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  1. #51
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Personally, I think also there's the potential for a new Gold Saucer event between two or more players with Beastmaster as a new limited job, something like short Pokémon battle tournaments... but not with exactly with the same gameplay implementation of course.
    (1)

  2. #52
    Player
    Dralonis's Avatar
    Join Date
    Oct 2013
    Posts
    71
    Character
    Zyler Selwyn
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    Personally, I thought they were going to release it this expansion but maybe getting pushed back because of covid and such as well as content with it and blu since blu got even less content this xpac. I understand they worry about the "vision of the job" with blu and bst and how they'd work well together from an interview he had, however I feel like job identity is sometimes all over the place anyways. Scholar has a few identities in the first place, AST keeps floating between a celestial type thing and time mage, sometimes getting rid of time magic and changing it etc. DRK has never been a tank really, often high DPS and sacrificing HP for damage, usually with darkness. To me, RDM isn't really a melee, just a poorly designed job in older Final fantasy games that tried living up to "jack of all trades" and since mana was scarce plus they didn't have access to high rank magic spells, you would sometimes just melee. However, it was weaker than every melee job. They've been a really mediocre late game job in most FF games. However, you melee'd with even a black mage and a white mage too quite often in those old games so..

    Honestly, one thing I'd like them to do is have multiple job stones for BLU and BST, treat half of their job as a "unlimited" job with one stone but also uses some of the skills they had while limited for their identity, but actually balanced as a real job, then when you use the other job stone, they go back to being limited. That way they don't have to take anything away from a BST/BLU limited job content and mini-game type stuff, but also appease the people who want them as a real job in content as well. Would it be more work? Sure. However, I don't think making the jobs unlimited should take away from the limited job "content" and anything they may want to do in the future. Just have to take the most iconic spells and balanced them out/ create a rotation or playstyle out of it like they've done for several other jobs already.
    (4)
    Last edited by Dralonis; 10-17-2021 at 12:40 AM.

  3. #53
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by aveyond-dreams View Post
    Hopefully never. Limited jobs are a waste of resources. I would vastly prefer getting 3 normal jobs that I can use in current content at the start of each expac as opposed to 2 and one that can only be used in content I've already beaten.
    Well instead you're just getting 2 normal jobs... so why not get that third limited instead of nothing at all?

    Providing they find away to let all limited jobs share content and pool most of their resources, then it wouldn't be an issue.
    Limited jobs are another form of content, like PVP, Crafting or Gathering. The former has regular updates and seasons, and the latter has Diadem, Restoration, etc. Why can't we have other forms of content in a themepark MMO?
    Limited jobs provide this, while reusing content, battle content, to create something new. BLU has given us an entirely new format of raiding, without needing to add in any additional content. If anyone is thinking battle content is getting stale, repetitive and too 'balanced', well BLU and other potential limited jobs is the answer to that.
    (4)
    Last edited by Seraphor; 10-17-2021 at 01:10 AM.

  4. #54
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Dralonis View Post
    Honestly, one thing I'd like them to do is have multiple job stones for BLU and BST, treat half of their job as a "unlimited" job with one stone but also uses some of the skills they had while limited for their identity, but actually balanced as a real job, then when you use the other job stone, they go back to being limited. That way they don't have to take anything away from a BST/BLU limited job content and mini-game type stuff, but also appease the people who want them as a real job in content as well. Would it be more work? Sure. However, I don't think making the jobs unlimited should take away from the limited job "content" and anything they may want to do in the future. Just have to take the most iconic spells and balanced them out/ create a rotation or playstyle out of it like they've done for several other jobs already.
    Yes please.

    Myself and others against limited jobs have been asking for this or something similar since the blu announcement. That this type of side content was a good direction to go in but using jobs as the delivery method was the wrong path to take.
    (3)

  5. #55
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    Well, not sure how BST would play as a limited job. BLU learns spells and breaks a few older content. BSTs would be severely limited to overworld enemies. They'd have to introduce a Pokemon style system where they can fight, capture, and train their pets in an arena. As the pets grow stronger they can do harder content to capture even stronger enemies from dungeons/raids.

