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  1. #1
    Player
    Kyser96's Avatar
    Join Date
    Aug 2019
    Posts
    33
    Character
    Kyser Mystborne
    World
    Sargatanas
    Main Class
    Dark Knight Lv 71
    Yeah I definitely agree with that point about the blue aura. It's super cool and they could definitely tie it to Power Surge or opened eyes, like you said. I always felt like it separated us, the Azure Dragoon, from some common lancer. It's minor, but it's definitely one of the things I'm more disappointed about.

    I also agree with the point about Spineshatter. We're never using that for mobility since it has damage on it. As is, it'll always just be another ogcd crammed into a damage window.

    Chaotic Spring is definitely a bit more "flowery" than I'd like, but overall I wasn't too mad about it. I *definitely* think they could tone down that frolicky harp sound though. It's cool on Chaos Thrust, but for some reason the new one really doesn't work

    I also wish they didn't remove the positional proc to unlock Raiden, and heavens' thrust having a positional is kinda in that same boat. It really feels like it should be there. Dragoon is already a simple job with a strict flow, I think they should give you more opportunities for optimizing your play, but a lot of these changes make it seem like they have the opposite idea.
    (4)

  2. #2
    Player
    Freezaen's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    14
    Character
    Akira Ikari
    World
    Mateus
    Main Class
    Dragoon Lv 90
    I'm glad to see that other players mostly agree with my points so far.

    Quote Originally Posted by Kyser96 View Post
    Chaotic Spring is definitely a bit more "flowery" than I'd like, but overall I wasn't too mad about it. I *definitely* think they could tone down that frolicky harp sound though. It's cool on Chaos Thrust, but for some reason the new one really doesn't work.

    I also wish they didn't remove the positional proc to unlock Raiden and Heavens' Thrust having a positional is kinda in that same boat. It really feels like it should be there. Dragoon is already a simple job with a strict flow. I think they should give you more opportunities for optimizing your play, but a lot of these changes make it seem like they have the opposite idea.
    The flowers on Chaotic Spring don't say "Dragon" or "Dragoon" to me at all. Heavens' Thrust has a very similar visual identity to Raiden Thrust, but Chaotic Spring comes out of nowhere with lots of petals and harp sound effects. I hope they'll eventually back-track or tone it down a bit. If they didn't go the route of Nidhogg-inspired red particle effects, maybe they could do something orange like what Fang and Claw has.

    I don't agree about the Raiden Thrust positional requirement, because RT now serves to build a resource. I believe that unless we mess-up our combo, we should get a stack of Firstmind's Focus. It wouldn't be fun otherwise. That being said, they could find a way to keep the spirit of the old positional requirement by increasing RT's damage if both WT and FAC are properly executed. With that, same as adding a positional bonus to Heavens' Thrust, we'd gain room for some skill-expression while still be able to use our new ability every 2 full rotations regardless.

    Quote Originally Posted by Duskane View Post
    I find it a bit annoying that nothing was really done about Mirage Dive. I was hoping it would automatically take effect after High Jump and not be a separate button.
    I know what you mean, but I enjoy Mirage Dive. I like that it's OGCD, I like that it's ranged and I like that it shows using using magic drawn from our Blood of the Dragon. With that said, I wouldn't be surprised if they removed it in a future expansion to make room for new abilities.
    (2)
    Last edited by Freezaen; 10-20-2021 at 07:02 PM.

  3. #3
    Player
    Nothv13's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Einulfr Nothson
    World
    Cactuar
    Main Class
    Lancer Lv 88
    Quote Originally Posted by Freezaen View Post
    I don't agree about the Raiden Thrust positional requirement, because RT now serves to build a resource. I believe that unless we mess-up our combo, we should get a stack of Firstmind's Focus. It wouldn't be fun otherwise. That being said, they could find a way to keep the spirit of the old positional requirement by increasing RT's damage if both WT and FAC are properly executed. With that, same as adding a positional bonus to Heavens' Thrust, we'd gain room for some skill-expression while still be able to use our new ability every 2 full rotations regardless.
    It is just them continuing to lessen the effect of positionals without outright removing them, so I don't see them backtracking on it at all. It seems to be that if you want positionals to have more impact, they want you to play monk.
    (0)

  4. #4
    Player
    Freezaen's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    14
    Character
    Akira Ikari
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Nothv13 View Post
    It is just them continuing to lessen the effect of positionals without outright removing them, so I don't see them backtracking on it at all.
    We can all ask and hope. Skill-expression seems to be a point of concern for some DRG players.
    (1)