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  1. #1
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    1. This is insanely unbalanced. Stop tying defensive cooldowns, especially invulnerabilities, to linear damage increases. It encourages awful gameplay habits, you'll absolutely destroy the mana economy, making most openers even more cluttered and agonizing than they already are, and limits usages only for DPS. Why would the next three spells be augmented? Dark Knight DOESN'T USE SPELLS, except the incredibly weak AoE combo and Unmend, that you would never really use in single target. Hence why Enhanced Unmend is so dumb. This is a LD defensive nerf, since you would never use it optimally to defend from anything, only under openers, raid buffs and potions. Which means forcing a usage at 00:05, 06:05, and 12:05 optimally, with 5:05 and 10:05/11:05 being options depending on killtime, to maximize offensive usages over actually mitigating anything relevant outside of a coincidence, truly cementing it as a failure of a defensive button. I thought this was impossible for someone to do, make a version of LD that makes even less sense than the current one.

    2. Stop making topics and throwing every idea that comes into your head on the role forums. Lyth has made a perfectly good, reasonable, highly supported Living Dead thread, and we have a perfectly good, mostly-reasonable, highly supported gigantic DRK mega-thread as a containment sector for (bad) ideas like this. I don't think anyone wants to hear the opinion/rework/word salad of someone with no real experience in the job or role in regards to dictating changes, since it's not a productive conversation from the outset, and often introduce things that disrupt balance or don't make any sense in the design space.

    Stop it. You're flooding the boards. NA already has a problem with clutter, stop making it worse.
    (25)
    Quote Originally Posted by CelestaRosa View Post
    this is my opinion. don't have share my opinion. don't have like my opinion. but know nothing you say or do is gonna make me change my opinion. if don't like that tough.

  2. #2
    Player VictoriaLuv's Avatar
    Join Date
    Sep 2021
    Posts
    189
    Character
    Seraphine Rosa
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by OdinelStarrei View Post
    1. This is insanely unbalanced. Stop tying defensive cooldowns, especially invulnerabilities, to linear damage increases. It encourages awful gameplay habits, you'll absolutely destroy the mana economy, making most openers even more cluttered and agonizing than they already are, and limits usages only for DPS. Why would the next three spells be augmented? Dark Knight DOESN'T USE SPELLS, except the incredibly weak AoE combo and Unmend, that you would never really use in single target. Hence why Enhanced Unmend is so dumb. This is a LD defensive nerf, since you would never use it optimally to defend from anything, only under openers, raid buffs and potions. Which means forcing a usage at 00:05, 06:05, and 12:05 optimally, with 5:05 and 10:05/11:05 being options depending on killtime, to maximize offensive usages over actually mitigating anything relevant outside of a coincidence, truly cementing it as a failure of a defensive button. I thought this was impossible for someone to do, make a version of LD that makes even less sense than the current one.

    2. Stop making topics and throwing every idea that comes into your head on the role forums. Lyth has made a perfectly good, reasonable, highly supported Living Dead thread, and we have a perfectly good, mostly-reasonable, highly supported gigantic DRK mega-thread as a containment sector for (bad) ideas like this. I don't think anyone wants to hear the opinion/rework/word salad of someone with no real experience in the job or role in regards to dictating changes, since it's not a productive conversation from the outset, and often introduce things that disrupt balance or don't make any sense in the design space.

    Stop it. You're flooding the boards. NA already has a problem with clutter, stop making it worse.
    Yes they do use spells. what do you think salted earth is, abyss drain. flood of darkness. edge of darkness.

    these all deal unexpected damage . you need learn your job. before you start insulting people. you have offensive abilities that cost 3000 MP a shot. It may look physical but tell you this its nothing physical about them.