    Luckily they do have a system in place they could take from, and that is the chocobo companion. While the chocobo is far more grindy to get to max, pets shouldn't need to take that long.

    Having BST a limited job would stink, but it would breathe some life back to BLU for a while since BLU content has a FOMO if you don't get in on it while it's fresh.
    (1)

  6. #56
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tracewood View Post
    Well, not sure how BST would play as a limited job. BLU learns spells and breaks a few older content. BSTs would be severely limited to overworld enemies. They'd have to introduce a Pokemon style system where they can fight, capture, and train their pets in an arena. As the pets grow stronger they can do harder content to capture even stronger enemies from dungeons/raids.

    Luckily they do have a system in place they could take from, and that is the chocobo companion. While the chocobo is far more grindy to get to max, pets shouldn't need to take that long.

    Having BST a limited job would stink, but it would breathe some life back to BLU for a while since BLU content has a FOMO if you don't get in on it while it's fresh.
    Exactly this. BST should essentially be an expansion of the Companion system.
    The BST job itself would be able to tame certain overworld enemies to add to your Companion roster. BST would be able to take those into instanced duties as a limited job, and have various skills that supported and instructed the Companion.
    Meanwhile, you would be able to use any of those tamed creatures as your companion, when playing as any other job, just like the Company Chocobo.
    The Chocobo would likely stay as the 'all-rounder' companion that can fulfil any role, with tamed creatures fitting more neatly into exclusive paradigms, like tank/healer/dps, and broken down further into pure/shield/support healer, support/dot/aoe/magical/physical/elemental dps.

    It could get it's own version of the Masked Carnivale up to a certain point, but then level 80/90 content could combine both BLU and BST into one avenue of solo content.

    So this would enhance the game two-fold; first it's expanding the roster of limited jobs, so that BLU has another companion job that can go into limited duty content (it could share the Morbol mount achievement, and be added to any future exclusive rewards too), but it's also providing more content to use with any job via the Companion system.
    (1)
    Last edited by Seraphor; 10-17-2021 at 04:57 AM.

  7. #57
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Explaining to a job why it has been shackled to a minigame, or vice versa: Your developers were so preoccupied with whether or not they could, they didn’t stop to think if they should.
    (9)

  8. #58
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Seraphor View Post
    So this would enhance the game two-fold; first it's expanding the roster of limited jobs, so that BLU has another companion job that can go into limited duty content (it could share the Morbol mount achievement, and be added to any future exclusive rewards too), but it's also providing more content to use with any job via the Companion system.
    Any enhancement will always be relative. Quality of such through development, moreover, will be relative to alternatives uses of the four core factors:
    1. Development time / labor hours,
    2. What is already seeded, such as previously in-game established assets, procedures, or other opportunities,
    3. What is already expected, such as thematic spaces, responses to existing issues, or obvious opportunities, and
    4. What expectations and assets it would form, in turn.
    That does not, of course, mean that we are limited to what is already seeded or expected, only that any idea that prevents all or most other uses of those hours, assets, and exigencies -- with due regard also to precedents generated -- ought to be compared against those alternatives, not merely against the existing state.

    Here, yes, having something is (precedents for dysfunction aside) better than not having it (if costs somehow weren't a thing), but it's certainly inferior to many other ways of implementing such side games, other uses for the thematic space that'd be taken up by the mock-BST, alternate applications of the Companion system, development time spent on the existing Masked Carnival or on vitalizing BLU, and so forth.
    (3)

  9. #59
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Explaining to a job why it has been shackled to a minigame, or vice versa: Your developers were so preoccupied with whether or not they could, they didn’t stop to think if they should.
    It's not limited (no pun intended) to a minigame; that's merely another fun option that could be added to it that also takes advantage of the job's uniqueness.
    (1)

  10. #60
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Personal opinion: No job should ever be limited.

    Reality: Probably just got pushed back because of covid and the need to focus on the expansion.
    (0)

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