    Character
    Rorkes Tang
    World
    Famfrit
    Main Class
    Dark Knight Lv 80

    Dark Arts.

    Some people complain about the Dark Arts mechanics. I actually started in shadowbringer so I not sure what they were complained initially. But after I take a look for how dark arts work in previous expansion. I get their reasons. The original dark arts works something like ninja Kassatsu where yo can augmented your ability. DK can augmented one of their their offensive as well as defensive OGCD every time after poping dark arts. But now, dark arts can other pop by TBN and only effect Edge of shadow and Flood of Shadow. which make DK felt less unique compared to other tank.

    The first change I think of is make it to like how Ninja Kassatsu works. but that will be what just like previous expansion does. which people complain about how their fingers broke while continuous clicking dark arts ability.

    So, I thinking about maybe make the dark arts able to stack up to 3 stacks. But after i monitor myself. These design will give rise to another problem.
    Take a scenario as an example. while fighting boss, I have 2 stack of dark arts, and my mana is about to over leak. I choose to cast Edge of shadow/Flood of Shadow since it consume mana. However, due to how dark arts, my dark arts consumed instead of mana. which lead to my mana still over leak and no dark arts to empower my defensive OGCD to withstand tank buster and other boss mechanics.
    Another example, I choose to wait for boss tank buster and mechanic so that I have dark arts to empower my Defensive OGCD. However, this will lead to decrease in dps due to the affect of darkside and Mana overleak.

    Change of Dark Arts I could think of
    So, after thinking, I suggest maybe the developer can make categories for dark arts. An offensive Dark Art, Defensive Dark Arts, and Omnipotent Dark Art (could use as both offensive and defensive dark Arts if none of these are stacked). Dark Arts can stll be stack up to 3 but each stack for different types of Dark Arts.

    Offensive Dark Arts are use to empower offensive OGCD such as Carve and Spit and both Edge of shadow/Flood of Shadow(gain from doing combo such as Souleater and Stalwart Soul), Defensive Darts are use to empower defensive OGCD such as Shadow Wall (gain from TBN).

    Omnipotent gained by poping a ability call "Dark Arts". (Dark Arts originally gain by just clicking "Dark Arts"). And it will provide defensive Dark Arts instead if Omnipotent had stacked. Provide Offensive if other two had stacked.


    These way, if could make it more covenience for DK to pop both offensive and defensive abilities without colliding with others.
    (1)

  4. #4
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Crimsonrock View Post
    Another suggestion is simply add a damage absorb effect for bloodspiller and Quietus if didn't add those additional effect mentioned above to oblation. For example, like bloodspiller will regen 200 to 300 mana (since got a word blood) and create a shield that absorb damage equally to damage deal (could set a limit of 300 to 400 potency if consider too op). While Quietus will create a shield that absorb 50 to 80 potency per target hits (since is an aoe). this will be pretty decent when use with Delirium since it allows you to use 3 stack of the ability any time within 30 sec. (attack and defense in the same time sounds cool and I prefer more to it).
    Why attach mitigation to your burst window?
    Maybe it's just me, but I'd like to be more in control of my mitigation, and not just become arbitrarily tankier during a certain part of my rotation.



    Quote Originally Posted by Crimsonrock View Post
    Abyssal Drain could have a increase in healing potency since is the only two HP regen DK had if no other additional HP regen add in EW. Or make it to 2 charge
    It's so weak... I don't understand.
    It feels like a holdover from the Dark Arts days and I'm surprised when we lost the ability to buff it that it wasn't replaced with a buffed version.
    I totally agree. An upgrade would be good.
    (1)

  5. #5
    Player
    Crimsonrock's Avatar
    Join Date
    Oct 2021
    Posts
    19
    Character
    Rorkes Tang
    World
    Famfrit
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by ItMe View Post
    Why attach mitigation to your burst window?
    Maybe it's just me, but I'd like to be more in control of my mitigation, and not just become arbitrarily tankier during a certain part of my rotation.




    It's so weak... I don't understand.
    It feels like a holdover from the Dark Arts days and I'm surprised when we lost the ability to buff it that it wasn't replaced with a buffed version.
    I totally agree. An upgrade would be good.
    We classified it as a burst window since is only 10 second for popping free bloodspiller and Quietus, then the only thing we do is using these two as much as we can before the time runs out, therefore becoming a burst window. But since Delirium going to change to 3 stack that can use anytime within 30 sec in EW instead of popping as much as you can within 10 second, why not make use of it by adding additional self effect like a shield or something for extra mitigation as it works within 30 sec since other tank going to have more mitigation than DK in EW if this doesn't change.
    (0)

  6. #6
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Crimsonrock View Post
    We classified it as a burst window since is only 10 second for popping free bloodspiller and Quietus, then the only thing we do is using these two as much as we can before the time runs out, therefore becoming a burst window. But since Delirium going to change to 3 stack that can use anytime within 30 sec in EW instead of popping as much as you can within 10 second, why not make use of it by adding additional self effect like a shield or something for extra mitigation as it works within 30 sec since other tank going to have more mitigation than DK in EW if this doesn't change.
    Attaching mitigation to a resource you won't always have access to just doesn't sound like it'll feel good.
    Especially since it's extra mitigation that you'll never need. I imagine it'll feel as weird and awkward as AST's old card based mitigation it wouldn't always have when most desired.
    Sure, with this mitigation coming from part of your rotation you'll have non-random access to it, but attaching it to some of your biggest DPS abilities... we just wanna put those inside raid buff windows.

    For me, the mitigation on the side feels even more at odds with DRK's fell cleaves than the movement speed buff feels at odds with SCH's new party mitigation tool.
    (0)