I dislike Parley.

I see why it was implemented to help crafters progress through the main scenario.

But realistically are you going to fight the final boss at parley and they give up after being beaten at a game?

Look at the beast tribes. They killed people, they've attempted to kill people, vastly largerly skilled in magic, they can summon primals... yet a simple game of chance makes them reveal everything?

Mr. level 36 casting amamja'aal gives up after losing a card game to a level 20ish Thaumaturge back when fighting a mob 3 levels above you would wreck you.