    Dark knight uses a lot dark magic in there kit. you don't know your job. specially when 85% of your the dark knight is offensive magic abilities. you only have 5-6 buttons that are physical damage. 3 button rotation. carve and spit. blood splitter and Quietus if you want to count Plunge be my guest

    anything else cost MP is magical by nature

    If dont know what tanking job your playing clearly not dark knight. second. what is full restore of MP is gonna get you do explain to me how that is overpowered. allowing couple more shots of edge/flood. big deal

    few more blackest nights. watch results only 3 casts total. clearly your playing dark knight wrong if not using your mp. thats magic points. aka magic damage aka spells.

    wait you think i meant like black mage no still magic damage. or maybe you prefer have really bad invur that really doesn't benefit your job what so ever


    how about stop being rude. no one forced you to read this topic or reply to it. this forum has policies you know what your doing borderline harness. flaming someone for personal clout. while trying make yourself look good. looking for reason to attack someone. nice ff14 communities. im surprised that forum devs. allow such attacks on people on the fours

    Objective of this new invur is to grant you a shield. while sacrificing your health. giving you enough time to be healed 100% while keeping shield active throu blackest night. instead of instant death.

    then rewarding you by allowing your flood/edge to deal more damage

    you wanna talk about game balance ok. what does dark knight have really? dark mind is useless. blood weapon needs a buff. dark knight is 85% offensive abilities and magics. with really crappy defensive cooldowns. outside the blackest nights

    yet they nerf delirium, don't touch living dead steel have blood weapon issue, dark mind still in the game. (fixed salted earth) thank you. allowed living shadow have an attack. as cool as living shadow is. still fails in comperision to what other tnaks are getting

    Dark Knights mains need an apology. do not even pretend you are own simply cause played job once or got it 80 never played it again. heaven on high is a thing sadly

    how about you people stop it. no one made you reply to these topics. hell ignore them completely. yes I want a class have offensive buff to invur when dark knight is 85% offensive abiltiies. really bad defensive cooldowns outside blackiest night

    I pay my sub like everyone else. and gonna post what I like. if dont like what i post good on you. but sorry but i'm gonna keep posting just because you say so. have nice day. and do something about angry issue will you. even if ideas or bad or good. instead of spending that energy in flaming someone on the forum making suggestions. how bout using that energy come up with your own ideas. instead of being toxic. pretty much rest of you too seems like come at me like train. hey i welcome it. make all nasty rude replies you want too. bring it. but know they have no effect and gonna keep doing what am doing. at least im trying. what do you do really? pretend to know something bout dark knight and you don't you. but you don't know single thing about there lore. or background or how to pull out the max you can do. if want pull out that i only have level70 and you have higher one be my guest. see how fair that get you.
    (1)
    Last edited by VictoriaLuv; 10-23-2021 at 07:19 AM.

  3. #3
    Player
    shao32's Avatar
    Join Date
    Apr 2015
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    arcadis
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    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by VictoriaLuv View Post
    snip
    Salted earth, Abyssal drain and Flood/Edge of shadow have the category of Ability on they tooltips, only Unmend, Unleash and Stalwart soul have the category of Spell just to let you know.
    (5)

  4. #4
    Player VictoriaLuv's Avatar
    Join Date
    Sep 2021
    Posts
    189
    Character
    Seraphine Rosa
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by shao32 View Post
    Salted earth, Abyssal drain and Flood/Edge of shadow have the category of Ability on they tooltips, only Unmend, Unleash and Stalwart soul have the category of Spell just to let you know.
    still conserted magic damage btw or unexpected damage be correct
    (0)

  5. #5
    Player VictoriaLuv's Avatar
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    Sep 2021
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    189
    Character
    Seraphine Rosa
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by VictoriaLuv View Post
    still conserted magic damage btw or unexpected damage be correct
    Edge of Darkness <-

    Deals unaspected damage with a potency of 350.

    Carve and Spit < -

    Delivers a threefold attack with a potency of 450.

    one is physical attack the other is magical one yes both are abilities one of them actually cost mp. dark knight evolves around mp. rotation the invur i made makes it to were dark knight is reward max mp if the healer can heal them up to 100% before shield pops off . granting them damage increase to mp cost ability up 3 stacks thats 3 abiltiies

    10k mana thats 3 uses of those spells.
    (0)

  6. #6
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,632
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by VictoriaLuv View Post
    Edge of Darkness <-

    Deals unaspected damage with a potency of 350.

