I don't think Dragoon needs a megathread, as most of us DRG players are pretty happy with the upcoming changes, I assume.
With that said, after having watched footage, listened to commentary and digested the ability previews from the media tour, there are a few things that I want to bring up as points of feedback for the devs and I'd like to know what fellow DRG players think about them. I've divided my points into visual and mechanical.
Visual:
1. WE WANT TO KEEP OUR BLUE AURA!
This seems to be a point of consensus. When we gained Blood of the Dragon and it's blue aura back in the day, it was one of the coolest visual upgrades in the game; it SHOWED us how we were infused with draconic power. I hope the devs will find a way for us to keep it, either through the opening of our eyes with Mirage Dive or through the Power Surge buff.
2. Chaotic Spring is terribly out of place.
I know that the flowers are meant to reference Chaos Thrust, but I think they should have given us some nice mean red particles like the ones seen when Estinien casts Ala Morn in the Nidhogg EX fight. After all, that's what the animation is drawn from. I think it would have been really cool to have some red PEs in there to balance out the blue ones we get from the new Heavens' Thrust. The flowers are Samurai's thing. Ours is DRAGONS.
Mechanical:
3. Giving us a second charge of Spineshatter Dive will not produce what I assume to be the devs' intended results.
Having a second charge of SSD, to me, simply means that we'll be holding those charges and then using them both during our 120s burst window, which is extra damage and more OGCDs, but also a higher risk of dying to AoE attacks. It's restraining, in a way.
If the devs' intention was to offer us more mobility, then I suggest they give us a new engagement tool at some point in the future; a sort of forward-flipping Elusive Jump that would let us jump towards our target instead of away from it. It could share EJ's cooldown and be called "Sohm Al Assault". Koji Fox would love that shit. It's like somersault, but Draconic... Get it?
4. Heavens' Thrust could do with a flank positional bonus.
True Thrust never had a positional bonus. I realize that. Just hear me out.
Heavens' Thrust is a new ability and that means it's an opporunity for the devs to add a bit of complexity to our rotation or at least to reward good DRG gameplay. I think that a flank positional bonus on HT would round out our rotation nicely by having us go from rear->rear->flank to flank->flank->rear.
I know it's a fickle idea, but I'd like to feel that sense of symmetrical flow in our rotation extend beyond just Wheeling Thrust / FAC.