But if Sage is "their answer" to the commonly asked problem healer community raise...shouldn't it be better to actively play Sage to show them that, that's the type of gameplay we want ? (yeah i know Sage doesn't drastically have more dps spell, Toxicon being a loss ect..., i'm talking about dev perspective)We have their attention now, so over the next few years we need to keep it up to get our dps actions back, partly by quitting sage if it does turn out to be a dosis spammer to join the ranks of glare/broil/malefic or flocking to it if they do make toxikon an actual gain.
Oh for sure~Yeah I was so pleased we got these questions, even though I wasn't expecting any changes in healer direction for 6.0. It adds a very public impetus for them to reconsider, like how it took years for the male bunny suits to come out. Now it is much more openly discussed.
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It will be better for game design in general for this to keep getting pushed, no matter how many times they say the same thing. Other developers will be watching and seeing how the players feel about it.
In Asmongold's interview he asked about more difficult content for 1-4 people and Yoshi said
Which is a WAY different tune than the dismissive one he was whistling before.You know I actually get this a lot, mainly from North American players. It seems the desire for smaller group and challenging content is quite high, so the feedback is acknowledged. And we are trying to see if we can plan for something in that vein but I'm afraid I can't divulge on the details at this time. We plan on doing another livestream after Endwalker releases and things have settled down. [...] I'm hoping we can share some details on that, but the possibility for sure is there.
These 6.0 interviews have filled me with determination and shown me in so many ways that patient and persistent questions can influence the devs... (so long as the devs actually hear the questions...)
I appreciate the direct communication. I now know that there is no hope for healing and I can move on to DPS or another game.
Same here. Begging for change for upwards of 2 years now, it's almost unbelievable people are finally asking wtf is going on with these absolutely horrible design decisions plaguing healer jobs.It was a shock genuinely that not only were questions asked, but some of them were answered directly.
A pity others were deflected since each one was vital in their own way.
But we now know at least the reasons the last 2 years for ast/sch and 4 for whm being so awful were spent by the devs being blind to job feedback in general (blood weapon anybody?) and still being completely wrong about how healers play.
We have their attention now, so over the next few years we need to keep it up to get our dps actions back, partly by quitting sage if it does turn out to be a dosis spammer to join the ranks of glare/broil/malefic or flocking to it if they do make toxikon an actual gain. The devs will be stubborn no doubt but then so must we.
They have no excuse not to get a proper healer designer now- ff14's the biggest profit maker they ever had https://www.eurogamer.net/articles/2...-in-the-series
So thank you influencers. I freely admit I always had a low opinion of most, but you earned my respect for using your positions to put the devs on the spot at last.
There's absolutely nothing wrong with being upset with the current state of healers and expressing that fact. I've been doing it going on two years now, though I've realized that I enjoy the game a lot more when I'm not constantly malding about Scholar. The fact is that now we have hard confirmation on the developer's thought process regarding healers. I disagree with it heartily, but that's healthy, and now that we've been actually acknowledged they might look more into the fact that veteran healers are upset.
Also Toxikon is a meme and needs to be buffed or turned into an OGCD, but that's unrelated.
Less animosity, more like incredularity and plenty of frustration after 4 years of talking into a void coming to an end for a brief moment only for it to be almost pointless.
You'd be frustrated too if your massive thread titled "Summary of healer issues" which reached 50+ pages and nearing 200 likes on a subforum of the notoriusly fickle na/eu english official forums went ignored or unseen despite continuous claims they read the official forums.
When was the last time you saw a dev post here outside of the rainmaker and the tech support?
in addition, its not just here, its all the feedback from reddit where every other day there was a thread about how poor healers are in shb. Which we know the devs frequent and must have seen the feedback for because there's at least 3 of them that continuously comment there.
I held influencers in low regard for a long time, purely because they were in a position to make the game better via asking questions, and many of them ended up asking things that are 1. already asked elsewhere and/or 2. irrelevant. The clue is in the name: influencers- they are there to influence both the playerbase and the dev team and for a long time, it was little more than ego stroking
It is not enough for a business to merely gain new customers, it must retain them too, and so influencers providing a platform for the playerbase to filter their views through is important. That's why feedback is so vital and why myself, you and many others welcome these longstanding questions being asked. Unless feedback is acknowledged and acted upon, then we get situations like the healer shortages and the "has anyone quit healing" thread
The fact we got healer questions asked at all was a victory because for years they have NOT been asked. Highest votes in a thread on questions to the devs on this very forum being healer? ignored. Shb slide on healers? skipped. Plenty of interviews in shb and sb on healer direction were never asked nor answered during their question culling.
For years there's been mounting evidence that yoshida and the job and battle design teams literally do not, or choose not to play healers in any meaningful capacity or make adjustments on healer feedback.
To see it confirmed in multiple questions and Sage's design is just the rotten cherry on top of this digusting cake.
What's sad about all this is we know they can do better if they would give healers the same attention they do dps instead of changing the styles on a whim because they don't get cured enough when playing blm or dragoon. Look at sage. All it would take for it to become an excellent healer that many in this forum would dogpile into is a single potency buff and I'll be happily playing it while advocating for the other healers to get a quality of design on par with it.
So when they indicated they will be keeping a close eye on feedback, it feels like a golden opportunity to turn this sorry state of affairs that is healing around at last at least in part. Give them until 6.3 I'd say, then we can take stock.
the x.05 patch is always emergency buffs and the x.1 patch is to make emergency changes that required more nuance.
It's pointless to complain about them; they were VERY clear.
So, honestly? Who cares? Clearly only us. I'm done with it.
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