    Carve and Spit < -

    Delivers a threefold attack with a potency of 450.

    one is physical attack the other is magical one yes both are abilities one of them actually cost mp. dark knight evolves around mp. rotation the invur i made makes it to were dark knight is reward max mp if the healer can heal them up to 100% before shield pops off . granting them damage increase to mp cost ability up 3 stacks thats 3 abiltiies

    10k mana thats 3 uses of those spells.
    Damage type isnt the same as action type.

    DRK Souleater is a physical Weaponskill.
    RDM Enchanted Zwerchau is an unaspected (magic damage) Weaponskill.
    Weaponskills aren't always physical.

    DRK Unmend is an unaspected Spell.
    BLU Drill Cannon is a physical Spell.
    Spells aren't always unaspected.

    DRK Carve and Spit is a physical Ability.
    DRK Abyssal Drain is an unaspected Ability.
    Abilities aren't weaponskills or spells, regardless of damage type.

    DRK Edge of Shadow is an unaspected Ability that costs MP.
    BLU J Kick is a physical ability that costs MP.
    MP cost doesnt define a spell.

    Please relearn your terminology, it is actually embarassing how wrong you were.

    That said up to 3x 10.000MP is an absolute lot. Under ideal circumstances, thats ten Edge of Shadow, amounting 5000 potency in a 10-12min fight. So saying "just a few" severely undersells how busted 30.000MP is.

    Not like tying any damage to defensives is a good idea since it will encourage you to use it for damage rather than actually useful situations. WAR's Vengeance is already stretching it.
    (13)
    Last edited by Reinhardt_Azureheim; 10-23-2021 at 11:48 AM.

  7. #7
    Player
    Tribezer0's Avatar
    Join Date
    Mar 2019
    Posts
    17
    Character
    Tribe Zero
    World
    Lamia
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Damage type isnt the same as action type.

    DRK Souleater is a physical Weaponskill.
    RDM Enchanted Zwerchau is an unaspected (magic damage) Weaponskill.
    Weaponskills aren't always physical.

    DRK Unmend is an unaspected Spell.
    BLU Drill Cannon is a physical Spell.
    Spells aren't always unaspected.

    DRK Carve and Spit is a physical Ability.
    DRK Abyssal Drain is an unaspected Ability.
    Abilities aren't weaponskills or spells, regardless of damage type.

    DRK Edge of Shadow is an unaspected Ability that costs MP.
    BLU J Kick is a physical ability that costs MP.
    MP cost doesnt define a spell.

    Please relearn your terminology, it is actually embarassing how wrong you were.

    That said up to 3x 10.000MP is an absolute lot. Under ideal circumstances, thats ten Edge of Shadow, amounting 5000 potency in a 10-12min fight. So saying "just a few" severely undersells how busted 30.000MP is.

    Not like tying any damage to defensives is a good idea since it will encourage you to use it for damage rather than actually useful situations. WAR's Vengeance is already stretching it.
    You just won this thread. *tips hat*
    (3)

  8. #8
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Damage type isnt the same as action type.

    DRK Souleater is a physical Weaponskill.
    RDM Enchanted Zwerchau is an unaspected (magic damage) Weaponskill.
    Weaponskills aren't always physical.

    DRK Unmend is an unaspected Spell.
    BLU Drill Cannon is a physical Spell.
    Spells aren't always unaspected.

    DRK Carve and Spit is a physical Ability.
    DRK Abyssal Drain is an unaspected Ability.
    Abilities aren't weaponskills or spells, regardless of damage type.

    DRK Edge of Shadow is an unaspected Ability that costs MP.
    BLU J Kick is a physical ability that costs MP.
    MP cost doesnt define a spell.

    Please relearn your terminology, it is actually embarassing how wrong you were.

    That said up to 3x 10.000MP is an absolute lot. Under ideal circumstances, thats ten Edge of Shadow, amounting 5000 potency in a 10-12min fight. So saying "just a few" severely undersells how busted 30.000MP is.

    Not like tying any damage to defensives is a good idea since it will encourage you to use it for damage rather than actually useful situations. WAR's Vengeance is already stretching it.
    Dang, this is pretty much verbatim what I was going to write, maybe with some pictures, and you even went out of your way to use BLU, that's ideal, a perfect example of how skills are ordered in this game.

    A small correction, due to Darkside, it's closer to 5500 potency before any buffs, which is insane, and if you spread it to augmenting abilities and not "spells", you'd probably to have to use it with Living Shadow, a skill that already comprises a little under 10% of DRK damage, despite being a 2 min CD. A 10% increase on what is essentially a 2500 potency DRK DoT after the cursed STR scaling thing on Esteem, would be even more damage. At that point, you're entering Kaiten'd Midare + Tsubame'd Midare level damage, on an oGCD, pure insanity. With something like that, and instant MP steroids, wouldn't surprise me if a well-played DRK would start to do more personal damage than a Dancer, nevermind the current top Tank DPS dog, Gunbreaker, which is bad for tank balance. Shout out to SB Delirium for being an MP steroid that functioned like similarly by jacking up MP acquisition, and SE buried it.

    People are already mad about TBN being DPS neutral/ADPS minor loss accounting for buffs, Vengeance in it's current state is unorthodox, tying invulns to damage is incomprehensibly misguided with the history of this game. (Looking at you, Alexander Slaying Accessories in Stormblood progression environments.) If I can sacrifice a defensive cooldown for more potency in raid buffs, I'd be stupid not to jump on that chance, regardless of how it affects the fight, or the party.

    Quote Originally Posted by VictoriaLuv View Post

    ...you need learn your job. before you start insulting people.


    Dark Knights mains need an apology. do not even pretend you are own simply cause played job once or got it 80 never played it again. heaven on high is a thing sadly

    what do you do really? pretend to know something bout dark knight and you don't you. but you don't know single thing about there lore. or background or how to pull out the max you can do. if want pull out that i only have level70 and you have higher one be my guest. see how fair that get you.
    Hold on, let me move my Shadowbringers Dark Knight statue from the CE aside and pull out the encyclopedia and art books I purchased simply for more concept art and lore regarding DRK. I just told you to stop filling the forums with one-off topics, and I'm not even the only one. You don't have to listen, do what you like, even if it amounts to spamming. It is crazy entertaining seeing ideas like this thrown around as thought experiments, but they should make sense on a fundamental level. If you don't like your ideas getting dragged through a spike pit, either make them ironclad, or don't post them.

    I'm glad I read that response saying that I don't know what I'm talking about before tonight in particular, since after long sessions of optimization and determination dealing with this job's unique nonsense, I cleared TEA for the first time on DRK today.





    I'm not the best, even some of the people here can run rings around me I'm sure. But I know a thing or two.

    And I certainly know enough to say, you fundamentally do not understand how this job operates. Stop throwing stones in your glass house. Feel free to look me up. I'm decent, probably (not that it makes what I'm saying any more or less credible).

    Dark Knight is cursed right now. It's viable, playable, but cursed. And the last thing it needs are people making up issues and solutions out of thin air with no thought or cohesion, because that's how we got a lot of good and sensible things about this job ripped out of it with muddled feedback, and white noise.
    (10)
    Last edited by OdinelStarrei; 10-23-2021 at 06:50 PM.

  9. #9
    Player
    Berrial's Avatar
    Join Date
    Oct 2021
    Posts
    2
    Character
    Whayt Azbaganda
    World
    Omega
    Main Class
    Dark Knight Lv 80
    I'd like it if they made walking dead grant true invulnerability when triggered. That way healers don't end up wasting resources and can clearly see how much hp left is needed to remove living dead status.

    That way it can be compared to superbolide, having less CD, but needs more coordination to pull off and potentially has less duration (due to status being removed at 100% heal).
    (1)

  10. #10
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by VictoriaLuv View Post
    still conserted magic damage btw or unexpected damage be correct
    The type of damage they do is irrelevant, they are only 3 types of skills in this game:

    - Weaponskills: GCD skills that are affected by the skill speed stat
    - Spells: GCD skills that are affected by spell speed stat
    - Abilitys: skills that arent affected by the GCD

    so it's doesnt matter how you wanna call one skill or another, a spell is a GCD skill that works with spell speed and the only categorized skills as spells on DRK are Unmend, Unleash and Stalwart soul so i recomend you use the oficial terminology to expres your ideas better and avoid unnecesary discussions like this one.
    (5)

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